Berlin Petersburg.jpg
14L G40 wheatbeer (Axis) vs Cow (Allies +!4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 bomber moved from French Central Africa to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 bomber
Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 bomber moved from Egypt to Persia
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Queensland to South Australia
1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 71 Sea Zone
3 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
3 infantry moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 3 infantry
Neutral_Axis defend with 3 infantry
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 fighters and 2 infantry
Italians defend with 1 fighter
British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighterNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
2 aaGuns, 1 artillery and 9 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 factory_minor placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 25 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
I tilted after Egypt thought this game was lost. USA bomber managed to pull through and clear out egypt so it is not too bad. I am still tilting, got my work cut out. I just hate losing the middle east and africa. It sucks, cannot save russia after that.
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Now that I look at the board, I guess it is not so bad having china making money. I will have India for awhile. I will lose siberia I guess. Japan will get big off that. Russia is pretty much done for unless I get the Africa NOs. Sucks.
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It is so frustrating after Italy 1. G1 has 3 naval battles, did not get to dice you in any of them. UK1 went good, gave me false hope, because right after that Ialy 1 went smooth. G2 got expected results sinking naval. Gah so many chances to dice you and not one dicing.
Anyway I told myself, if I get the allies and do not dice someone, I would just concede. I got diced out of africa in another game as the axis and I am pretty sure I am still going to win.
IDK this game maybe not so bad, I guess because you are going Siberia I still have calcutta which is usually lost. Thought I lost africa for good after Italy 1 so I tilted on everyone hoping for a break.
I got my break this round attacking which is funny. Eh you probably have the odds to kill the Russian stack this round. You win I concede. Simple as that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Baltic States to Belarus
1 bomber moved from Greece to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Belarus to Romania
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tanganyika Territory to KenyaPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 36 / 41
Japanese : 46 / 56
Americans : 52 / 72
Chinese : 11 / 16
British : 26 / 29
UK_Pacific : 11 / 11
Italians : 17 / 27
ANZAC : 10 / 18
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Sumatra to YunnanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 8 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Algeria
Battle in Gibraltar
Battle in Finland
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 infantry in Finland, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Algeria from French, taking Gibraltar from British, taking Finland from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 3 : 1/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 armour and 1 mech_infantry moved from Romania to Belarus
3 aaGuns, 5 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Baltic States to Belarus
2 armour and 4 mech_infantrys moved from Poland to Belarus
10 artilleries and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 bombers moved from 125 Sea Zone to Western Germany
1 artillery moved from France to Southern France
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Germany to Romania
1 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 infantry placed in Southern France
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 41
Japanese : 46 / 56
Americans : 52 / 72
Chinese : 11 / 16
British : 26 / 29
UK_Pacific : 11 / 11
Italians : 16 / 27
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
GG I attacked you instead, I lost.
Hate playing the allies sometimes, if you do not dice the axis they just win, you play economically they just take out capitals and win. I always win as the axis, maybe I should up the allies bid for future games so I can get anzac inf on new guinea.
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Does that mean you’re conceding this match?
If so, let me know if you’d like to bid for a rematch.
All things being equal, I find the Allies more challenging to play, so I tend to accept/offer relatively high bids.
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I tilted after round 1, which means I did whatevers in hopes I would luck out in some bs battle somewhere. Yes I am conceding.





