@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40L Vold vs Helmutpower (Allies +10)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
3 mech_infantrys moved from Kazakhstan to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Kansu
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
2 bombers moved from Rostov to Southern Italy
3 armour, 6 artilleries, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Germany to Southern Italy
1 armour and 1 mech_infantry moved from Buryatia to Sakha
2 tactical_bombers moved from 112 Sea Zone to Southern ItalyCombat - Germans
Battle in Southern Italy
Germans attack with 3 armour, 6 artilleries, 4 bombers, 3 fighters, 3 infantry, 14 mech_infantrys and 4 tactical_bombers
French defend with 1 fighter; British defend with 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
retreated to Southern Italy
Americans win with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Germans: 3 armour, 6 artilleries, 3 fighters, 3 infantry, 14 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 armour, 12 artilleries, 13 infantry and 2 mech_infantrys
Battle in Sakha
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans win, taking Sakha from UK_Pacific with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kansu
Germans attack with 3 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Germans
EDIT: Adding units owned by Germans to Turkmenistan: 1 mech_infantry
EDIT: Turning off Edit Mode
4 bombers and 2 tactical_bombers moved from Southern Italy to Western Germany
10 transports moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Caucasus to Volgograd
2 armour and 5 mech_infantrys moved from Romania to Ukraine
1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
4 artilleries and 3 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Northern ItalyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
6 armour and 3 mech_infantrys placed in Western Germany
4 infantry and 6 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
2 submarines moved from 13 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 bomber moved from Sumatra to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 armour and 1 bomber moved from Kiangsu to Hopei
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Amur to 7 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 airfield and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kiangsu
1 aaGun moved from Kiangsi to Kwangtung
1 bomber moved from Kweichow to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Sumatra to French Indo China
1 fighter moved from 7 Sea Zone to Japan
1 destroyer moved from 13 Sea Zone to 9 Sea Zone
1 destroyer moved from 13 Sea Zone to 1 Sea Zone
1 destroyer moved from 13 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Amur to JeholPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
4 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 submarines moved from 10 Sea Zone to 9 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
16 transports moved from 95 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 11 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 11 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 9 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt with ; Americans attack with 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 12 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alaska, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Alaska to Western United States
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Southern Italy
1 fighter and 9 infantry placed in Eastern United States
4 artilleries and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 48 / 56
Americans : 52 / 67
Chinese : 5 / 18
British : 33 / 34
UK_Pacific : 14 / 15
Italians : 17 / 0
ANZAC : 18 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 5 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 6 artilleries and 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 6 artilleries and 5 infantry in Kweichow, round 2 : 1/11 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 6 artilleries and 4 infantry in Kweichow, round 3 : 6/10 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalProduction/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 47 / 56
Americans : 52 / 67
Chinese : 6 / 6
British : 33 / 34
UK_Pacific : 14 / 15
Italians : 17 / 0
ANZAC : 18 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Southern Italy
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Iraq to Northwest Persia
1 armour and 6 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 fighters moved from Iraq to Southern ItalyCombat - British
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
3 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 37 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 47 / 56
Americans : 52 / 67
Chinese : 6 / 6
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 16 / 0
ANZAC : 18 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 artillery moved from 54 Sea Zone to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 43 / 56
Americans : 52 / 67
Chinese : 6 / 6
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 16 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Eire to ScotlandTurn Complete - French
Production/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 43 / 56
Americans : 52 / 67
Chinese : 6 / 6
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 16 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 armour, 4 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern Italy
6 artilleries and 4 infantry moved from Northern Italy to Southern Italy
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Kansu to Shensi
Germans take Shensi from ChineseCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 destroyers
British defend with 1 destroyer
Germans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern Italy
Germans attack with 6 armour, 6 artilleries, 4 bombers, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; British defend with 7 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Germans win, taking Southern Italy from Americans with 6 armour, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Germans: 6 artilleries, 4 infantry and 3 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 7 fighters and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomberNon Combat Move - Germans
4 bombers moved from Southern Italy to Western Germany
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Southern Italy to Western Germany
3 artilleries and 2 infantry moved from France to Western Germany
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 armour and 5 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Tsinghai to Caucasus
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 armour moved from Sakha to ManchuriaPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 fighters placed in 112 Sea Zone
5 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 destroyer moved from 7 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Japan to 1 Sea ZoneCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 2 submarines and 1 transport
Japanese win, taking 1 Sea Zone from Americans with 1 bomber, 2 destroyers and 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transportNon Combat Move - Japanese
1 bomber moved from 1 Sea Zone to Soviet Far East
4 infantry moved from Japan to 6 Sea Zone
4 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Chahar to Kiangsi
1 aaGun moved from Kwangtung to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
Hey - I remembered this time :mrgreen:
Just blow through Italy, they have no move this round.
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Scramble in Germany?
What a long game! You’re ahead for the moment!
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Yes, scramble.
Yes, long game. We’ll see how the next few rounds turn out… :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 11 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 9 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
4 artilleries and 1 infantry moved from Central United States to Eastern United States
2 destroyers moved from 11 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 12 Sea Zone to 1 Sea Zone
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Americans take 105 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
15 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser and 5 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Eastern United States to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 1 Sea Zone
Americans attack with 3 destroyers, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 3 destroyers and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 2 submarines in 1 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 3 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 5 submarines
Germans defend with 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/7 hits
5 submarines owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
Casualties for Americans: 5 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
1 tactical_bomber moved from 1 Sea Zone to Western United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
8 artilleries and 1 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 72 / 97
Russians : 0 / 0
Japanese : 45 / 50
Americans : 49 / 64
Chinese : 2 / 6
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 19 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Germans
6 artilleries and 8 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 6 artilleries and 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 artilleries and 8 infantry in Hunan, round 2 : 5/14 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 44 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 19 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Iraq to Northwest Persia
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
7 mech_infantrys moved from Yunnan to Hunan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from United Kingdom to AlgeriaCombat - British
Non Combat Move - British
Place Units - British
1 transport placed in 106 Sea Zone
3 infantry placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 34 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,5
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 41 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 17 / 15
Italians : 19 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,4,1
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs totalProduction/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 41 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 17 / 15
Italians : 19 / 13
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 cruiser placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 41 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 17 / 15
Italians : 19 / 13
ANZAC : 22 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 41 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 17 / 15
Italians : 19 / 13
ANZAC : 22 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





