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14L G40 wheatbeer (Axis) vs MrRoboto (Allies +15)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Novosibirsk to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 mech_infantry moved from Tsinghai to Sikang
                      Italians take Sikang from Chinese
                1 artillery and 1 infantry moved from Northwest Persia to Persia
                1 bomber moved from Southern Italy to Persia
                1 infantry moved from Northwest Persia to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 bomber moved from Persia to Kazakhstan
                1 aaGun moved from Northern Italy to Southern Italy
                8 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 mech_infantrys moved from France to Northern Italy
                2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
                1 fighter moved from Southern Italy to Kazakhstan
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,5,1,5,5,6,6,6,6
                Italians collect 23 PUs (4 lost to blockades); end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 58 / 82
        Russians : 5 / 0
        Japanese : 52 / 55
        Americans : 59 / 84
        Chinese : 10 / 17
        British : 31 / 38
        UK_Pacific : 9 / 9
        Italians : 27 / 27
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 artilleries, 4 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                      Germans take Eastern Persia from British
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Germans
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  0/1 hits
                    Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in Gibraltar causes 5 damage total.

    Non Combat Move - Germans
                27 armour and 19 mech_infantrys moved from Northwest Persia to Eastern Persia
                2 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
                6 mech_infantrys moved from Caucasus to Turkmenistan
                1 aaGun moved from Caucasus to Kazakhstan
                1 artillery moved from Normandy Bordeaux to France
                1 artillery and 5 infantry moved from Western Germany to France
                1 bomber moved from Gibraltar to Southern France
                3 artilleries moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 armour and 2 mech_infantrys moved from Novgorod to Vologda
                3 artilleries moved from Volgograd to Caucasus
                2 fighters moved from Caucasus to Turkmenistan
                6 tactical_bombers moved from Northwest Persia to Turkmenistan
                2 fighters moved from Western Germany to Caucasus
                1 submarine moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 artilleries placed in France
                3 mech_infantrys placed in Western Germany
                2 tactical_bombers placed in Russia
                1 artillery and 1 infantry placed in Western Germany
                Germans undo move 1.
                3 mech_infantrys placed in Western Germany
                3 infantry placed in Volgograd
                2 artilleries placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,4,2,5,2,5,1,2,1,4
                Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 5 / 0
        Japanese : 52 / 55
        Americans : 59 / 84
        Chinese : 10 / 17
        British : 31 / 38
        UK_Pacific : 9 / 9
        Italians : 27 / 27
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Iraq to India

    Turn Complete - Russians

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
                1 battleship and 1 cruiser moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                2 infantry moved from Shantung to Anhwe
                2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Kiangsi to Anhwe
                6 mech_infantrys moved from Kwangsi to Anhwe
                1 mech_infantry moved from Kwangsi to Anhwe
                2 bombers moved from Kiangsi to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                2 bombers moved from Japan to 20 Sea Zone

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 :  5/8 hits
                        Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 :  0/4 hits
                        1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 artillery and 3 infantry
                Battle in Philippines
                Battle in 20 Sea Zone
                    Japanese attack with 4 bombers and 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 bombers in 20 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese win, taking Philippines from Americans with 4 bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 artillery, 7 infantry and 8 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 7 infantry and 8 mech_infantrys in Anhwe, round 2 :  5/18 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                3 carriers moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                4 bombers moved from 20 Sea Zone to Paulau Island
                2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
                2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Paulau Island
                2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun, 2 artilleries and 9 infantry moved from Amur to Manchuria
                2 transports moved from 30 Sea Zone to 26 Sea Zone
                1 cruiser moved from 30 Sea Zone to 26 Sea Zone
                5 submarines moved from 30 Sea Zone to 33 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Hunan to French Indo China
                1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
                1 artillery moved from Victoria to New South Wales
                1 infantry moved from Queensland to New South Wales

    Place Units - Japanese
                2 fighters and 1 infantry placed in New South Wales
                1 artillery and 2 infantry placed in Queensland
                3 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,1,2
                Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 5 / 0
        Japanese : 56 / 62
        Americans : 56 / 84
        Chinese : 9 / 17
        British : 31 / 38
        UK_Pacific : 9 / 9
        Italians : 27 / 27
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    I give up. Even if I manage to liberate Sydney - European victory is very close and Pacific victory as well. Very well played, once more.

  • 17

    Thanks. I thought I was in serious trouble three rounds ago. Taking Cairo was looking very difficult.

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