“clarification on battle calculators”, not “communications”.
League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)
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@Shin:
Hey, i forgot you could have gotten Java too!
No biggie. Just means I win next round.
Hey, after this - you want to play a few regular League games with normal G40 rules? I really want to take you on in a situation where wonky rulesets don’t take away from the clarity of things.
Also, switching one of my MInf for an AA gun.
Not interested. I stopped playing league games for this season. I am planning on coming back next season (provided we use the house league rules). Which is also why I am trying to make sure they are ready before then. If they aren’t ready then I am not sure I am going to be playing.
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Oh, that’s too bad. Why? You’re just not a fan of the current ruleset?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to Belarus
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Denmark to 125 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
3 infantry moved from Finland to Karelia
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Russia
3 bombers moved from Eastern Poland to Russia
5 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 fighter moved from Alexandria to Southern ItalyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 17
EDIT: Turning off Edit Mode
4 bombers moved from Russia to Novgorod
2 fighters moved from Belarus to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Novgorod
1 fighter moved from 126 Sea Zone to Novgorod
2 aaGuns, 18 armour, 5 artilleries, 22 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
18 armour moved from Eastern Poland to Baltic States
9 mech_infantrys moved from Eastern Poland to Baltic StatesPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
Thought I had moved both fighters from Africa there.
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@Shin:
Oh, that’s too bad. Why? You’re just not a fan of the current ruleset?
Current rules are flawed. Which is why we use a bidding system, which creates more flaws. I am not interested in any of that. House rules are to make sure bidding is no longer needed and to create an even game from the get go.
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It would take more players than we have available to really accomplish that, though. You’d need dozens of players playing dozens of games bare minimum.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 11 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Archangel to Belarus
20 artilleries and 45 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 11 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Archangel to Belarus
20 artilleries and 45 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 20 artilleries, 45 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 armour, 20 artilleries, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
4 aaGuns moved from Bryansk to Belarus
7 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns and 10 infantry moved from Novosibirsk to Vologda
5 infantry moved from Vologda to Smolensk
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
1 harbour placed in Archangel
1 harbour placed in Nenetsia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 harbour
EDIT: Removing units owned by Russians from Nenetsia: 1 harbour
EDIT: Turning off Edit Mode
2 infantry and 1 tactical_bomber placed in Volgograd
3 artilleries placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 48 to 53
EDIT: Turning off Edit Mode -
You need to repost the game file.
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@Shin:
It would take more players than we have available to really accomplish that, though.� You’d need dozens of players playing dozens of games bare minimum.
Which is what I stated before. I get that gamerman probably lacks the time, but somebody should have actively requested other players to test the house league game. The plan was to play the next league season with the house league rules and I was really looking forward to it. I am not looking forward to playing a game that requires bidding (which is horrid). But this all means I will simply skip next league season as well. It is no real issue. Just means more time for other things :lol:
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@Shin:
You need to repost the game file.
I will redo the turn then. I don’t have a gamefile. Had to close triple A as it was stuck.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 11 PUs;Combat Move - Russians
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Archangel to Belarus
20 artilleries and 45 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 20 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 armour, 20 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
4 aaGuns moved from Bryansk to Belarus
2 infantry moved from Tambov to Bryansk
7 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
5 infantry moved from Vologda to Smolensk
2 aaGuns and 10 infantry moved from Novosibirsk to Vologda
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
1 harbour placed in Archangel
1 harbour placed in Nenetsia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 harbour
EDIT: Removing units owned by Russians from Nenetsia: 1 harbour
EDIT: Turning off Edit Mode
3 artilleries placed in Ukraine
2 infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 48 to 53
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry and 12 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to 42 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 infantry
British defend with 3 aaGuns
Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Hunan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siam
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 transport owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to 45 Sea Zone
Americans win, taking Siam from UK_Pacific with 1 battleship, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is -82
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport
Casualties for Americans: 3 carriers, 3 destroyers, 1 submarine and 3 tactical_bombers
3 fighters owned by the Americans forced to land in JavaNon Combat Move - Japanese
1 infantry and 5 mech_infantrys moved from Kiangsi to Kwangsi
5 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 armour moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
4 mech_infantrys moved from Manchuria to Anhwe
6 fighters and 3 tactical_bombers moved from Kwangtung to Malaya
4 fighters moved from Kwangtung to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
5 mech_infantrys placed in Kiangsu
5 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry and 12 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to 42 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 infantry
British defend with 3 aaGuns
Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Hunan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siam
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 transport owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to 45 Sea Zone
Americans win, taking Siam from UK_Pacific with 1 battleship, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is -82
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport
Casualties for Americans: 3 carriers, 3 destroyers, 1 submarine and 3 tactical_bombers
3 fighters owned by the Americans forced to land in JavaNon Combat Move - Japanese
1 infantry and 5 mech_infantrys moved from Kiangsi to Kwangsi
5 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 armour moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
4 mech_infantrys moved from Manchuria to Anhwe
6 fighters and 3 tactical_bombers moved from Kwangtung to Malaya
4 fighters moved from Kwangtung to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
5 mech_infantrys placed in Kiangsu
5 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Borneo: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
Just changed my retreat.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Norway to Finland
British take Finland from Germans
5 artilleries and 5 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - British
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Norway to Finland
British take Finland from Germans
5 artilleries and 5 infantry moved from Yunnan to KwangsiCombat - British
Battle in Egypt
British attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 5 artilleries and 5 infantry
Japanese defend with 2 armour, 1 artillery, 4 infantry and 11 mech_infantrys
Japanese win with 2 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Japanese: 4 infantry and 3 mech_infantrys
Casualties for British: 5 artilleries and 5 infantryNon Combat Move - British
1 armour, 1 artillery and 3 infantry moved from India to Burma
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 fighters and 1 tactical_bomber moved from Norway to Belarus
1 fighter and 1 tactical_bomber moved from United Kingdom to NorwayPlace Units - British
1 artillery and 2 infantry placed in Norway
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 42 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 42 to 47
EDIT: Turning off Edit Mode
1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 1 tactical_bomber
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 19 to 14
EDIT: Turning off Edit Mode -
@Shin:
Just changed my retreat.
I downloaded the old version, but feel free to edit the small change in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to Southern ItalyCombat - Italians
Battle in Egypt
Italians attack with 4 artilleries, 1 fighter and 9 infantry
British defend with 1 armour, 4 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 4 artilleries and 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 9 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Trans-JordanPlace Units - Italians
2 destroyers placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 2 to 1
EDIT: Turning off Edit ModeCombat Move - Americans
3 fighters moved from Java to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians