@VictoryFirst lastly, here is my proton email for the next game.
14L G40 wheatbeer (Axis) vs MrRoboto (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Novosibirsk to Turkmenistan
Italians take Turkmenistan from Russians
1 mech_infantry moved from Tsinghai to Sikang
Italians take Sikang from Chinese
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Persia
1 infantry moved from Northwest Persia to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 : 2/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 bomber moved from Persia to Kazakhstan
1 aaGun moved from Northern Italy to Southern Italy
8 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from France to Northern Italy
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Kazakhstan
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 4 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,5,1,5,5,6,6,6,6
Italians collect 23 PUs (4 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 58 / 82
Russians : 5 / 0
Japanese : 52 / 55
Americans : 59 / 84
Chinese : 10 / 17
British : 31 / 38
UK_Pacific : 9 / 9
Italians : 27 / 27
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 artilleries, 4 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
1 bomber moved from Southern Italy to GibraltarCombat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Gibraltar causes 5 damage total.Non Combat Move - Germans
27 armour and 19 mech_infantrys moved from Northwest Persia to Eastern Persia
2 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
6 mech_infantrys moved from Caucasus to Turkmenistan
1 aaGun moved from Caucasus to Kazakhstan
1 artillery moved from Normandy Bordeaux to France
1 artillery and 5 infantry moved from Western Germany to France
1 bomber moved from Gibraltar to Southern France
3 artilleries moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
3 artilleries moved from Volgograd to Caucasus
2 fighters moved from Caucasus to Turkmenistan
6 tactical_bombers moved from Northwest Persia to Turkmenistan
2 fighters moved from Western Germany to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
2 tactical_bombers placed in Russia
1 artillery and 1 infantry placed in Western Germany
Germans undo move 1.
3 mech_infantrys placed in Western Germany
3 infantry placed in Volgograd
2 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,4,2,5,2,5,1,2,1,4
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 58 / 78
Russians : 5 / 0
Japanese : 52 / 55
Americans : 59 / 84
Chinese : 10 / 17
British : 31 / 38
UK_Pacific : 9 / 9
Italians : 27 / 27
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to IndiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
1 battleship and 1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 infantry moved from Shantung to Anhwe
2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Kiangsi to Anhwe
6 mech_infantrys moved from Kwangsi to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
2 bombers moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 bombers moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 5/8 hits
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 0/4 hits
1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Philippines
Battle in 20 Sea Zone
Japanese attack with 4 bombers and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 bombers in 20 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win, taking Philippines from Americans with 4 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 7 infantry and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 7 infantry and 8 mech_infantrys in Anhwe, round 2 : 5/18 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 artillery, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Hawaiian Islands to 26 Sea Zone
3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
3 carriers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
4 bombers moved from 20 Sea Zone to Paulau Island
2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Paulau Island
2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 2 artilleries and 9 infantry moved from Amur to Manchuria
2 transports moved from 30 Sea Zone to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
5 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Hunan to French Indo China
1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
1 artillery moved from Victoria to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - Japanese
2 fighters and 1 infantry placed in New South Wales
1 artillery and 2 infantry placed in Queensland
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,1,2
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 58 / 78
Russians : 5 / 0
Japanese : 56 / 62
Americans : 56 / 84
Chinese : 9 / 17
British : 31 / 38
UK_Pacific : 9 / 9
Italians : 27 / 27
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I give up. Even if I manage to liberate Sydney - European victory is very close and Pacific victory as well. Very well played, once more.
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Thanks. I thought I was in serious trouble three rounds ago. Taking Cairo was looking very difficult.





