@axis-dominion sigh, the Iraq brigade can’t even get one hit, RIP russia’s income
14L G40 bonusbent (Allies+8) - Amon-Sul (Axis)
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usethe latest map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
7 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Sakha to Buryatia
1 infantry moved from Urals to Nenetsia
1 infantry moved from Vologda to Nenetsia
1 armour moved from Vologda to Nenetsia
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Archangel
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Nenetsia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Archangel to Vologda
1 fighter moved from Vologda to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 6 Sea ZoneNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to SumatraPlace Units - Japanese
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4
Japanese collect 18 PUs (3 lost to blockades); end with 18 PUs totalTerritory Summary for Japanese :
Formosa : 1 armour
Japan : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Borneo : 1 flag
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber and 2 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 submarine
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 73
Russians : 14 / 14
Japanese : 21 / 18
Americans : 59 / 72
Chinese : 23 / 29
British : 29 / 34
UK_Pacific : 16 / 21
Italians : 32 / 48
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
2 bombers moved from British Columbia to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 2 submarines
Americans win, taking 125 Sea Zone from Germans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 117 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to United Kingdom
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Aleutian Islands to British Columbia
1 mech_infantry moved from Alaska to Western United StatesPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 factory_minor placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit ModeNon Combat Move - Chinese
2 artilleries and 8 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Shantung to Anhwe
1 artillery and 4 infantry moved from Jehol to AnhwePlace Units - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
I forgot to move my US mech and inf in China towards Moscow, but TripleA wouldnt allow any edit. Not sure why…
Will play UK soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 armour moved from Eastern Persia to West India
1 armour moved from Norway to Karelia
British take Finland from Germans
Russians take Karelia from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in DenmarkNon Combat Move - British
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from India to West India
4 artilleries moved from India to West India
1 infantry moved from Shan State to Burma
1 artillery and 3 infantry moved from Yunnan to Szechwan
1 aaGun, 2 artilleries and 6 infantry moved from Shensi to Tsinghai
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to 110 Sea ZonePlace Units - British
1 artillery and 9 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour -
If you can make the edit please do so. I would move the US mech to the China/UK group on the border to Russia. The inf should just move in the same direction.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 9 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Turkmenistan to Novosibirsk
EDIT: 1 mech_infantry moved from Shensi to Tsinghai
EDIT: 1 infantry moved from Anhwe to Hopei
1 infantry moved from Smolensk to Vologda
Italians take Vologda from RussiansCombat - Italians
Battle in Novosibirsk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Italians roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Italians roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
2 infantry moved from Iraq to Persia
3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Northwest Persia
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Samara
4 aaGuns, 2 artilleries and 1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to Western GermanyPlace Units - Italians
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
3 artilleries placed in Egypt
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Cyprus : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tanganyika Territory : 1 flag, 1 mech_infantry
French Equatorial Africa : 1 flag, 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 1 bomber and 1 tactical_bomber
Northern Italy : 3 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 artillery
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 4 aaGuns, 2 artilleries and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Turkmenistan : 1 flag
Caucasus : 1 artillery and 1 infantry
Smolensk : 1 flag
Samara : 1 infantry
95 Sea Zone : 1 cruiser
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 5 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 armour and 3 mech_infantrys
Persia : 1 flag, 1 aaGun, 9 artilleries, 1 factory_minor and 5 infantry
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 44 / 73
Russians : 14 / 14
Japanese : 21 / 18
Americans : 61 / 79
Chinese : 23 / 28
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 37 / 53
ANZAC : 14 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Java to Sumatra
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 bomber and 2 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for ANZAC: 1 bomber and 1 infantry
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 44 / 73
Russians : 14 / 14
Japanese : 17 / 18
Americans : 61 / 79
Chinese : 23 / 28
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 37 / 53
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 mech_infantry moved from Samara to Urals
Germans take Urals from Russians
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Italian Somaliland to British Somaliland
Germans take British Somaliland from BritishCombat - Germans
Battle in Denmark
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits
British roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Denmark
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
12 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Volgograd to Tambov
6 aaGuns, 28 armour, 22 artilleries, 16 infantry and 7 mech_infantrys moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Novgorod
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
2 tactical_bombers moved from Anglo Egyptian Sudan to Northwest Persia
1 artillery moved from France to Western Germany
9 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Caucasus
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Western Germany
3 infantry placed in Germany
1 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Germans :
Yakut S.S.R. : 1 flag, 1 armour
Kazakhstan : 1 flag
British Somaliland : 1 flag, 1 armour
Egypt : 1 infantry
Kenya : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_major, 4 infantry and 9 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag
Baltic States : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 infantry
Eastern Poland : 12 mech_infantrys
Tambov : 1 flag, 6 aaGuns, 28 armour, 25 artilleries, 1 fighter, 16 infantry, 8 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 3 armour and 1 factory_minor
Smolensk : 1 infantry
Samara : 1 flag
113 Sea Zone : 1 destroyer
123 Sea Zone : 1 submarine
117 Sea Zone : 1 submarine
Iraq : 1 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 2 tactical_bombers
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 49 / 69
Russians : 12 / 14
Japanese : 17 / 18
Americans : 61 / 79
Chinese : 23 / 28
British : 27 / 33
UK_Pacific : 16 / 22
Italians : 37 / 53
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Vologda
8 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 8 infantry
Germans defend with 1 armour
Russians win, taking Yakut S.S.R. from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Vologda from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 armour moved from Nenetsia to Russia
1 fighter moved from Archangel to Russia
1 mech_infantry moved from Yenisey to TimguskaPlace Units - Russians
2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 bomber and 2 submarines remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to FormosaPlace Units - Japanese
1 bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2
Japanese collect 13 PUs (4 lost to blockades); end with 13 PUs totalTerritory Summary for Japanese :
Formosa : 1 armour and 1 bomber
Japan : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
44 Sea Zone : 1 flag
35 Sea Zone : 2 submarines
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 69
Russians : 15 / 15
Japanese : 17 / 13
Americans : 61 / 79
Chinese : 23 / 28
British : 27 / 33
UK_Pacific : 16 / 22
Italians : 35 / 53
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Lucky sub! :wink:
Weird. I am very confident I can take Berlin with the US followed up by the UK. Still, I am not sure if it is a good idea :-o
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Alright. I am going to attack Berlin. You can scramble your Italian tac. You got 1 German DD defending the SZ.
The attack will be 4 DDs, 1 empty AC.
I assume you do not want to scramble, but we can redo the naval battle if you did.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 fighter moved from Eastern United States to 117 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Germany
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Germany
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 1 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 fighter moved from Eastern United States to 117 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Germany
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to Germany
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 1 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 113 Sea Zone
British loiter and taunt with 2 infantry; Americans attack with 1 carrier, 4 destroyers and 5 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 3 destroyers and 5 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Germany
Americans attack with 4 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 factory_major, 4 infantry and 9 mech_infantrys
Germans win with 6 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for Americans: 4 artilleries, 1 fighter and 3 infantry
1 fighter owned by the Americans and 1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Germany to 113 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 117 Sea Zone to Iceland
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 bombers moved from British Columbia to Western United States
2 aaGuns moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Norway
3 armour placed in Normandy Bordeaux
5 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Americans collect 66 PUs (1 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





