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14L g40 snake11eyes (Allies +10) v Whackamatt (Axis) game 2 of 2


  • Ok no problem, I hate when that happens such a pain lol.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 armour and 1 mech_infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 armour and 1 mech_infantry moved from Albania to Yugoslavia
                4 fighters moved from 97 Sea Zone to Yugoslavia
                3 bombers moved from United Kingdom to Yugoslavia
                2 artilleries and 2 infantry moved from Greece to Bulgaria
                1 bomber moved from Ukraine to Yugoslavia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Soviet Far East
                Battle in Yugoslavia
                    Americans attack with 1 armour, 4 bombers, 4 fighters and 1 mech_infantry
                    Germans defend with 6 mech_infantrys
                    Americans win, taking Soviet Far East from Japanese, taking Yugoslavia from Germans with 1 armour, 4 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 6 mech_infantrys
                Battle in 97 Sea Zone
                    British loiter and taunt with ; Americans attack with 2 carriers, 1 cruiser, 3 destroyers and 4 transports
                    Italians defend with 1 destroyer and 1 submarine
                    Americans win with 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Bulgaria
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Bulgaria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 bombers moved from Yugoslavia to Greece
                2 fighters moved from Yugoslavia to Greece
                2 fighters moved from Yugoslavia to 97 Sea Zone
                6 bombers moved from Western United States to Queensland
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 7 Sea Zone to 18 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 7 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Greece
                5 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • If you wanted to scramble we can roll on forum and edit in


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from Burma to Kweichow
                2 fighters moved from India to Kweichow
                1 artillery moved from Burma to Shan State
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Alexandria to Tobruk
                3 infantry moved from Northwest Persia to Caucasus
                5 armour and 1 mech_infantry moved from Caucasus to Bryansk

    Combat - British
                Battle in Kweichow
                    British attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 armour and 1 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Kweichow to Yunnan
                4 infantry moved from Burma to Shan State
                2 aaGuns, 1 artillery and 11 infantry moved from Burma to Yunnan

    Place Units - British
                1 fighter and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 mech_infantrys

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 armour and 1 mech_infantry
                    Italians win, taking Yugoslavia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Poland
                4 aaGuns and 7 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3,2,2,2,2,2
                Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser, 5 destroyers and 1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 cruiser, 5 destroyers and 1 submarine
                    Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -36
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for ANZAC: 1 cruiser, 5 destroyers and 1 submarine
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Eastern Persia to Bryansk

    Non Combat Move - French

    Turn Complete - French

  • 20 18 17 15

    i am going to concede.  Slow road to ruin, with no transports in the pacific, being convoyed, and not having all of the DEI, and Germany is just a mess.


  • Sounds good, thank you for the games.

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