14L G40 wheatbeer (Axis) vs Amon-Sul (Allies +12) game 2


  • @wheatbeer:

    weird scenario … Axis are feeling the pressure

    I think we saw some very interesting moves in this game, on both sides  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Shan State to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers
                        ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 :  1/6 hits
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 :  4/6 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
                    Japanese win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 artilleries and 2 infantry
                    2 fighters owned by the ANZAC retreated

    Non Combat Move - ANZAC
                2 aaGuns moved from South Australia to Northern Territory
                1 mech_infantry moved from New South Wales to Northern Territory
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
        Northern Territory : 2 aaGuns and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 armour and 1 infantry
        42 Sea Zone : 1 carrier, 2 fighters and 2 transports
        41 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 24 / 29
        Japanese : 34 / 40
        Americans : 62 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 17 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Anglo Egyptian Sudan : 1 infantry
        Iraq : 3 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 54
        Russians : 24 / 29
        Japanese : 34 / 40
        Americans : 62 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 17 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • 17

    the dice server appears to be down today  :|

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                1 bomber moved from Bryansk to Romania
                2 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bryansk to Rostov
                2 tactical_bombers moved from Bryansk to Rostov
                2 bombers moved from Bryansk to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
                19 artilleries and 20 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Belarus

  • 17

    will roll when dice server is up again

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                1 bomber moved from Bryansk to Romania
                2 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bryansk to Rostov
                2 tactical_bombers moved from Bryansk to Rostov
                2 bombers moved from Bryansk to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
                19 artilleries and 20 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Romania
                    Germans win, taking Romania from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 19 artilleries and 20 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 19 artilleries and 20 infantry in Smolensk, round 2 :  13/39 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 19 artilleries and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_major and 1 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Russia, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Russia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 29PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 3 :  3/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 12 armour and 19 mech_infantrys moved from Bryansk to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
                1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery moved from 114 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                2 tactical_bombers moved from Rostov to Novgorod
                2 bombers moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Belarus to Novgorod
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Romania to Novgorod
                1 tactical_bomber moved from Belarus to Western Germany
                1 tactical_bomber moved from Belarus to Novgorod
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                2 mech_infantrys moved from Western Germany to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 infantry placed in United Kingdom
                3 infantry and 4 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 53 PUs (11 lost to blockades); end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

    Production/PUs Summary :

    Germans : 64 / 97
        Russians : 16 / 0
        Japanese : 34 / 40
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 17 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 artillery and 1 infantry moved from Vologda to Urals
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Dzavhan to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                11 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Vologda to Novosibirsk
                1 infantry moved from Tambov to Bryansk
                      Russians take Bryansk from Italians
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Samara
                1 armour and 1 mech_infantry moved from Samara to Novosibirsk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Urals
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 12 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                        AA fire in Novosibirsk :  0/3 hits
                        Russians roll dice for 12 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  11/22 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Novosibirsk, round 2 :  5/9 hits
                        1 armour owned by the Japanese , 4 infantry owned by the Japanese , 5 mech_infantrys owned by the Russians , 1 aaGun owned by the Japanese , 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 12 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for Russians: 5 mech_infantrys
                Battle in Rostov
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Rostov, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                4 aaGuns, 21 artilleries and 15 infantry moved from Vologda to Samara
                3 fighters and 1 tactical_bomber moved from Novosibirsk to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Evenkiyskiy : 1 airfield and 1 infantry
        Soviet Far East : 1 harbour
        Yakut S.S.R. : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 infantry
        Rostov : 2 infantry
        Nenetsia : 1 infantry
        Urals : 1 artillery and 1 infantry
        Archangel : 1 artillery and 1 infantry
        Novosibirsk : 12 armour and 1 mech_infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 4 aaGuns, 21 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 61 / 97
        Russians : 24 / 0
        Japanese : 30 / 40
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 16 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • What a game :) :lol:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 3 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Amur
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                4 infantry moved from Midway to 25 Sea Zone
                4 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                1 bomber moved from Ukraine to Greece
                1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Vologda

    Combat - Japanese
                Strategic bombing raid in Greece
                        AA fire in Greece :  0/1 hits
                    Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Greece causes 4 damage total.
                Battle in Vologda
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Vologda
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in Hawaiian Islands
                Battle in Amur
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win, taking Hawaiian Islands from Americans, taking Amur from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to Philippines
                1 bomber and 1 fighter moved from Vologda to Russia
                4 fighters and 5 tactical_bombers moved from Ukraine to Southern Italy
                1 bomber moved from Greece to Southern Italy
                2 fighters and 1 tactical_bomber moved from Midway to Caroline Islands
                2 fighters moved from Java to Philippines
                2 tactical_bombers moved from Java to Philippines
                2 submarines moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 destroyers and 1 transport placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,6,6,3,2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,4,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,4,4
                Japanese collect 23 PUs (10 lost to blockades); end with 23 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 61 / 97
        Russians : 22 / 0
        Japanese : 33 / 33
        Americans : 58 / 84
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 16 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • and chile

    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (6)2@2: (4, 5)1@3: (1)1@4: (3)

    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 80 PUs;
                Americans buy 4 artilleries, 2 factory_minors, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                5 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 110 Sea Zone
                    Americans attack with 5 fighters and 2 submarines
                    Germans defend with 1 destroyer and 3 transports
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 5 fighters in 110 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 :  0/1 hits
                        2 transports owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                        1 transport owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 3 :  0/2 hits
                    Americans win with 5 fighters and 2 submarines remaining. Battle score for attacker is 29
                    Casualties for Germans: 1 destroyer and 3 transports

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Chile from Neutral_True to Americans
                EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
                EDIT: Turning off Edit Mode
                2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Venezuela to 89 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 65 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 65 Sea Zone to Chile
                1 bomber moved from Western United States to Chile
                1 bomber moved from Chile to Brazil
                1 mech_infantry moved from Western United States to Alaska
                4 aaGuns, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from Spain to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                5 fighters moved from 110 Sea Zone to Spain
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 14 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Brazil
                1 transport placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 artillery and 1 infantry placed in Central United States
                1 factory_minor placed in Spain
                1 factory_minor placed in Venezuela
                3 submarines placed in 97 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Alaska : 1 mech_infantry
        42 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 submarine
        15 Sea Zone : 1 submarine
        14 Sea Zone : 1 submarine
        13 Sea Zone : 1 submarine
        10 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        7 Sea Zone : 1 submarine
        8 Sea Zone : 1 submarine
        4 Sea Zone : 1 submarine
        Central United States : 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 harbour
        Normandy Bordeaux : 1 flag, 4 aaGuns, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag, 1 submarine
        Chile : 1 flag, 1 armour, 1 artillery and 2 infantry
        65 Sea Zone : 2 transports
        89 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 2 submarines
        Greece : 1 flag, 1 factory_minor
        97 Sea Zone : 9 submarines
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Venezuela : 1 flag, 1 factory_minor
        Spain : 1 flag, 1 factory_minor and 5 fighters
        91 Sea Zone : 3 carriers, 1 cruiser and 10 transports
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 56 / 97
        Russians : 22 / 0
        Japanese : 33 / 33
        Americans : 65 / 80
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 16 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Sikang to Tsinghai
                3 infantry moved from Sikang to Shensi
                5 artilleries, 1 fighter and 5 infantry moved from Shensi to Hopei
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                3 artilleries placed in Shensi
                1 infantry placed in Yunnan
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,4,6,3,1
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 28 to 29
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kwangsi : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Jehol : 1 infantry
        Manchuria : 9 artilleries and 9 infantry
        Shensi : 3 artilleries and 3 infantry
        Yunnan : 1 infantry
        Suiyuyan : 1 infantry
        Hunan : 1 artillery
        Kansu : 1 infantry
        Hopei : 5 artilleries, 1 fighter and 5 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 artilleries and 2 infantry
        Burma : 1 infantry
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 97
        Russians : 22 / 0
        Japanese : 33 / 33
        Americans : 65 / 80
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 17 / 16
        Italians : 16 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Suiyuyan to Timguska
                      UK_Pacific take Timguska from Japanese
                1 infantry moved from Korea to Amur
                1 artillery and 1 bomber moved from Manchuria to Amur
                2 fighters and 1 tactical_bomber moved from Chahar to Amur

    Combat - British
                British creates battle in territory 42 Sea Zone
                Battle in Borneo
                Battle in Sumatra
                Battle in Amur
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 :  0/4 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 3 :  4/6 hits
                        Japanese roll dice for 1 artillery in Amur, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    British win, taking 42 Sea Zone from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese, taking Amur from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Amur to Manchuria
                2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
                1 aaGun moved from Korea to Amur
                2 aaGuns moved from Manchuria to Amur
                1 bomber moved from Manchuria to Shensi
                1 aaGun and 4 infantry moved from Shensi to Tsinghai
                6 mech_infantrys moved from Suiyuyan to Sikang
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Yunnan to Szechwan
                2 artilleries moved from Shan State to Yunnan
                1 aaGun moved from India to West India
                3 infantry moved from West India to Eastern Persia
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Kiangsi to Hunan
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Samara to Caucasus
                3 artilleries moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from 91 Sea Zone to Spain

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,1,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,5
                UK_Pacific collect 21 PUs (6 lost to blockades); end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Korea : 1 flag
        Jehol : 2 fighters and 1 tactical_bomber
        Siam : 1 flag
        Shensi : 1 bomber and 1 mech_infantry
        Yunnan : 2 artilleries and 1 infantry
        Hunan : 1 infantry
        Tsinghai : 1 aaGun and 4 infantry
        Szechwan : 1 aaGun and 1 infantry
        Sikang : 6 mech_infantrys
        India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Borneo : 2 infantry
        Kwangtung : 1 harbour
        Amur : 1 flag, 3 aaGuns, 1 artillery and 1 infantry
        Timguska : 1 flag, 1 mech_infantry
        Kazakhstan : 1 mech_infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 submarines
        41 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 destroyer and 1 transport
        West India : 1 aaGun
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 mech_infantry
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 3 infantry
        Spain : 1 artillery, 1 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 56 / 97
        Russians : 22 / 0
        Japanese : 23 / 33
        Americans : 65 / 80
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 27 / 26
        Italians : 16 / 14
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Greece
                      Italians take Greece from Americans
                1 artillery moved from Albania to Greece

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to France
                2 aaGuns, 3 artilleries and 16 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,4,6,4,5,4,2,4,3,2,3,2,6,1,1
                Italians collect 6 PUs (12 lost to blockades); end with 6 PUs total

    Production/PUs Summary :

    Germans : 56 / 97
        Russians : 22 / 0
        Japanese : 23 / 33
        Americans : 63 / 80
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 27 / 26
        Italians : 18 / 6
        ANZAC : 10 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • 10th round here we come :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                2 fighters and 1 mech_infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Celebes
                Battle in Java
                    ANZAC attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 fighters and 1 mech_infantry in Java, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Java to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
        Northern Territory : 2 aaGuns
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 armour and 1 infantry
        Java : 1 flag, 1 mech_infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        44 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser and 1 destroyer
        Trans-Jordan : 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 97
        Russians : 22 / 0
        Japanese : 16 / 33
        Americans : 63 / 80
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 27 / 26
        Italians : 18 / 6
        ANZAC : 17 / 27
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Caucasus : 1 infantry
        Northwest Persia : 3 infantry

    Production/PUs Summary :

    Germans : 56 / 97
        Russians : 22 / 0
        Japanese : 16 / 33
        Americans : 63 / 80
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 27 / 26
        Italians : 18 / 6
        ANZAC : 17 / 27
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • please move my des and cru from NSW to Queensland

    thanks

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 91 PUs;
                Germans buy 7 artilleries, 1 destroyer, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour and 5 mech_infantrys moved from Smolensk to Novosibirsk
                      Germans take Vologda from Russians
                3 bombers, 1 fighter and 3 tactical_bombers moved from Novgorod to Novosibirsk
                1 infantry moved from Russia to Tambov
                      Germans take Tambov from Russians
                2 mech_infantrys moved from Southern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern France
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 artillery moved from Novgorod to Archangel
                1 mech_infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Smolensk to Archangel
                1 armour moved from Smolensk to Archangel
                2 mech_infantrys moved from Belarus to Bryansk
                2 armour moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Smolensk to Bryansk
                2 armour moved from Smolensk to Archangel

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 2 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Archangel
                    Germans attack with 3 armour, 1 artillery and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Archangel, round 2 :  1/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Archangel, round 3 :  2/6 hits
                        Russians roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Bryansk, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 5 armour, 3 bombers, 1 fighter, 5 mech_infantrys and 3 tactical_bombers
                    Russians defend with 12 armour and 1 mech_infantry
                        Germans roll dice for 5 armour, 3 bombers, 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Novosibirsk, round 2 :  7/17 hits
                        Russians roll dice for 12 armour and 1 mech_infantry in Novosibirsk, round 2 :  8/13 hits
                        6 armour owned by the Russians , 3 armour owned by the Germans , 1 mech_infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novosibirsk
                        Germans roll dice for 2 armour, 3 bombers, 1 fighter and 3 tactical_bombers in Novosibirsk, round 3 :  4/9 hits
                        Russians roll dice for 6 armour in Novosibirsk, round 3 :  2/6 hits
                        4 armour owned by the Russians and 2 armour owned by the Germans lost in Novosibirsk
                    retreated to Novosibirsk
                    Russians win with 2 armour remaining. Battle score for attacker is 14
                    Casualties for Germans: 5 armour and 5 mech_infantrys
                    Casualties for Russians: 10 armour and 1 mech_infantry

    Non Combat Move - Germans
                3 bombers, 1 fighter and 3 tactical_bombers moved from Novosibirsk to Russia
                19 artilleries and 19 infantry moved from Smolensk to Russia
                1 aaGun moved from Smolensk to Bryansk
                1 aaGun moved from Novgorod to Archangel
                3 artilleries and 1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Yugoslavia to Greece
                1 mech_infantry moved from Romania to Greece
                1 aaGun moved from Yugoslavia to Northern Italy
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 artillery and 6 infantry moved from Sweden to 113 Sea Zone
                1 artillery and 6 infantry moved from 113 Sea Zone to Western Germany
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                4 transports moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Switzerland to Western Germany
                2 infantry moved from Switzerland to Northern Italy
                1 tactical_bomber moved from Ukraine to Russia
                2 mech_infantrys moved from Smolensk to Archangel
                1 mech_infantry moved from Smolensk to Archangel
                2 mech_infantrys moved from Smolensk to Bryansk
                1 armour and 6 mech_infantrys moved from Smolensk to Russia

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in United Kingdom
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Russia
                4 artilleries and 6 infantry placed in Western Germany
                1 infantry and 4 mech_infantrys placed in Germany
                Germans undo move 4.
                Germans undo move 4.
                6 artilleries and 4 infantry placed in Western Germany
                Germans undo move 5.
                7 artilleries and 3 infantry placed in Western Germany
                3 infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,4,6
                Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 3 bombers
                EDIT: Adding units owned by Germans to Novgorod: 3 bombers
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 63 / 75
        Russians : 18 / 0
        Japanese : 16 / 33
        Americans : 60 / 80
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 27 / 26
        Italians : 18 / 6
        ANZAC : 17 / 27
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

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