Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
Bold vrs Zhuk (allies +13)
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need to know if you will scramble the tac in the assault on calcutta.
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i thought i was running in local when the dice came on the assault of z39. i scrambled your tac in what i thought was the mock battle. however of course i was in live dice. so, that’s all that was rolled, the attack and defense of z39. let me know if you do not wish to scramble the tac or if you wish to scramble more or different planes. i can reroll the battle or let the dice stand, whatever you wish.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 39 Sea Zone to India
4 fighters moved from 37 Sea Zone to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 bombers, 6 fighters and 8 tactical_bombers moved from Kwangsi to India
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 carrier moved from 37 Sea Zone to 39 Sea Zone -
scramble z39?
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 39 Sea Zone to India
4 fighters moved from 37 Sea Zone to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 bombers, 6 fighters and 8 tactical_bombers moved from Kwangsi to India
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 carrier moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters, 6 infantry and 8 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 22PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 5 artilleries, 7 fighters and 6 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
Battle in Malaya
Japanese attack with 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
UK_Pacific win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsi
2 infantry moved from Hunan to Kwangsi
2 artilleries and 3 infantry moved from Hunan to Kweichow
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
4 infantry moved from Jehol to Anhwe
2 destroyers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 infantry moved from Yunnan to Burma
2 bombers, 1 fighter and 6 tactical_bombers moved from India to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 bombers
EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 41 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
that’s where cow would have rolled up about 10 units… we still have a game though as it went roughly to odds.
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that’s where cow would have rolled up about 10 units… we still have a game though as it went roughly to odds.
Hmm, I probably should have withdrew to West India……I’m out of practice and haven’t seen the J3 India in some time. I had forgotten, but now I recall why Allies must be in postion to counter Yunnan and/or Shan on turn 2 lol. Your Turn 1 air deployment scared me off from Burma but next time I see that deployment I’ll do something different. Setbacks are the fastest way to learn I guess.
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that’s where cow would have rolled up about 10 units… we still have a game though as it went roughly to odds.
Hmm, I probably should have withdrew to West India……I’m out of practice and haven’t seen the J3 India in some time. I had forgotten, but now I recall why Allies must be in postion to counter Yunnan and/or Shan on turn 2 lol. Your Turn 1 air deployment scared me off from Burma but next time I see that deployment I’ll do something different. Setbacks are the fastest way to learn I guess.
that’s true. i’m just glad the battle didn’t skew hard one way or the other as battles of this sort so often do.
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that’s where cow would have rolled up about 10 units… we still have a game though as it went roughly to odds.
Hmm, I probably should have withdrew to West India……I’m out of practice and haven’t seen the J3 India in some time. I had forgotten, but now I recall why Allies must be in postion to counter Yunnan and/or Shan on turn 2 lol. Your Turn 1 air deployment scared me off from Burma but next time I see that deployment I’ll do something different. Setbacks are the fastest way to learn I guess.
that’s true. i’m just glad the battle didn’t skew hard one way or the other as battles of this sort so often do.
and by one way or the other, i mostly mean i’m glad it didn’t skew in your favor… :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
1 bomber moved from 32 Sea Zone to Philippines
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 5 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Tobruk to Libya
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
EDIT: 1 fighter moved from Tsinghai to Suiyuyan
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
3 infantry moved from Persia to Eastern Persia
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea ZoneNon Combat Move - British
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
6 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to ScotlandPlace Units - British
1 carrier placed in 106 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 bomber; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Syria
2 fighters moved from Western Germany to Syria
1 bomber moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to SyriaCombat - Italians
Battle in Alexandria
Italians attack with 2 artilleries, 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Italians win, taking Alexandria from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 bomber, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 infantry moved from Iraq to Northwest Persia
1 bomber and 2 fighters moved from Syria to Iraq
1 bomber moved from Alexandria to Iraq
1 armour moved from Southern Italy to Yugoslavia
2 aaGuns moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour and 2 mech_infantrys moved from Eastern Poland to Baltic StatesPlace Units - Italians
1 airfield placed in Iraq
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone -
kamikazee on dd in 35?
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no kami
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 cruiser moved from 26 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 83 Sea Zone to 86 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
3 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
16 artilleries and 17 infantry moved from Poland to Baltic States
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Baltic States
1 fighter moved from Western Germany to 115 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Western Germany to France
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Southern Italy to 115 Sea Zone
2 tactical_bombers moved from Southern Italy to Baltic States
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 bombers moved from Iraq to Kwangsi
2 tactical_bombers moved from Iraq to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Baltic StatesPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 1.
3 armour and 3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 armour and 5 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
4 artilleries and 9 infantry moved from Novgorod to Archangel
3 aaGuns moved from Belarus to Archangel
5 infantry moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Belarus to Archangel
2 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to VolgogradPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs





