G40L Infrastructure vs PGMatt(Allies+10)

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from New South Wales to Queensland
                7 infantry moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to South Australia
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 8 infantry and 1 mech_infantry
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 3 / 6
        Japanese : 80 / 82
        Americans : 52 / 75
        Chinese : 1 / 1
        British : 30 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 29
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Western Germany to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from Novgorod to 125 Sea Zone
                2 bombers moved from Germany to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 4 fighters
                    British defend with 2 submarines
                        British roll dice for 2 submarines in 125 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 :  2/7 hits
                        2 submarines owned by the British lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from British with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 2 submarines

    Non Combat Move - Germans
                2 bombers moved from 125 Sea Zone to Germany
                1 fighter moved from 125 Sea Zone to Western Germany
                1 fighter moved from Germany to Novgorod
                1 mech_infantry moved from Vologda to Bryansk
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                3 infantry moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Northwest Persia to Iraq
                2 infantry moved from Iraq to Trans-Jordan
                3 artilleries moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to France
                1 infantry moved from Western Germany to Northern Italy
                1 fighter moved from 125 Sea Zone to Novgorod
                2 fighters moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 infantry placed in Novgorod
                4 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 5.
                4 infantry placed in Western Germany
                Germans undo move 5.
                2 infantry placed in Germany
                2 infantry placed in Western Germany
                1 destroyer placed in 113 Sea Zone
                Germans undo move 6.
                Germans undo move 5.
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 4 armour, 26 artilleries, 1 factory_major, 2 fighters, 72 infantry, 2 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 3 / 3
        Japanese : 80 / 82
        Americans : 52 / 75
        Chinese : 1 / 1
        British : 30 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 29
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Sorry for my playing delay.  My IT department has managed to block AAA and the dice server at work.  Not something I can ask them to fix  :lol:

    My home PC is used by my family and game time is limited.  I’m still playing, so please excuse any play gaps as I resolve my tech issues.


  • @PGMatt:

    Sorry for my playing delay.  My IT department has managed to block AAA and the dice server at work.  Not something I can ask them to fix  :lol:

    My home PC is used by my family and game time is limited.  I’m still playing, so please excuse any play gaps as I resolve my tech issues.

    no prob! :-D


  • Hey I got confused with persias color scheme and thought it was japanese.  I edited it as i meant to move stuff in.  Let me know if thats an issue.

    Had some really rough luck in Egypt…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                3 fighters moved from Japan to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                3 artilleries, 6 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Shensi to Tsinghai
                2 infantry moved from Kansu to Tsinghai
                1 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 infantry moved from Sikang to Tsinghai
                3 armour moved from Szechwan to Sikang
                3 armour moved from Sikang to Tsinghai
                3 armour, 1 fighter and 1 mech_infantry moved from Hopei to Tsinghai
                2 bombers moved from Szechwan to Tsinghai
                4 artilleries, 4 infantry and 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
                2 battleships and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
                4 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 76 Sea Zone to 81 Sea Zone
                3 fighters and 3 tactical_bombers moved from 76 Sea Zone to Egypt
                4 artilleries, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 4 armour, 4 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
                        Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 :  3/4 hits
                        Japanese roll dice for 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 :  5/15 hits
                        British roll dice for 4 armour, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 :  10/14 hits
                        2 infantry owned by the French , 4 armour owned by the British , 4 infantry owned by the Japanese , 2 mech_infantrys owned by the British , 1 fighter owned by the Japanese , 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Egypt
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in Egypt, round 3 :  3/5 hits
                        British roll dice for 4 fighters and 2 tactical_bombers in Egypt, round 3 :  2/6 hits
                        2 tactical_bombers owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Egypt, round 4 :  2/3 hits
                        British roll dice for 3 fighters in Egypt, round 4 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Egypt
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 :  2/2 hits
                        British roll dice for 1 fighter in Egypt, round 5 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 4 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Battle in Tsinghai
                    Japanese attack with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 3 mech_infantrys and 5 tactical_bombers
                    Chinese defend with 1 fighter and 16 infantry
                        Japanese roll dice for 6 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 3 mech_infantrys and 5 tactical_bombers in Tsinghai, round 2 :  17/38 hits
                        Chinese roll dice for 1 fighter and 16 infantry in Tsinghai, round 2 :  6/17 hits
                        1 fighter owned by the Chinese , 6 infantry owned by the Japanese and 16 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Japanese: 6 infantry
                    Casualties for Chinese: 1 fighter and 16 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 destroyers, 3 fighters and 1 submarine
                    Americans defend with 3 submarines
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 2 :  2/5 hits
                        2 submarines owned by the Americans lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 3 :  3/5 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for Americans: 3 submarines

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Eastern Persia from British to Japanese
                EDIT: Turning off Edit Mode
                3 fighters moved from 19 Sea Zone to Japan
                4 infantry moved from Central Mongolia to Suiyuyan
                1 infantry moved from Buyant-Uhaa to Chahar
                1 armour and 2 mech_infantrys moved from Chahar to Shensi
                1 aaGun moved from Shensi to Tsinghai
                1 aaGun, 2 artilleries and 7 infantry moved from West India to Eastern Persia
                3 armour moved from India to Eastern Persia
                1 aaGun moved from India to West India
                3 infantry moved from Burma to India
                3 infantry moved from Shan State to Burma
                2 infantry moved from French Indo China to Yunnan
                2 infantry moved from Malaya to Shan State
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                3 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Manchuria to Buyant-Uhaa
                1 carrier moved from 76 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                2 carriers, 2 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                3 fighters and 3 tactical_bombers moved from Tsinghai to Persia
                2 bombers moved from Tsinghai to Persia
                1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
                1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
                1 fighter moved from Tsinghai to Persia
                1 fighter moved from Tsinghai to Shensi

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                1 transport placed in 39 Sea Zone
                1 artillery and 1 bomber placed in Malaya
                1 armour and 1 infantry placed in India
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 110 Sea Zone to Southern France
                4 fighters moved from Normandy Bordeaux to Southern France
                2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
                2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in Southern France
                    Americans attack with 2 artilleries, 6 fighters, 4 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 :  3/13 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 :  3/4 hits
                        1 artillery owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 artilleries, 6 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 :  3/10 hits
                        Italians roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern France
                    Americans win, taking Southern France from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                6 fighters moved from Southern France to Normandy Bordeaux
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 aaGun, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                3 armour and 3 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                2 fighters and 2 tactical_bombers moved from Eastern United States to 110 Sea Zone
                1 aaGun, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                2 fighters and 2 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 destroyer
        54 Sea Zone : 2 destroyers
        Central United States : 2 aaGuns, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 2 aaGuns, 7 armour, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
        93 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 3 transports
        91 Sea Zone : 3 armour, 3 infantry and 3 transports
        110 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 2 tactical_bombers and 5 transports

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 3 / 3
        Japanese : 81 / 91
        Americans : 55 / 75
        Chinese : 0 / 1
        British : 30 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 29
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber and 1 fighter moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
                    Germans defend with 1 infantry
                        British roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 :  4/10 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 4 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Ethiopia to Egypt
                4 infantry moved from Brazil to 86 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 3 submarines and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                EDIT: 2 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 infantry and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 6 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Holland Belgium : 1 flag, 4 artilleries and 4 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Brazil : 1 flag
        98 Sea Zone : 1 submarine
        91 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 3 submarines and 2 transports
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 3 / 3
        Japanese : 81 / 91
        Americans : 55 / 75
        Chinese : 0 / 1
        British : 33 / 31
        UK_Pacific : 0 / 0
        Italians : 20 / 29
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries and 4 infantry moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France
                1 artillery and 7 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Iraq to Egypt

    Combat - Italians
                Battle in Gibraltar
                Battle in Egypt
                    Italians attack with 1 artillery, 7 infantry and 1 mech_infantry
                    British defend with 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 :  1/9 hits
                        British roll dice for 1 mech_infantry in Egypt, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  3/3 hits
                        2 submarines owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Southern France
                    Italians attack with 2 artilleries and 5 infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 2 artilleries and 5 infantry in Southern France, round 2 :  2/7 hits
                        Americans roll dice for 2 artilleries and 1 mech_infantry in Southern France, round 2 :  1/3 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 3 :  4/6 hits
                        Americans roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 artilleries and 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 fighter moved from Trans-Jordan to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 aaGun moved from Trans-Jordan to Egypt
                1 armour moved from Samara to Bryansk

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
                1 artillery placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                6 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 bombers moved from Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 artilleries, 2 bombers, 3 fighters and 7 infantry
                    British defend with 4 artilleries and 4 infantry
                        Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 7 infantry in Holland Belgium, round 2 :  6/15 hits
                        British roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 :  1/8 hits
                        4 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
                        Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 6 infantry in Holland Belgium, round 3 :  6/14 hits
                        British roll dice for 2 artilleries in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 artilleries, 2 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 infantry
                    Casualties for British: 4 artilleries and 4 infantry

    Non Combat Move - Germans
                3 fighters moved from Holland Belgium to Western Germany
                2 bombers moved from Holland Belgium to Germany
                1 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                3 infantry moved from Novgorod to Belarus
                3 infantry moved from Belarus to Bryansk
                1 infantry moved from Samara to Tambov
                3 armour moved from Volgograd to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Trans-Jordan to Egypt
                1 aaGun moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 tactical_bomber placed in Novgorod
                1 artillery and 8 infantry placed in Western Germany
                1 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Removing units owned by Germans from Southern Italy: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 fighter
                EDIT: Adding units owned by Germans to Bryansk: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 4 armour, 26 artilleries, 1 factory_major, 2 fighters, 73 infantry, 2 mech_infantrys and 1 tactical_bomber


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 14 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Malaya to 45 Sea Zone
                1 armour moved from Tsinghai to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kenya
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Dutch New Guinea, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Dutch New Guinea, round 3 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Dutch New Guinea, round 4 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 armour and 1 artillery in Dutch New Guinea, round 5 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Kenya from British, taking Dutch New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 45 Sea Zone to Malaya
                3 infantry moved from India to West India
                1 aaGun moved from West India to Eastern Persia
                2 armour moved from Eastern Persia to Iraq
                2 battleships, 1 carrier, 2 cruisers, 1 tactical_bomber and 5 transports moved from 81 Sea Zone to 80 Sea Zone
                2 carriers, 2 destroyers and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Persia to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
                3 fighters and 3 tactical_bombers moved from Persia to India
                2 bombers moved from Persia to Malaya
                1 fighter moved from Shensi to French Indo China
                5 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
                1 aaGun, 3 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
                1 armour and 2 mech_infantrys moved from Shensi to Tsinghai
                1 armour and 2 mech_infantrys moved from Tsinghai to Kazakhstan
                1 artillery and 1 infantry moved from Szechwan to Sikang
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from Shan State to Burma
                3 infantry moved from Burma to India
                1 aaGun, 2 artilleries and 6 infantry moved from Eastern Persia to Persia
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                3 infantry moved from Kiangsu to Kiangsi
                3 infantry moved from Anhwe to Kweichow
                3 infantry moved from Hopei to Shensi
                4 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Buyant-Uhaa to Chahar
                3 infantry moved from Manchuria to Korea
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Nenetsia to Vologda

    Place Units - Japanese
                1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 infantry and 1 mech_infantry placed in Manchuria
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 82 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

  • '16

    My inevitable loss and horrible play time compel me to surrender.  Sorry you got stuck with a duff game from me, I’d like a rematch if your schedule allows later in the season.


  • thanks for the game.

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