14L g40 snake11eyes (Allies +10) v Whackamatt (Axis) game 2 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to KweichowCombat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 battleship and 2 cruisers
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 armour and 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombersNon Combat Move - Japanese
1 bomber moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6
Japanese collect 48 PUs (3 lost to blockades); end with 50 PUs total -
Sorry for the edits. The game crashed post-combat. I used the dice emails to recreate the result and edited them in after CM during Combat. Thus we won’t get multiple emails for the same battles and it’s easier to verify.
On a game related note…it’t not looking so good for me! :|
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Ok no problem, I hate when that happens such a pain lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour and 1 mech_infantry moved from Greece to Albania
Americans take Albania from Italians
1 armour and 1 mech_infantry moved from Albania to Yugoslavia
4 fighters moved from 97 Sea Zone to Yugoslavia
3 bombers moved from United Kingdom to Yugoslavia
2 artilleries and 2 infantry moved from Greece to Bulgaria
1 bomber moved from Ukraine to Yugoslavia
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Soviet Far East
Battle in Yugoslavia
Americans attack with 1 armour, 4 bombers, 4 fighters and 1 mech_infantry
Germans defend with 6 mech_infantrys
Americans win, taking Soviet Far East from Japanese, taking Yugoslavia from Germans with 1 armour, 4 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Germans: 6 mech_infantrys
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 2 carriers, 1 cruiser, 3 destroyers and 4 transports
Italians defend with 1 destroyer and 1 submarine
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Bulgaria
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Americans win, taking Bulgaria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 bombers moved from Yugoslavia to Greece
2 fighters moved from Yugoslavia to Greece
2 fighters moved from Yugoslavia to 97 Sea Zone
6 bombers moved from Western United States to Queensland
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 7 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Greece
5 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
If you wanted to scramble we can roll on forum and edit in
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Kweichow
2 fighters moved from India to Kweichow
1 artillery moved from Burma to Shan State
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Tobruk
3 infantry moved from Northwest Persia to Caucasus
5 armour and 1 mech_infantry moved from Caucasus to BryanskCombat - British
Battle in Kweichow
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Kweichow to Yunnan
4 infantry moved from Burma to Shan State
2 aaGuns, 1 artillery and 11 infantry moved from Burma to YunnanPlace Units - British
1 fighter and 7 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 mech_infantry
Italians win, taking Yugoslavia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Poland
4 aaGuns and 7 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3,2,2,2,2,2
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser, 5 destroyers and 1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 5 destroyers and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for ANZAC: 1 cruiser, 5 destroyers and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in SumatraNon Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Eastern Persia to BryanskNon Combat Move - French
Turn Complete - French
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i am going to concede. Slow road to ruin, with no transports in the pacific, being convoyed, and not having all of the DEI, and Germany is just a mess.
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Sounds good, thank you for the games.





