14L G40 wheatbeer (Axis) vs Cow (Allies +!4)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                1 bomber moved from French Central Africa to Egypt

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 bomber
                    Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 1 harbour
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Egypt to Persia
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Queensland to South Australia
                1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Americans
                2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 82 Sea Zone to 71 Sea Zone
                3 fighters moved from Union of South Africa to Anglo Egyptian Sudan
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Burma to Shan State
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                3 infantry moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 3 infantry
                    Neutral_Axis defend with 3 infantry
                    2 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 fighter
                    British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                2 aaGuns, 1 artillery and 9 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to India
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Shan State to India

    Place Units - British
                1 factory_minor placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                British collect 25 PUs (1 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

  • TripleA

    I tilted after Egypt thought this game was lost. USA bomber managed to pull through and clear out egypt so it is not too bad. I am still tilting, got my work cut out. I just hate losing the middle east and africa. It sucks, cannot save russia after that.

  • TripleA

    Now that I look at the board, I guess it is not so bad having china making money. I will have India for awhile.  I will lose siberia I guess. Japan will get big off that. Russia is pretty much done for unless I get the Africa NOs. Sucks.

  • TripleA

    It is so frustrating after Italy 1. G1 has 3 naval battles, did not get to dice you in any of them. UK1 went good, gave me false hope, because right after that Ialy 1 went smooth.  G2 got expected results sinking naval. Gah so many chances to dice you and not one dicing.

    Anyway I told myself, if I get the allies and do not dice someone, I would just concede. I got diced out of africa in another game as the axis and I am pretty sure I am still going to win.

    IDK this game maybe not so bad, I guess because you are going Siberia I still have calcutta which is usually lost. Thought I lost africa for good after Italy 1 so I tilted on everyone hoping for a break.

    I got my break this round attacking which is funny. Eh you probably have the odds to kill the Russian stack this round. You win I concede. Simple as that.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Baltic States to Belarus
                1 bomber moved from Greece to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Romania to Eastern Poland
                1 bomber moved from Belarus to Romania
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,4
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 36 / 41
        Japanese : 46 / 56
        Americans : 52 / 72
        Chinese : 11 / 16
        British : 26 / 29
        UK_Pacific : 11 / 11
        Italians : 17 / 27
        ANZAC : 10 / 18
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Dutch New Guinea to New Guinea

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to South Australia
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from Sumatra to Yunnan

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 8 infantry moved from Norway to Finland
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                2 bombers moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in Algeria
                Battle in Gibraltar
                Battle in Finland
                    Germans attack with 1 artillery and 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 8 infantry in Finland, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Algeria from French, taking Gibraltar from British, taking Finland from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 :  0/3 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 3 :  1/3 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                3 armour and 1 mech_infantry moved from Romania to Belarus
                3 aaGuns, 5 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Baltic States to Belarus
                2 armour and 4 mech_infantrys moved from Poland to Belarus
                10 artilleries and 2 infantry moved from Poland to Eastern Poland
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                2 mech_infantrys moved from Germany to Romania
                2 mech_infantrys moved from Germany to Romania
                1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
                2 bombers moved from 125 Sea Zone to Western Germany
                1 artillery moved from France to Southern France
                1 carrier moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from 98 Sea Zone to 94 Sea Zone
                1 armour moved from Germany to Romania
                1 armour and 3 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany
                1 infantry placed in Southern France
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 34 / 41
        Japanese : 46 / 56
        Americans : 52 / 72
        Chinese : 11 / 16
        British : 26 / 29
        UK_Pacific : 11 / 11
        Italians : 16 / 27
        ANZAC : 10 / 15
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    GG I attacked you instead, I lost.

    Hate playing the allies sometimes, if you do not dice the axis they just win, you play economically they just take out capitals and win. I always win as the axis, maybe I should up the allies bid for future games so I can get anzac inf on new guinea.

  • 17

    Does that mean you’re conceding this match?

    If so, let me know if you’d like to bid for a rematch.

    All things being equal, I find the Allies more challenging to play, so I tend to accept/offer relatively high bids.

  • TripleA

    I tilted after round 1, which means I did whatevers in hopes I would luck out in some bs battle somewhere. Yes I am conceding.

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