@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:
Axis: +0.05
I hope I won’t jinx you by saying this, however THAT looks like an average G1! Well done!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to Hawaiian Islands
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Manchuria to Hunan
2 tactical_bombers moved from Kiangsu to Hunan
2 artilleries and 4 infantry moved from Anhwe to Hunan
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to Manchuria
1 fighter moved from 20 Sea Zone to Hunan
1 artillery moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Caroline Islands to 62 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
UK_Pacific defend with 1 harbour; Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese, taking Kwangtung from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber
ANZAC defend with 1 cruiser, 3 destroyers and 1 submarine
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 cruiser, 3 destroyers and 1 submarine
Battle in Hunan
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 3 infantry; Chinese defend with 1 artillery and 6 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for British: 3 infantry
Casualties for Chinese: 1 artillery and 6 infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from 62 Sea Zone to New Zealand
Place Units - Japanese
3 armour placed in Manchuria
1 fighter and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,1,4,2,3,5,2,6,3,6,4,5,2,4,1,3,4,4,5,3,5,5,2,2,6,5
Japanese collect 50 PUs (1 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
I need your scramble order in SZ35 Hawaii
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 30 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 30 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 armour and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Americans attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 5 fighters, 1 harbour and 1 tactical_bomber
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 0/3 hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/6 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Americans: 1 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 carriers, 11 destroyers, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 48 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from Tunisia to Libya
1 fighter moved from 96 Sea Zone to Libya
1 bomber moved from 97 Sea Zone to Libya
Place Units - Americans
1 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
2 fighters placed in Western United States
1 armour placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Production/PUs Summary :
Germans : 49 / 66
Russians : 33 / 37
Japanese : 51 / 62
Americans : 53 / 69
Chinese : 7 / 8
British : 27 / 28
UK_Pacific : 11 / 17
Italians : 12 / 25
ANZAC : 12 / 18
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 artilleries and 2 infantry moved from Shensi to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 2 infantry in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Szechwan, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 49 / 66
Russians : 33 / 37
Japanese : 47 / 62
Americans : 53 / 69
Chinese : 11 / 19
British : 27 / 28
UK_Pacific : 11 / 17
Italians : 12 / 25
ANZAC : 12 / 18
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from Iraq to Egypt
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
4 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
5 infantry moved from West India to Eastern Persia
Combat - British
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Egypt
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 3 armour, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits
Italians roll dice for 3 armour in Egypt, round 2 : 3/3 hits
1 infantry owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 3 armour owned by the Italians lost in Egypt
Italians win with no units remaining. Battle score for attacker is 1
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Italians: 3 armour
Non Combat Move - British
1 destroyer and 2 submarines moved from 76 Sea Zone to 81 Sea Zone
3 aaGuns moved from Burma to India
1 armour and 1 mech_infantry moved from India to Yunnan
1 bomber moved from Gibraltar to Morocco
Place Units - British
2 destroyers placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 29 PUs total
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 49 / 66
Russians : 33 / 37
Japanese : 47 / 62
Americans : 53 / 69
Chinese : 11 / 19
British : 27 / 29
UK_Pacific : 11 / 12
Italians : 12 / 25
ANZAC : 12 / 18
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Alexandria to Western Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
Place Units - Italians
2 armour and 1 infantry placed in Egypt
Italians undo move 1.
2 armour and 1 fighter placed in Egypt
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,6,1,1,3,1
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total
Production/PUs Summary :
Germans : 49 / 66
Russians : 33 / 37
Japanese : 47 / 62
Americans : 53 / 69
Chinese : 11 / 19
British : 27 / 29
UK_Pacific : 11 / 12
Italians : 12 / 22
ANZAC : 12 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 66
Russians : 33 / 37
Japanese : 47 / 62
Americans : 53 / 69
Chinese : 11 / 19
British : 27 / 29
UK_Pacific : 11 / 12
Italians : 12 / 22
ANZAC : 12 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 artillery and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to 110 Sea Zone
4 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
2 infantry moved from Vologda to Smolensk
2 artilleries moved from Archangel to Smolensk
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
4 artilleries and 5 infantry moved from Vologda to Samara
Germans take Samara from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
Do you scramble in 110 to try and save the English fleet?
Yes, scramble all fighters!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 artillery and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to 110 Sea Zone
4 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
2 infantry moved from Vologda to Smolensk
2 artilleries moved from Archangel to Smolensk
1 infantry moved from Nenetsia to Urals
1 infantry moved from Vologda to Novosibirsk
4 artilleries and 5 infantry moved from Vologda to Samara
Germans take Samara from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 7 destroyers, 3 fighters and 1 submarine; Russians defend with 1 submarine
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is -1
Casualties for Germans: 1 carrier, 5 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers
Casualties for French: 1 cruiser
Casualties for British: 7 destroyers, 3 fighters and 1 submarine
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 10
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 armour, 2 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from France to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
4 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Romania
3 infantry placed in France
1 fighter and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 4 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
9 artilleries and 9 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Volgograd to Samara
2 infantry moved from Tambov to Samara
2 artilleries moved from Russia to Samara
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
7 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Russia to Samara
6 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Samara
Russians attack with 2 artilleries and 15 infantry
Germans defend with 4 artilleries and 5 infantry
Russians roll dice for 2 artilleries and 15 infantry in Samara, round 2 : 3/17 hits
Germans roll dice for 4 artilleries and 5 infantry in Samara, round 2 : 3/9 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries and 12 infantry in Samara, round 3 : 4/14 hits
Germans roll dice for 4 artilleries and 2 infantry in Samara, round 3 : 1/6 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Samara
Russians roll dice for 2 artilleries and 11 infantry in Samara, round 4 : 2/13 hits
Germans roll dice for 2 artilleries in Samara, round 4 : 0/2 hits
2 artilleries owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 4 artilleries and 5 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Russians attack with 9 artilleries and 9 infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 9 artilleries and 9 infantry in Ukraine, round 2 : 7/18 hits
Germans roll dice for 3 armour in Ukraine, round 2 : 0/3 hits
3 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 9 artilleries and 9 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Smolensk
Russians attack with 1 fighter and 8 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter and 8 infantry in Smolensk, round 2 : 3/9 hits
Germans roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Egypt
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 2 armour, 1 factory_minor, 1 fighter and 1 harbour
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/4 hits
Italians roll dice for 2 armour and 1 fighter in Egypt, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Egypt
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/3 hits
Italians roll dice for 2 armour and 1 fighter in Egypt, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Egypt
Russians roll dice for 1 armour and 1 mech_infantry in Egypt, round 4 : 0/2 hits
Italians roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/2 hits
1 mech_infantry owned by the Russians lost in Egypt
1 armour owned by the Russians retreated to Trans-Jordan
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
5 infantry moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Russia
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Smolensk
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 49 / 67
Russians : 33 / 36
Japanese : 47 / 62
Americans : 53 / 69
Chinese : 11 / 19
British : 27 / 29
UK_Pacific : 11 / 12
Italians : 12 / 22
ANZAC : 12 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from 42 Sea Zone to Java
4 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from New Zealand to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
2 carriers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 destroyers
French defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 4 submarines
Japanese win with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Battle in 26 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 artilleries, 1 fighter and 5 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 5 infantry
Casualties for British: 2 artilleries, 1 fighter and 5 infantry
Battle in Java
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
4 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
1 bomber moved from 30 Sea Zone to Hawaiian Islands
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour placed in Manchuria
1 fighter and 1 infantry placed in Manchuria
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 bomber and 1 fighter moved from Libya to Egypt
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 105 Sea Zone to 110 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 carriers, 11 destroyers, 2 submarines and 1 tactical_bomber moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
Intercept in Egypt?
No thanks; I’ll let my AA guns do the talkin’! :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 bomber and 1 fighter moved from Libya to Egypt
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 105 Sea Zone to 110 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 carriers, 11 destroyers, 2 submarines and 1 tactical_bomber moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 3 carriers, 11 destroyers, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 30 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 30 Sea Zone
Americans win with 3 carriers, 11 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 110 Sea Zone
Americans attack with 4 destroyers
Germans defend with 1 battleship and 1 cruiser
Americans roll dice for 4 destroyers in 110 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 destroyers in 110 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 16
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for Americans: 2 destroyers
Battle in Gibraltar
Air Battle in Egypt
Americans attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Egypt to Trans-Jordan
2 transports moved from 91 Sea Zone to 88 Sea Zone
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in 101 Sea Zone
3 infantry placed in Eastern United States
Americans undo move 6.
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Production/PUs Summary :
Germans : 46 / 67
Russians : 33 / 36
Japanese : 51 / 61
Americans : 56 / 71
Chinese : 11 / 19
British : 27 / 29
UK_Pacific : 11 / 12
Italians : 12 / 22
ANZAC : 8 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0