turn complete
L14 G40 PGMatt (axis) vs Captain Walker (allies +8) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_upgrade, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from JapaneseCombat - Americans
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Central United States to Western United States
2 fighters moved from Eastern United States to Western United States
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 51 Sea Zone
3 bombers moved from Eastern United States to Western United States
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
Americans undo move 1.
1 destroyer and 2 submarines placed in 10 Sea Zone
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 3 armour, 1 artillery, 3 bombers, 1 factory_upgrade, 2 fighters, 1 harbour and 2 mech_infantrys
Alaska : 1 mech_infantry
51 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 2 infantry
101 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 53
Russians : 31 / 34
Japanese : 30 / 37
Americans : 53 / 73
Chinese : 12 / 19
British : 31 / 29
UK_Pacific : 18 / 18
Italians : 15 / 28
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 13 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 14 infantry
Japanese defend with 3 artilleries and 5 infantry
Chinese roll dice for 1 artillery, 1 fighter and 14 infantry in Kiangsi, round 2 : 2/16 hits
Japanese roll dice for 3 artilleries and 5 infantry in Kiangsi, round 2 : 2/8 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 12 infantry in Kiangsi, round 3 : 3/14 hits
Japanese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 3 : 1/6 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Kiangsi, round 4 : 4/13 hits
Japanese roll dice for 3 artilleries in Kiangsi, round 4 : 2/3 hits
2 infantry owned by the Chinese and 3 artilleries owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
Chinese undo move 1.
1 artillery and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kiangsi : 1 artillery and 9 infantry
Jehol : 1 artillery and 6 infantry
Yunnan : 1 fighter
Anhwe : 2 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 47 / 53
Russians : 31 / 34
Japanese : 24 / 37
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 29
UK_Pacific : 21 / 18
Italians : 15 / 28
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from Persia to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 98 Sea Zone to Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from India to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Kwangsi to Yunnan
1 aaGun and 4 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Shan State to Malaya
1 aaGun moved from Shan State to Malaya
1 artillery and 1 infantry moved from Shan State to Yunnan
5 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
1 factory_minor placed in Egypt
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 1 artillery
Siam : 1 flag, 1 infantry
Yunnan : 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Malaya : 1 aaGun, 1 harbour and 5 infantry
Kwangtung : 1 aaGun, 1 harbour and 4 infantry
Sumatra : 1 flag, 2 infantry
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 artillery
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Eastern Persia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 3 infantry
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 53
Russians : 31 / 34
Japanese : 23 / 37
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 28
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
95 Sea Zone : 1 submarine
Greece : 1 flag, 1 aaGun and 1 artillery
97 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag, 1 aaGun and 1 armour
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 53
Russians : 31 / 34
Japanese : 23 / 37
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 47 / 53
Russians : 31 / 34
Japanese : 23 / 37
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
92 Sea Zone : 1 cruiser
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 53
Russians : 31 / 34
Japanese : 23 / 37
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 48 PUs;
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Western Ukraine to Russia
2 tactical_bombers moved from Western Ukraine to Rostov
7 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Belarus to Bryansk
8 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov -
Intercept MoscowÉ
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no intercept…my aa guns will kill them!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 48 PUs;
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Western Ukraine to Russia
2 tactical_bombers moved from Western Ukraine to Rostov
7 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Belarus to Bryansk
8 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to RostovCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Bryansk
Germans attack with 10 armour, 2 artilleries, 4 infantry and 18 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 10 armour, 2 artilleries, 4 infantry and 18 mech_infantrys in Bryansk, round 2 : 8/34 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 2 artilleries, 3 infantry and 18 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Novgorod : 0/2 hits
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits
Russians roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 0/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Rostov to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
4 infantry moved from Western Germany to Northern Italy
1 bomber and 1 fighter moved from Russia to UkrainePlace Units - Germans
3 armour placed in Ukraine
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Germany : 1 factory_major
Northern Italy : 4 infantry
Southern Italy : 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
Bryansk : 1 flag, 2 aaGuns, 10 armour, 2 artilleries, 3 infantry and 18 mech_infantrys
Rostov : 1 flag, 2 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 2 fighters and 3 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 26 / 34
Japanese : 23 / 37
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
12 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 aaGun, 10 infantry and 1 mech_infantry
Russians roll dice for 12 infantry in Manchuria, round 2 : 1/12 hits
Japanese roll dice for 1 aaGun, 10 infantry and 1 mech_infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 3 : 0/9 hits
Japanese roll dice for 10 infantry and 1 mech_infantry in Manchuria, round 3 : 6/11 hits
6 infantry owned by the Russians lost in Manchuria
3 infantry owned by the Russians retreated to Amur
Japanese win with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 aaGun
Casualties for Russians: 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Novosibirsk to Samara
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Ethiopia
2 armour moved from Egypt to IraqPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 3 infantry
Ethiopia : 1 mech_infantry
Belarus : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Samara : 6 infantry
Iraq : 1 flag, 2 armour
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 62
Russians : 29 / 32
Japanese : 23 / 37
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 fighters moved from 26 Sea Zone to 10 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
2 bombers moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from Japan to Jehol
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
10 infantry moved from Manchuria to Jehol -
scramble 10?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 fighters moved from 26 Sea Zone to 10 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
2 bombers moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from Japan to Jehol
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
10 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Siberia
Battle in 10 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
Japanese win, taking Siberia from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 3 fighters and 10 infantry
Chinese defend with 1 artillery and 6 infantry
Japanese roll dice for 3 fighters and 10 infantry in Jehol, round 2 : 0/13 hits
Chinese roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 4/7 hits
4 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 3 fighters and 6 infantry in Jehol, round 3 : 4/9 hits
Chinese roll dice for 1 artillery and 6 infantry in Jehol, round 3 : 5/7 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese retreated to Manchuria
Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 9 infantry
Casualties for Chinese: 4 infantry
Battle in Wake IslandNon Combat Move - Japanese
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Formosa
1 mech_infantry moved from Manchuria to Korea
1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 1 Sea Zone
2 bombers moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 8 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
2 fighters moved from Jehol to Korea
1 destroyer moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
7 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Korea: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Formosa : 1 fighter and 1 tactical_bomber
Korea : 2 artilleries, 2 infantry and 1 mech_infantry
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Manchuria : 1 flag, 1 infantry
Wake Island : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 fighter, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Siberia : 1 flag, 1 artillery and 1 infantry
31 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 flag
1 Sea Zone : 3 submarines
5 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 49 / 62
Russians : 28 / 32
Japanese : 24 / 29
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in Normandy BordeauxNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Central United States to Western United States
1 armour and 1 artillery moved from Western United States to Central United States
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 51 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea ZonePlace Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1,6,1,1,6
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Western United States : 1 airfield, 2 armour, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
50 Sea Zone : 1 destroyer
27 Sea Zone : 1 submarine
14 Sea Zone : 1 submarine
10 Sea Zone : 1 flag, 1 submarine
63 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Central United States : 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery, 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 3 destroyers and 3 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 transport
110 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in Manchuria
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 2 infantry
Kiangsu : 1 artillery and 1 infantry
Jehol : 2 infantry
Manchuria : 1 artillery and 4 infantry
Yunnan : 1 fighter
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Kwangtung : 9 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 32
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 112 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Kwangsi to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Yunnan to India
2 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Szechwan
2 infantry moved from India to BurmaPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
3 infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3,6,2,1,2
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 artillery, 3 infantry and 1 mech_infantry
Szechwan : 1 artillery and 3 infantry
Shan State : 3 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 aaGun, 1 harbour and 5 infantry
Kwangtung : 1 aaGun, 1 harbour and 4 infantry
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag
Caucasus : 3 infantry and 2 mech_infantrys
112 Sea Zone : 1 destroyer
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 armour
Eastern Persia : 1 flag, 2 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 armour, 1 infantry and 1 mech_infantry
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber
110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 32
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus -
scramble?





