14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Iraq
2 bombers moved from Greece to Iraq
1 infantry moved from France to Holland Belgium
3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
4 mech_infantrys moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 infantry and 7 mech_infantrys
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 fighter
British defend with 1 bomber and 1 fighter
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 bomber and 1 fighter
Battle in Trans-Jordan
Germans attack with 1 armour, 1 fighter and 1 infantry
French defend with 1 infantry; British defend with 1 tactical_bomber
Germans win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
2 bombers moved from Iraq to Greece
1 battleship moved from 91 Sea Zone to 94 Sea Zone
6 infantry moved from Norway to Finland
1 aaGun moved from Novgorod to Archangel
6 armour moved from Novgorod to Baltic States
3 mech_infantrys moved from Novgorod to Baltic States
3 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
10 artilleries moved from Novgorod to Baltic States
10 infantry moved from Novgorod to Baltic StatesPlace Units - Germans
10 artilleries placed in Germany
3 artilleries placed in Novgorod
1 tactical_bomber placed in GreeceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 5 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
13 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Russia to Ukraine
1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
17 infantry moved from Manchuria to AmurCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 3 infantry
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 6 infantry
Italians defend with 3 aaGuns and 3 infantry
Russians win, taking Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Italians: 3 aaGuns and 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 fighter moved from 56 Sea Zone to South Australia
2 bombers moved from Caroline Islands to South Australia
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from ChineseCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 6 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 3 aaGuns and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 2 aaGuns, 1 artillery and 3 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery and 3 infantryNon Combat Move - Japanese
1 bomber moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
1 tactical_bomber moved from Philippines to Western Australia
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
2 fighters moved from 19 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Yunnan to Kwangtung
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
3 artilleries moved from Shantung to AnhwePlace Units - Japanese
2 carriers placed in 19 Sea Zone
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 fighter moved from 56 Sea Zone to South Australia
2 bombers moved from Caroline Islands to South Australia
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from ChineseCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 6 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 3 aaGuns and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 2 aaGuns, 1 artillery and 3 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery and 3 infantryNon Combat Move - Japanese
1 bomber moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
1 tactical_bomber moved from Philippines to Western Australia
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
2 fighters moved from 19 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Yunnan to Kwangtung
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
3 artilleries moved from Shantung to AnhwePlace Units - Japanese
2 carriers placed in 19 Sea Zone
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 carrier, 2 fighters and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from India to 54 Sea Zone
2 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 54 Sea Zone to New South Wales
1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 110 Sea Zone to 117 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 armour, 1 bomber and 2 infantry placed in Eastern United States
1 battleship, 1 carrier and 1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour, 1 fighter and 1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from India to Yunnan
7 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
11 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to SzechwanCombat - British
Battle in Normandy Bordeaux
Battle in Yunnan
British attack with 1 artillery, 18 infantry and 2 mech_infantrys
Japanese defend with 3 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 1 artillery, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 tactical_bomber moved from Belgian Congo to RhodesiaPlace Units - British
1 factory_minor placed in Iraq
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,5
British collect 29 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Baltic States to Eastern Poland
3 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour moved from 98 Sea Zone to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 armour, 3 artilleries and 3 infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 3 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Poland
2 fighters moved from Alexandria to Southern Italy
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Bulgaria to Northern ItalyPlace Units - Italians
2 armour and 1 artillery placed in Egypt
1 artillery and 3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 51 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
10 artilleries moved from Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Romania
5 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
6 armour moved from Baltic States to Romania
6 mech_infantrys moved from Baltic States to Romania
1 fighter moved from 98 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Greece to 81 Sea Zone
1 bomber moved from Greece to 81 Sea Zone
1 bomber moved from Greece to 76 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 76 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 81 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 5 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 10 artilleries
Russians defend with 1 artillery and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 10 artilleries remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 6 armour and 7 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Romania from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
8 mech_infantrys moved from Germany to Romania
1 aaGun moved from Novgorod to Archangel
2 infantry moved from Finland to Norway
4 infantry moved from Finland to Karelia
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from 76 Sea Zone to Egypt
1 bomber moved from 81 Sea Zone to Greece
3 artilleries moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 aaGuns moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
10 artilleries and 10 infantry moved from Baltic States to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to EgyptPlace Units - Germans
3 artilleries placed in Novgorod
2 artilleries and 8 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
16 infantry moved from Amur to Manchuria
1 artillery and 2 infantry moved from Smolensk to Archangel
14 infantry moved from Bessarabia to Romania
3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to RomaniaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 artillery
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 armour, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour and 12 mech_infantrys
Russians win, taking Romania from Germans with 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 6 armour and 12 mech_infantrys
Casualties for Russians: 12 infantry
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Romania to Ukraine
10 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
18 infantry moved from Smolensk to Archangel
4 aaGuns moved from Smolensk to BryanskPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from Western Australia to South Australia
1 tactical_bomber moved from Western Australia to South Australia
1 bomber moved from Western Australia to South Australia
2 fighters moved from 55 Sea Zone to South Australia
1 infantry moved from Philippines to 35 Sea Zone
5 fighters moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from RussiansCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Battle in South Australia
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Northern Territory from ANZAC with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 fighters moved from South Australia to Western Australia
1 tactical_bomber moved from South Australia to Western Australia
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from South Australia to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Western Australia
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Philippines to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 33 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
3 artilleries moved from Anhwe to Kiangsi
5 mech_infantrys moved from Kweichow to Anhwe
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Shantung to AnhwePlace Units - Japanese
3 artilleries placed in Kwangtung
3 infantry placed in Kiangsu
Japanese undo move 2.
3 infantry placed in Shantung
2 mech_infantrys placed in Kiangsu
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
1 transport moved from 117 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United StatesCombat - Americans
Battle in Western Germany
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from New South Wales to MalayaPlace Units - Americans
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 1.
1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 tactical_bomber moved from Rhodesia to Belgian Congo
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to Malaya
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Western Germany
British converts factory_major into different unitsNon Combat Move - British
2 infantry moved from Yunnan to Shan StatePlace Units - British
2 infantry placed in Iraq
3 armour placed in Persia
1 mech_infantry placed in Union of South Africa
1 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Trans-Jordan to Syria
Italians take Syria from French
2 armour moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 fighter moved from Poland to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Italians attack with 5 armour, 3 artilleries and 2 infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Iraq from British with 5 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from 112 Sea Zone to Norway
3 transports moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from 98 Sea Zone to Trans-Jordan
3 transports moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
2 armour and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 51 Sea Zone to 11 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French