Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 9 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Turkmenistan to Novosibirsk
EDIT: 1 mech_infantry moved from Shensi to Tsinghai
EDIT: 1 infantry moved from Anhwe to Hopei
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians
Combat - Italians
Battle in Novosibirsk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Italians roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Italians roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
2 infantry moved from Iraq to Persia
3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Northwest Persia
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Samara
4 aaGuns, 2 artilleries and 1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to Western Germany
Place Units - Italians
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
3 artilleries placed in Egypt
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Cyprus : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tanganyika Territory : 1 flag, 1 mech_infantry
French Equatorial Africa : 1 flag, 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 1 bomber and 1 tactical_bomber
Northern Italy : 3 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 artillery
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 4 aaGuns, 2 artilleries and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Turkmenistan : 1 flag
Caucasus : 1 artillery and 1 infantry
Smolensk : 1 flag
Samara : 1 infantry
95 Sea Zone : 1 cruiser
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 5 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 armour and 3 mech_infantrys
Persia : 1 flag, 1 aaGun, 9 artilleries, 1 factory_minor and 5 infantry
98 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 44 / 73
Russians : 14 / 14
Japanese : 21 / 18
Americans : 61 / 79
Chinese : 23 / 28
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 37 / 53
ANZAC : 14 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Java to Sumatra
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 bomber and 2 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for ANZAC: 1 bomber and 1 infantry
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 44 / 73
Russians : 14 / 14
Japanese : 17 / 18
Americans : 61 / 79
Chinese : 23 / 28
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 37 / 53
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 mech_infantry moved from Samara to Urals
Germans take Urals from Russians
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Italian Somaliland to British Somaliland
Germans take British Somaliland from British
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits
British roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Denmark
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
12 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Volgograd to Tambov
6 aaGuns, 28 armour, 22 artilleries, 16 infantry and 7 mech_infantrys moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Novgorod
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
2 tactical_bombers moved from Anglo Egyptian Sudan to Northwest Persia
1 artillery moved from France to Western Germany
9 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Caucasus
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Western Germany
3 infantry placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Territory Summary for Germans :
Yakut S.S.R. : 1 flag, 1 armour
Kazakhstan : 1 flag
British Somaliland : 1 flag, 1 armour
Egypt : 1 infantry
Kenya : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major, 4 infantry and 9 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag
Baltic States : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 infantry
Eastern Poland : 12 mech_infantrys
Tambov : 1 flag, 6 aaGuns, 28 armour, 25 artilleries, 1 fighter, 16 infantry, 8 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 3 armour and 1 factory_minor
Smolensk : 1 infantry
Samara : 1 flag
113 Sea Zone : 1 destroyer
123 Sea Zone : 1 submarine
117 Sea Zone : 1 submarine
Iraq : 1 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 2 tactical_bombers
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 1 transport
Production/PUs Summary :
Germans : 49 / 69
Russians : 12 / 14
Japanese : 17 / 18
Americans : 61 / 79
Chinese : 23 / 28
British : 27 / 33
UK_Pacific : 16 / 22
Italians : 37 / 53
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Vologda
8 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 8 infantry
Germans defend with 1 armour
Russians win, taking Yakut S.S.R. from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Vologda from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 armour moved from Nenetsia to Russia
1 fighter moved from Archangel to Russia
1 mech_infantry moved from Yenisey to Timguska
Place Units - Russians
2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 bomber and 2 submarines remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Formosa
Place Units - Japanese
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2
Japanese collect 13 PUs (4 lost to blockades); end with 13 PUs total
Territory Summary for Japanese :
Formosa : 1 armour and 1 bomber
Japan : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
44 Sea Zone : 1 flag
35 Sea Zone : 2 submarines
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 69
Russians : 15 / 15
Japanese : 17 / 13
Americans : 61 / 79
Chinese : 23 / 28
British : 27 / 33
UK_Pacific : 16 / 22
Italians : 35 / 53
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Lucky sub! :wink:
Weird. I am very confident I can take Berlin with the US followed up by the UK. Still, I am not sure if it is a good idea :-o
Alright. I am going to attack Berlin. You can scramble your Italian tac. You got 1 German DD defending the SZ.
The attack will be 4 DDs, 1 empty AC.
I assume you do not want to scramble, but we can redo the naval battle if you did.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 fighter moved from Eastern United States to 117 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Germany
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Germany
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 1 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 fighter moved from Eastern United States to 117 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Germany
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Germany
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 1 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 113 Sea Zone
British loiter and taunt with 2 infantry; Americans attack with 1 carrier, 4 destroyers and 5 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 3 destroyers and 5 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Germany
Americans attack with 4 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 factory_major, 4 infantry and 9 mech_infantrys
Germans win with 6 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for Americans: 4 artilleries, 1 fighter and 3 infantry
1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Germany to 113 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 117 Sea Zone to Iceland
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 bombers moved from British Columbia to Western United States
2 aaGuns moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Norway
3 armour placed in Normandy Bordeaux
5 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Americans collect 66 PUs (1 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 artilleries placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - British
1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
3 armour, 2 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
8 infantry moved from 113 Sea Zone to Germany
2 artilleries moved from 113 Sea Zone to Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
Going to attack Berlin with the UK. You can scramble the tac against 1 fighter and 1 empty AC. Since the odds are terribly against you I assume you do not want to scramble, but save the tac for later. As before we can redo the naval battle if I was wrong.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
3 armour, 2 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
8 infantry moved from 113 Sea Zone to Germany
2 artilleries moved from 113 Sea Zone to Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
Combat - British
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 3 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British win, taking Tanganyika Territory from Italians with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Germany
British attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 factory_major and 6 mech_infantrys
British captures 69PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 6 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern Persia to West India
3 armour moved from India to West India
1 infantry moved from Burma to India
1 artillery and 3 infantry moved from Szechwan to Sikang
1 fighter moved from 113 Sea Zone to Norway
1 fighter moved from Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
6 infantry moved from Normandy Bordeaux to Holland Belgium
Place Units - British
1 artillery placed in Union of South Africa
1 fighter placed in United Kingdom
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 102 PUs total
Place Units - UK_Pacific
1 armour and 4 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 artilleries
Well, let me know if you want to redo the naval battles. I dont think your Italian tac would have changed anything though.
the dices betrayed me once more
i resign
please post hte game result
the dices betrayed me once more
Well, I am not sure what happened in the Pacific when your navy went down. Was a very decisive battle.
Berlin was almost 100 % guaranteed. Had you taken Denmark I would not have been able to take Berlin though.
Yeah Ur Kopenhagen guys finished me :D
i played a very poor Japan from the start
and then rushed into that battle and that was a mistake .
in the end i had some chances to kill Russia but it was too late for Berlin