TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from India to Kweichow
1 bomber moved from Japan to Malaya
1 infantry moved from Shan State to Malaya
Combat - Japanese
Battle in Malaya
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 harbour and 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 7 fighters and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber, 7 fighters and 4 tactical_bombers moved from Kweichow to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Shan State to French Indo China
1 aaGun, 2 artilleries and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 bomber moved from Malaya to Shan State
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 submarines and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
6 fighters and 3 tactical_bombers moved from French Indo China to Kazakhstan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry placed in West India
2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,1,5,2,2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,4,3,1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,2,1,5,6,1,6,1,1,2,4,6,5,5,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,2,5,2,3,3,2,3,6,5,1,3,2,6,2,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,1,6,4,5,3,3,2,3,3,3,4
Japanese collect 8 PUs (21 lost to blockades); end with 8 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs