14L G40 bonusbent (Allies+8) - Amon-Sul (Axis)


  • Alright. I am going to attack Berlin. You can scramble your Italian tac. You got 1 German DD defending the SZ.

    The attack will be 4 DDs, 1 empty AC.

    I assume you do not want to scramble, but we can redo the naval battle if you did.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 101 Sea Zone to 117 Sea Zone
                1 fighter moved from Eastern United States to 117 Sea Zone
                1 artillery and 1 infantry moved from Norway to 125 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to Germany
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 carrier moved from 112 Sea Zone to 113 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 125 Sea Zone to 113 Sea Zone
                1 fighter moved from Norway to Germany
                2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
                2 destroyers moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from United Kingdom to Germany
                2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
                2 artilleries and 1 infantry moved from 113 Sea Zone to Germany
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 101 Sea Zone to 117 Sea Zone
                1 fighter moved from Eastern United States to 117 Sea Zone
                1 artillery and 1 infantry moved from Norway to 125 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to Germany
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 carrier moved from 112 Sea Zone to 113 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 125 Sea Zone to 113 Sea Zone
                1 fighter moved from Norway to Germany
                2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
                2 destroyers moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from United Kingdom to Germany
                2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
                2 artilleries and 1 infantry moved from 113 Sea Zone to Germany
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 117 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 113 Sea Zone
                    British loiter and taunt with 2 infantry; Americans attack with 1 carrier, 4 destroyers and 5 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 carrier, 3 destroyers and 5 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Germany
                    Americans attack with 4 artilleries, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 factory_major, 4 infantry and 9 mech_infantrys
                    Germans win with 6 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Germans: 4 infantry and 3 mech_infantrys
                    Casualties for Americans: 4 artilleries, 1 fighter and 3 infantry
                    1 fighter owned by the Americans and 1 bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 fighter moved from Germany to 113 Sea Zone
                1 bomber moved from Germany to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 117 Sea Zone to Iceland
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
                2 bombers moved from British Columbia to Western United States
                2 aaGuns moved from British Columbia to Western United States
                1 mech_infantry moved from Western United States to Eastern United States
                1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Norway
                3 armour placed in Normandy Bordeaux
                5 infantry placed in Eastern United States
                1 destroyer and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
                Americans collect 66 PUs (1 lost to blockades); end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                7 artilleries placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Combat Move - British
                1 infantry moved from West India to Eastern Persia
                1 fighter moved from India to Eastern Persia
                3 armour, 2 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
                1 carrier moved from 110 Sea Zone to 113 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
                8 infantry moved from 113 Sea Zone to Germany
                2 artilleries moved from 113 Sea Zone to Germany
                1 fighter moved from Normandy Bordeaux to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Germany
                1 fighter moved from Normandy Bordeaux to Germany
                1 armour moved from Karelia to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Finland


  • Going to attack Berlin with the UK. You can scramble the tac against 1 fighter and 1 empty AC. Since the odds are terribly against you I assume you do not want to scramble, but save the tac for later. As before we can redo the naval battle if I was wrong.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to Eastern Persia
                1 fighter moved from India to Eastern Persia
                3 armour, 2 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
                1 carrier moved from 110 Sea Zone to 113 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
                8 infantry moved from 113 Sea Zone to Germany
                2 artilleries moved from 113 Sea Zone to Germany
                1 fighter moved from Normandy Bordeaux to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Germany
                1 fighter moved from Normandy Bordeaux to Germany
                1 armour moved from Karelia to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Finland

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Eastern Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 3 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                    British win, taking Tanganyika Territory from Italians with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Germany
                    British attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_major and 6 mech_infantrys
                    British captures 69PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern Persia to West India
                3 armour moved from India to West India
                1 infantry moved from Burma to India
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 fighter moved from 113 Sea Zone to Norway
                1 fighter moved from Germany to 113 Sea Zone
                1 tactical_bomber moved from Germany to 113 Sea Zone
                1 fighter moved from Germany to 113 Sea Zone
                6 infantry moved from Normandy Bordeaux to Holland Belgium

    Place Units - British
                1 artillery placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 102 PUs total

    Place Units - UK_Pacific
                1 armour and 4 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 4 artilleries


  • Well, let me know if you want to redo the naval battles. I dont think your Italian tac would have changed anything though.


  • the dices betrayed me once more


  • i resign

    please post hte game result


  • @Amon-Sul:

    the dices betrayed me once more

    Well, I am not sure what happened in the Pacific when your navy went down. Was a very decisive battle.

    Berlin was almost 100 % guaranteed. Had you taken Denmark I would not have been able to take Berlin though.


  • Yeah Ur Kopenhagen guys finished  me :D

    i  played a very poor Japan from the start

    and then rushed into that battle and that was a mistake .

    in the end i had some chances to kill Russia but it was too late for Berlin


  • i hope it was a fun game for u


  • I was certain you were going to win before you attacked with the Japanese navy. Also, during the last couple of rounds I felt you had invested plenty in your front against Russia to at least keep the red army in Moscow. Maybe some German airplanes would have kept the Allies out of Europe a bit longer. I dont know.

    I think you played better than me for a long time. The Copenhagen guys were badass, but at the end it was a close race.

    I will gladly play against you again some day. Just let me know.


  • thanks man U play pretty well so its a challenge for me.

    for the time being i have too many games so i ll contact u when i have some more space ok?

    feel free to make some more comments about the game and my play including mistakes…cheers


  • Well, as I said you played very well and for a long time probably better than me. Not sure I am the one to give you advice, but I can try.

    The game changer for me was the loss of your Japanese navy. It made possible for the US to invest everything in Europe and impossible for Japan to take the Money Isles back. Anzac would probably have been able to keep Japan at bay for the rest of the game.

    You made it really hard for Russia so not much to say about that. Once Russia had turtled down in Moscow unable to attack your German/Italian stack I think you could have invested in more German planes forcing the US and UK to protect the TTs more. Thats why I enjoy building bombers. Even though they are expensive they give you so many attacking options. From Rome your bombers are able to attack in the Med, the Atlantic, the Middleeast and in Russia. You just have to use them wisely.

    Your Italian play was really hard for me to counter. You were able to hold on to the Middleeast for the whole game. Maybe as the game got closer to the end you should have played more defensively and just spammed Italian units to defend Europe. That would have made it possible for Germany to invest a lot more in Russia.


  • My Japan play was my weakest point I agree.

    But i was surprised too see how U were able to mega stack Russia  :-o


  • @Amon-Sul:

    But i was surprised too see how U were able to mega stack Russia  :-o

    Yeah me too  :lol:

    I think I managed to delay you for a few turns. Probably because you didnt invest enough in ground units the first couple of rounds.

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