@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
14L G40 wheatbeer (Axis) vs Cow (Allies +!4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 mech_infantrys moved from Volgograd to Caucasus
4 aaGuns, 2 artilleries and 14 infantry moved from Belarus to Novgorod
1 artillery and 6 infantry moved from Karelia to Novgorod
1 infantry moved from Bryansk to Belarus
4 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 artilleries, 1 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
I noticed the anzac transport did not unload fully as intended. forgot to move rus cruiser until placement.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 bomber moved from Siam to 46 Sea Zone
1 fighter moved from Paulau Island to 46 Sea Zone
1 bomber and 1 tactical_bomber moved from Paulau Island to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Siam to Shan State
2 fighters moved from Siam to Shan State
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese -
need scramble orders SZ54
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I will scramble. Wow you actually attack that. Interesting.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 bomber moved from Siam to 46 Sea Zone
1 fighter moved from Paulau Island to 46 Sea Zone
1 bomber and 1 tactical_bomber moved from Paulau Island to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Siam to Shan State
2 fighters moved from Siam to Shan State
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Shan State
Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 7/8 hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 54 Sea Zone, round 3 : 3/3 hits
2 fighters owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 carriers moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 54 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from Shan State to Malaya
3 artilleries and 6 infantry moved from Hunan to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Japan to Kwangsi
1 tactical_bomber moved from Hunan to Malaya
1 fighter moved from Manchuria to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Manchuria to Kwangsi
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 19 Sea Zone
2 artilleries placed in Manchuria
1 artillery and 3 infantry placed in Japan
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 52 PUs; end with 56 PUs totalProduction/PUs Summary :
Germans : 44 / 61
Russians : 38 / 41
Japanese : 52 / 56
Americans : 52 / 72
Chinese : 6 / 14
British : 25 / 29
UK_Pacific : 10 / 10
Italians : 16 / 25
ANZAC : 10 / 18
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Cow:
I will scramble. Wow you actually attack that. Interesting.
Is it a weird choice because there were better options?
Odds were pretty favorable with the bb/cv already damaged.
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Counter attack and trading units prior to taking calcutta is really bad. slows down taking a capital, usa is usually a non factor for awhile.
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but I guess i did not account for you rolling ALL HITS Lol. shit lol
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Actually that could hav egone worse for me. boo oh well things that must be done to stop japan from winning on round 7.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 bomber moved from French Central Africa to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 bomber
Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 bomber moved from Egypt to Persia
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Queensland to South Australia
1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 71 Sea Zone
3 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
3 infantry moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 3 infantry
Neutral_Axis defend with 3 infantry
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 fighters and 2 infantry
Italians defend with 1 fighter
British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighterNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
2 aaGuns, 1 artillery and 9 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 factory_minor placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 25 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
I tilted after Egypt thought this game was lost. USA bomber managed to pull through and clear out egypt so it is not too bad. I am still tilting, got my work cut out. I just hate losing the middle east and africa. It sucks, cannot save russia after that.
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Now that I look at the board, I guess it is not so bad having china making money. I will have India for awhile. I will lose siberia I guess. Japan will get big off that. Russia is pretty much done for unless I get the Africa NOs. Sucks.
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It is so frustrating after Italy 1. G1 has 3 naval battles, did not get to dice you in any of them. UK1 went good, gave me false hope, because right after that Ialy 1 went smooth. G2 got expected results sinking naval. Gah so many chances to dice you and not one dicing.
Anyway I told myself, if I get the allies and do not dice someone, I would just concede. I got diced out of africa in another game as the axis and I am pretty sure I am still going to win.
IDK this game maybe not so bad, I guess because you are going Siberia I still have calcutta which is usually lost. Thought I lost africa for good after Italy 1 so I tilted on everyone hoping for a break.
I got my break this round attacking which is funny. Eh you probably have the odds to kill the Russian stack this round. You win I concede. Simple as that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Baltic States to Belarus
1 bomber moved from Greece to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Belarus to Romania
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tanganyika Territory to KenyaPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 36 / 41
Japanese : 46 / 56
Americans : 52 / 72
Chinese : 11 / 16
British : 26 / 29
UK_Pacific : 11 / 11
Italians : 17 / 27
ANZAC : 10 / 18
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Sumatra to YunnanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 8 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Algeria
Battle in Gibraltar
Battle in Finland
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 infantry in Finland, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Algeria from French, taking Gibraltar from British, taking Finland from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 3 : 1/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 armour and 1 mech_infantry moved from Romania to Belarus
3 aaGuns, 5 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Baltic States to Belarus
2 armour and 4 mech_infantrys moved from Poland to Belarus
10 artilleries and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 bombers moved from 125 Sea Zone to Western Germany
1 artillery moved from France to Southern France
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Germany to Romania
1 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 infantry placed in Southern France
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 41
Japanese : 46 / 56
Americans : 52 / 72
Chinese : 11 / 16
British : 26 / 29
UK_Pacific : 11 / 11
Italians : 16 / 27
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





