@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40L Vold vs Helmutpower (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
8 destroyers and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Denmark to 112 Sea Zone
2 tactical_bombers moved from France to 112 Sea Zone
4 transports moved from 115 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
3 artilleries moved from France to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Southern France to Western Germany
1 bomber moved from Bryansk to Norway
2 mech_infantrys moved from Denmark to Western Germany
2 infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from British
4 armour and 4 mech_infantrys moved from Russia to Volgograd
1 bomber and 1 fighter moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 4 armour, 1 bomber, 1 fighter and 4 mech_infantrys
British defend with 1 armour, 3 artilleries and 4 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 3 armour, 1 fighter and 4 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Battle in Rostov
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Tambov from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 8 destroyers, 3 fighters and 4 tactical_bombers
British defend with 12 destroyers and 4 transports
Germans win with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 7 destroyers
Casualties for British: 12 destroyers and 4 transports
Battle in Norway
Germans attack with 4 artilleries, 1 bomber and 4 infantry
British defend with 1 armour, 2 artilleries and 3 infantry
Germans win, taking Norway from British with 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Battle in Western Germany
Germans attack with 3 artilleries and 8 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Western Germany from British with 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 2 infantryNon Combat Move - Germans
6 artilleries moved from Normandy Bordeaux to France
1 carrier moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Denmark
2 tactical_bombers moved from 112 Sea Zone to France
1 bomber moved from Norway to Finland
1 bomber moved from Volgograd to BryanskPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Russia: 1 bomber
EDIT: Turning off Edit Mode
3 infantry placed in France
3 mech_infantrys placed in Normandy Bordeaux
4 mech_infantrys placed in Germany
2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
3 infantry moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 56 / 62
Americans : 50 / 72
Chinese : 7 / 11
British : 30 / 41
UK_Pacific : 15 / 11
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to KweichowCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Kiangsu
1 mech_infantry moved from Kiangsu to Kiangsi
2 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kweichow to Kiangsu
1 mech_infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsu to KiangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Japanese collect 56 PUs (3 lost to blockades); end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 transports moved from 88 Sea Zone to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Caroline Islands to 25 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 3 destroyers and 2 transports
Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 3 destroyers and 2 transports in 97 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Italians: 3 destroyers and 2 transports
Battle in 94 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 submarines moved from 92 Sea Zone to 97 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 96 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 59 / 58
Americans : 50 / 70
Chinese : 4 / 11
British : 30 / 41
UK_Pacific : 15 / 11
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 artilleries moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 55 / 58
Americans : 50 / 70
Chinese : 8 / 10
British : 30 / 41
UK_Pacific : 15 / 11
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Iraq
2 armour moved from Eastern Persia to Iraq
2 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to KweichowCombat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Hunan to Yunnan
1 fighter moved from Yunnan to India
1 destroyer moved from 109 Sea Zone to 104 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
10 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 53 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 30 / 30
UK_Pacific : 15 / 16
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Iraq
2 armour moved from Eastern Persia to Iraq
2 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to KweichowCombat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Hunan to Yunnan
1 fighter moved from Yunnan to India
1 destroyer moved from 109 Sea Zone to 104 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
10 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Japanese to British
EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
EDIT: Changing PUs for UK_Pacific from 16 to 18
EDIT: Removing units owned by British from Timguska: 1 armour
EDIT: Adding units owned by British to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 51 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French MadagascarCombat - Italians
Battle in French MadagascarNon Combat Move - Italians
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
1 bomber moved from Egypt to France
2 aaGuns and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries and 5 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Dutch New GuineaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Samara from Germans to ANZAC
EDIT: Removing units owned by ANZAC from Kazakhstan: 2 infantry
EDIT: Adding units owned by ANZAC to Samara: 2 infantry
EDIT: Turning off Edit ModePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 5 / 0
Japanese : 48 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 19 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 79
Russians : 5 / 0
Japanese : 48 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 19 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from UK_Pacific
Germans take Yenisey from British
3 mech_infantrys moved from Russia to Samara
1 bomber moved from Finland to Samara
2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Russia to Volgograd
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 2 infantry
Germans win, taking Samara from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Samara to Rostov
1 bomber moved from Volgograd to Rostov
3 fighters moved from Denmark to Northern Italy
8 mech_infantrys moved from Western Germany to Northern Italy
4 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
4 artilleries and 3 infantry moved from Norway to 113 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 artilleries moved from Western Germany to Northern Italy
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from France to Western GermanyPlace Units - Germans
3 armour placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 3 mech_infantrys placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,2,1,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 48 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 31 / 30
UK_Pacific : 14 / 18
Italians : 23 / 23
ANZAC : 18 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
2 mech_infantrys moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 bomber and 1 fighter moved from Kiangsu to Yunnan
1 bomber and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 bomber moved from Philippines to YunnanCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys
British defend with 3 aaGuns, 2 artilleries and 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 3 aaGuns, 2 artilleries and 2 infantry
Battle in AlaskaNon Combat Move - Japanese
2 destroyers and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 bomber and 1 tactical_bomber moved from 45 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
6 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 bombers moved from Kwangsi to Kiangsu
1 fighter moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Tobruk to Alexandria
1 armour, 4 artilleries and 5 infantry moved from Tobruk to 96 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 98 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 5 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans win, taking 97 Sea Zone from Italians, taking 98 Sea Zone from Neutral with 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Egypt
Battle in Alexandria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
Americans win, taking Egypt from Italians, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Southern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 4 : 2/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 94 Sea Zone to 91 Sea Zone
5 artilleries, 8 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 tactical_bomber moved from Midway to Western United StatesPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2,6,4
Americans collect 47 PUs (4 lost to blockades); end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 52 / 51
Americans : 51 / 86
Chinese : 8 / 10
British : 34 / 30
UK_Pacific : 14 / 18
Italians : 17 / 0
ANZAC : 18 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Szechwan to Yunnan
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 4 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 49 / 51
Americans : 51 / 86
Chinese : 11 / 18
British : 34 / 30
UK_Pacific : 14 / 18
Italians : 17 / 0
ANZAC : 18 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kweichow to Suiyuyan
2 armour moved from Iraq to Egypt
2 armour moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 armour moved from Yakut S.S.R. to Buryatia
UK_Pacific take Buryatia from Japanese
1 armour moved from Buryatia to Sakha
UK_Pacific take Sakha from Japanese
1 fighter moved from India to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 72 Sea Zone to Tanganyika TerritoryPlace Units - British
1 airfield placed in Egypt
3 mech_infantrys placed in Iraq
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 47 / 51
Americans : 51 / 86
Chinese : 11 / 18
British : 34 / 34
UK_Pacific : 16 / 16
Italians : 17 / 0
ANZAC : 18 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 fighter moved from Northern Italy to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Northern ItalyTurn Complete - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 infantry
EDIT: Adding units owned by Italians to Rostov: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 battleship moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
2 submarines moved from 45 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 armour moved from Queensland to New South WalesCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 armour in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Sumatra
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armourNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 47 / 51
Americans : 51 / 86
Chinese : 11 / 18
British : 32 / 34
UK_Pacific : 16 / 16
Italians : 19 / 0
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 62 / 84
Russians : 1 / 0
Japanese : 47 / 51
Americans : 51 / 86
Chinese : 11 / 18
British : 32 / 34
UK_Pacific : 16 / 16
Italians : 19 / 0
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





