L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)

  • '20 '19 '18 '17 '16

    Interesting game, I just hope Japan can hold out a bit longer.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 6 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 2 destroyers and 5 transports
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 destroyers and 5 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Gibraltar
                    Americans attack with 4 artilleries and 4 infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 :  1/8 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 2 fighters and 6 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  3/6 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 carrier, 3 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Southern France
                Battle in Marshall Islands

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from Malta to 92 Sea Zone
                1 bomber moved from Malta to Morocco

    Place Units - Americans
                2 destroyers and 3 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                3 artilleries placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 28 / 31
        Japanese : 38 / 26
        Americans : 57 / 83
        Chinese : 6 / 15
        British : 26 / 0
        UK_Pacific : 19 / 19
        Italians : 8 / 9
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                2 infantry moved from Szechwan to Yunnan
                5 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 airfield and 2 armour
                        Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 :  2/6 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 2 :  1/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 28 / 31
        Japanese : 34 / 26
        Americans : 57 / 83
        Chinese : 10 / 16
        British : 26 / 0
        UK_Pacific : 19 / 19
        Italians : 8 / 9
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                4 infantry moved from Iraq to Northwest Persia
                4 artilleries and 2 infantry moved from Shan State to Yunnan
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 bomber and 1 fighter moved from Yunnan to Caucasus

    Combat - British

    Non Combat Move - British

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 3 armour

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 28 / 31
        Japanese : 31 / 26
        Americans : 57 / 83
        Chinese : 10 / 16
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 8 / 9
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 28 / 31
        Japanese : 31 / 26
        Americans : 54 / 83
        Chinese : 10 / 16
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 carrier, 4 destroyers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                3 artilleries and 5 infantry moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from Queensland to Philippines
                1 infantry moved from Western Ukraine to Eastern Poland

    Combat - ANZAC
                Battle in Kiangsu
                    ANZAC attack with 3 artilleries and 5 infantry
                    Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        ANZAC roll dice for 3 artilleries and 5 infantry in Kiangsu, round 2 :  2/8 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 2 :  1/3 hits
                        1 infantry owned by the ANZAC, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
                        ANZAC roll dice for 3 artilleries and 4 infantry in Kiangsu, round 3 :  4/7 hits
                        Japanese roll dice for 1 armour in Kiangsu, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsu
                    ANZAC win, taking Kiangsu from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                ANZAC undo move 1.
                2 transports placed in 62 Sea Zone
                1 artillery and 2 infantry placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 28 / 31
        Japanese : 28 / 26
        Americans : 54 / 83
        Chinese : 13 / 16
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                2 infantry moved from Novosibirsk to Samara
                1 fighter moved from Ukraine to Samara

    Combat - French
                Battle in Samara
                    French attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        French roll dice for 1 fighter and 2 infantry in Samara, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 armour owned by the Japanese lost in Samara
                    French win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 fighter moved from Samara to Russia

    Turn Complete - French

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 29 / 31
        Japanese : 27 / 26
        Americans : 54 / 83
        Chinese : 13 / 16
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                2 fighters moved from Southern Italy to Eastern Poland
                1 fighter moved from United Kingdom to 93 Sea Zone
                1 fighter moved from Southern Italy to Eastern Poland
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                2 fighters moved from 109 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Eastern Poland
                    Germans attack with 2 armour, 1 bomber, 4 fighters and 2 mech_infantrys
                    ANZAC defend with 1 infantry; Russians defend with 2 aaGuns, 3 armour and 5 artilleries
                        AA fire in Eastern Poland :  0/5 hits
                        Germans roll dice for 2 armour, 1 bomber, 4 fighters and 2 mech_infantrys in Eastern Poland, round 2 :  3/9 hits
                        Russians roll dice for 2 aaGuns, 3 armour, 5 artilleries and 1 infantry in Eastern Poland, round 2 :  6/9 hits
                        1 infantry owned by the ANZAC, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians and 3 fighters owned by the Germans lost in Eastern Poland
                    1 armour owned by the Germans retreated to Belarus
                    Russians win with 3 armour and 5 artilleries remaining. Battle score for attacker is -31
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 armour, 3 fighters and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 armour
                EDIT: Adding units owned by Germans to Poland: 1 armour
                EDIT: Turning off Edit Mode
                1 fighter moved from Eastern Poland to Slovakia Hungary
                1 bomber moved from Eastern Poland to Western Germany
                2 armour moved from Southern Italy to Yugoslavia
                4 mech_infantrys moved from Southern Italy to Yugoslavia
                6 infantry moved from Northern Italy to Southern Italy
                7 infantry moved from Western Germany to Northern Italy
                1 artillery moved from Western Germany to Greater Southern Germany
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                2 fighters moved from 104 Sea Zone to 109 Sea Zone
                1 fighter moved from 93 Sea Zone to Southern France

    Place Units - Germans
                1 destroyer placed in 109 Sea Zone
                1 fighter placed in Normandy Bordeaux
                2 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
                3 infantry placed in Novgorod
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Southern France : 1 fighter
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 artillery
        Slovakia Hungary : 1 fighter
        Western Germany : 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 4 mech_infantrys
        Poland : 1 armour
        Germany : 1 factory_major and 1 infantry
        Denmark : 2 infantry
        Northern Italy : 7 infantry
        Southern Italy : 6 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 1 infantry
        Archangel : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
        Greece : 1 flag
        Yugoslavia : 1 flag, 2 armour and 4 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 31
        Japanese : 27 / 26
        Americans : 54 / 83
        Chinese : 13 / 16
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Vologda
                      Russians take Vologda from Japanese
                1 armour and 1 mech_infantry moved from Vologda to Archangel
                2 artilleries and 4 infantry moved from Smolensk to Belarus
                2 armour moved from Russia to Belarus
                1 artillery moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 artillery moved from Eastern Poland to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary
                3 armour and 3 artilleries moved from Eastern Poland to Baltic States
                3 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 3 armour and 3 artilleries
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour and 3 artilleries in Baltic States, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 3 armour and 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 fighter
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 2 :  1/3 hits
                        Germans roll dice for 1 fighter in Slovakia Hungary, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Slovakia Hungary
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 2 artilleries and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 2 :  2/8 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland

    Place Units - Russians
                3 infantry placed in Ukraine
                3 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 26 / 26
        Americans : 54 / 83
        Chinese : 13 / 16
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 fighter and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,4,5,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,1,5,4,6,6,3,4,6,5,1,6,6,5,6,2,4
                Japanese collect 7 PUs (19 lost to blockades); end with 8 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Korea : 1 fighter and 2 infantry
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag
        Suiyuyan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        French Indo China : 1 flag
        Urals : 1 flag

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 26 / 8
        Americans : 54 / 83
        Chinese : 13 / 16
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 11 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • We really have a great game!

    Germany was harder than I think!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 91 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
                3 destroyers moved from 103 Sea Zone to 109 Sea Zone
                1 bomber moved from Morocco to 109 Sea Zone
                3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
                3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
                2 destroyers moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 3 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
                        Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 :  4/6 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 :  3/5 hits
                        3 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 1 battleship and 2 fighters in 109 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in 109 Sea Zone
                        Americans roll dice for 1 bomber in 109 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 battleship and 2 fighters in 109 Sea Zone, round 4 :  3/3 hits
                        1 bomber owned by the Americans lost in 109 Sea Zone
                    Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -33
                    Casualties for Germans: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber
                Battle in Southern France
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 1 fighter; Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Americans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 :  1/6 hits
                        Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 3 :  1/5 hits
                        Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 3 :  0/3 hits
                        1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 4 :  1/5 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Southern France, round 4 :  0/2 hits
                        1 mech_infantry owned by the Italians lost in Southern France
                        Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 5 :  2/5 hits
                        Italians roll dice for 1 fighter in Southern France, round 5 :  0/1 hits
                        1 fighter owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 fighter
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                    2 fighters owned by the Germans forced to land in United Kingdom

    Non Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 103 Sea Zone
                1 carrier, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 aaGuns and 1 mech_infantry moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Western United States to Central United States
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 carrier, 3 submarines and 2 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 26 / 8
        Americans : 57 / 82
        Chinese : 13 / 16
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 8 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Max defense for your fleet and i put the battle to the end for you cause I have to ask what you want and i forget… The first shoot was perfect for me, but after, nothing!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 5 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Yunnan to Hunan
                1 infantry moved from Anhwe to Jehol
                1 fighter moved from Yunnan to Jehol
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe

    Place Units - Chinese
                4 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 25 / 8
        Americans : 57 / 82
        Chinese : 14 / 20
        British : 26 / 0
        UK_Pacific : 22 / 28
        Italians : 8 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                4 infantry moved from Northwest Persia to Caucasus
                1 bomber and 1 fighter moved from Caucasus to Ukraine
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 armour moved from India to Eastern Persia
                4 artilleries and 2 infantry moved from Yunnan to Szechwan
                1 armour moved from Kwangtung to Yunnan

    Non Combat Move - British
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 25 / 8
        Americans : 57 / 82
        Chinese : 14 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 11
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for Italians :

    Northern Italy : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 25 / 8
        Americans : 57 / 82
        Chinese : 14 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 18 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                2 destroyers moved from 19 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                3 destroyers and 2 transports moved from 19 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from Philippines to 17 Sea Zone
                1 fighter moved from 17 Sea Zone to Iwo Jima

    Combat - ANZAC
                Battle in Okinawa
                Battle in Iwo Jima
                    ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Iwo Jima, round 2 :  4/5 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    ANZAC win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Iwo Jima to 17 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 21 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French
                1 infantry moved from Samara to Vologda
                1 fighter moved from Russia to Ukraine

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 36 / 39
        Japanese : 21 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                7 infantry moved from Northern Italy to Southern France
                1 armour moved from Western Germany to Southern France
                1 fighter moved from Normandy Bordeaux to 93 Sea Zone
                2 fighters moved from United Kingdom to 104 Sea Zone
                1 battleship moved from 109 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                1 armour and 1 mech_infantry moved from Yugoslavia to Romania
                1 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 armour moved from Poland to Eastern Poland

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 battleship, 2 bombers and 2 fighters
                    Americans defend with 3 destroyers
                        Germans roll dice for 1 battleship, 2 bombers and 2 fighters in 104 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 :  2/3 hits
                        3 destroyers owned by the Americans and 1 battleship owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 battleship
                    Casualties for Americans: 3 destroyers
                Battle in 93 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 93 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Eastern Poland
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 artillery, 1 fighter and 1 tactical_bomber
                        Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 :  0/3 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                        Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 3 :  3/5 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 :  0/2 hits
                        1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 25
                    Casualties for Russians: 1 artillery, 1 fighter and 1 tactical_bomber
                Battle in Romania
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Romania, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Southern France
                    Germans attack with 1 armour and 7 infantry
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 armour and 7 infantry in Southern France, round 2 :  0/8 hits
                        Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 2 :  1/5 hits
                        1 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 armour and 6 infantry in Southern France, round 3 :  1/7 hits
                        Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 3 :  3/5 hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 1 armour and 3 infantry in Southern France, round 4 :  1/4 hits
                        Americans roll dice for 3 artilleries and 1 infantry in Southern France, round 4 :  2/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    1 infantry owned by the Germans and 1 armour owned by the Germans retreated to France
                    Americans win with 3 artilleries remaining. Battle score for attacker is -12
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 artillery moved from Greater Southern Germany to Slovakia Hungary
                1 armour and 4 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Germany to Poland
                2 bombers moved from 104 Sea Zone to Western Germany
                2 fighters moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 93 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                Germans undo move 2.
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Novgorod
                2 armour placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
        Slovakia Hungary : 1 artillery
        Western Germany : 1 airfield, 2 armour, 2 bombers, 1 factory_major and 1 harbour
        Romania : 1 armour
        Poland : 1 armour, 1 infantry and 4 mech_infantrys
        Germany : 1 factory_major and 6 infantry
        Denmark : 2 infantry
        Southern Italy : 6 infantry
        Karelia : 1 flag
        Eastern Poland : 1 flag, 2 armour and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 32 / 39
        Japanese : 21 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 armour and 3 artilleries moved from Baltic States to Novgorod
                2 armour, 2 artilleries and 1 infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Archangel to Novgorod
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Baltic States
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Japanese
                3 armour moved from Russia to Bryansk

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                        Russians roll dice for 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 :  5/13 hits
                        Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 :  1/7 hits
                        1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 6 armour, 5 artilleries and 1 mech_infantry in Novgorod, round 3 :  9/12 hits
                        Germans roll dice for 2 artilleries in Novgorod, round 3 :  1/2 hits
                        1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 6 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 artilleries and 5 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 2 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 20 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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