14L G40 wheatbeer (Axis) vs Cow (Allies +!4)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 fighter moved from Libya to 96 Sea Zone
                2 bombers moved from Southern Italy to 96 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 96 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 carrier moved from 93 Sea Zone to 98 Sea Zone
                1 fighter moved from 96 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to Western Germany
                1 mech_infantry moved from Southern France to 93 Sea Zone
                1 mech_infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from 96 Sea Zone to Western Germany
                2 aaGuns, 3 artilleries and 18 infantry moved from Poland to Baltic States
                1 aaGun moved from Poland to Baltic States
                9 artilleries and 2 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 armour moved from Holland Belgium to Germany
                3 armour moved from Greece to Romania
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                7 infantry moved from Finland to Norway
                2 armour and 4 mech_infantrys moved from Western Germany to Poland
                5 armour moved from Germany to Baltic States
                2 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Yugoslavia to Romania
                1 submarine moved from 123 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 37
        Japanese : 42 / 45
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 25 / 29
        UK_Pacific : 11 / 10
        Italians : 17 / 25
        ANZAC : 14 / 18
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                3 mech_infantrys moved from Volgograd to Caucasus
                4 aaGuns, 2 artilleries and 14 infantry moved from Belarus to Novgorod
                1 artillery and 6 infantry moved from Karelia to Novgorod
                1 infantry moved from Bryansk to Belarus
                4 infantry moved from Ukraine to Bryansk
                1 artillery and 8 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 artilleries, 1 infantry and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
                EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

  • TripleA

    I noticed the anzac transport did not unload fully as intended. forgot to move rus cruiser until placement.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 54 Sea Zone
                1 battleship moved from 35 Sea Zone to 55 Sea Zone
                1 battleship moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 37 Sea Zone to 45 Sea Zone
                1 bomber moved from Siam to 46 Sea Zone
                1 fighter moved from Paulau Island to 46 Sea Zone
                1 bomber and 1 tactical_bomber moved from Paulau Island to 54 Sea Zone
                1 fighter moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from Siam to Shan State
                2 fighters moved from Siam to Shan State
                1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese

  • 17

    need scramble orders SZ54

  • TripleA

    I will scramble. Wow you actually attack that. Interesting.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 54 Sea Zone
                1 battleship moved from 35 Sea Zone to 55 Sea Zone
                1 battleship moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 37 Sea Zone to 45 Sea Zone
                1 bomber moved from Siam to 46 Sea Zone
                1 fighter moved from Paulau Island to 46 Sea Zone
                1 bomber and 1 tactical_bomber moved from Paulau Island to 54 Sea Zone
                1 fighter moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from Siam to Shan State
                2 fighters moved from Siam to Shan State
                1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                    French defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  3/3 hits
                        French roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Celebes
                Battle in Shan State
                    Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Shan State
                    Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 mech_infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 54 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 :  7/8 hits
                        Americans roll dice for 1 battleship, 2 fighters and 2 transports in 54 Sea Zone, round 3 :  3/3 hits
                        2 fighters owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Japanese: 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                2 carriers moved from 34 Sea Zone to 42 Sea Zone
                1 fighter moved from 45 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 bomber moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 54 Sea Zone to Caroline Islands
                3 fighters and 2 tactical_bombers moved from Shan State to Malaya
                3 artilleries and 6 infantry moved from Hunan to Kwangsi
                1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Japan to Kwangsi
                1 tactical_bomber moved from Hunan to Malaya
                1 fighter moved from Manchuria to Kwangsi
                1 tactical_bomber moved from Hunan to Kwangsi
                1 tactical_bomber moved from Manchuria to Kwangsi
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                2 artilleries placed in Manchuria
                1 artillery and 3 infantry placed in Japan
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 56 PUs total

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 38 / 41
        Japanese : 52 / 56
        Americans : 52 / 72
        Chinese : 6 / 14
        British : 25 / 29
        UK_Pacific : 10 / 10
        Italians : 16 / 25
        ANZAC : 10 / 18
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @Cow:

    I will scramble. Wow you actually attack that. Interesting.

    Is it a weird choice because there were better options?

    Odds were pretty favorable with the bb/cv already damaged.

  • TripleA

    Counter attack and trading units prior to taking calcutta is really bad. slows down taking a capital, usa is usually a non factor for awhile.

  • TripleA

    but I guess i did not account for you rolling ALL HITS Lol. shit lol

  • TripleA

    Actually that could hav egone worse for me. boo oh well things that must be done to stop japan from winning on round 7.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                1 bomber moved from French Central Africa to Egypt

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 bomber
                    Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 1 harbour
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Egypt to Persia
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Queensland to South Australia
                1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Americans
                2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 82 Sea Zone to 71 Sea Zone
                3 fighters moved from Union of South Africa to Anglo Egyptian Sudan
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Burma to Shan State
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                3 infantry moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 3 infantry
                    Neutral_Axis defend with 3 infantry
                    2 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 fighter
                    British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                2 aaGuns, 1 artillery and 9 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to India
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Shan State to India

    Place Units - British
                1 factory_minor placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                British collect 25 PUs (1 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

  • TripleA

    I tilted after Egypt thought this game was lost. USA bomber managed to pull through and clear out egypt so it is not too bad. I am still tilting, got my work cut out. I just hate losing the middle east and africa. It sucks, cannot save russia after that.

  • TripleA

    Now that I look at the board, I guess it is not so bad having china making money. I will have India for awhile.  I will lose siberia I guess. Japan will get big off that. Russia is pretty much done for unless I get the Africa NOs. Sucks.

  • TripleA

    It is so frustrating after Italy 1. G1 has 3 naval battles, did not get to dice you in any of them. UK1 went good, gave me false hope, because right after that Ialy 1 went smooth.  G2 got expected results sinking naval. Gah so many chances to dice you and not one dicing.

    Anyway I told myself, if I get the allies and do not dice someone, I would just concede. I got diced out of africa in another game as the axis and I am pretty sure I am still going to win.

    IDK this game maybe not so bad, I guess because you are going Siberia I still have calcutta which is usually lost. Thought I lost africa for good after Italy 1 so I tilted on everyone hoping for a break.

    I got my break this round attacking which is funny. Eh you probably have the odds to kill the Russian stack this round. You win I concede. Simple as that.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Baltic States to Belarus
                1 bomber moved from Greece to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Romania to Eastern Poland
                1 bomber moved from Belarus to Romania
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,4
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 36 / 41
        Japanese : 46 / 56
        Americans : 52 / 72
        Chinese : 11 / 16
        British : 26 / 29
        UK_Pacific : 11 / 11
        Italians : 17 / 27
        ANZAC : 10 / 18
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Dutch New Guinea to New Guinea

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to South Australia
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Sumatra to Yunnan

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

Suggested Topics

  • 45
  • 114
  • 97
  • 176
  • 97
  • 106
  • 64
  • 102
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

18.0k

Users

40.7k

Topics

1.8m

Posts