14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 23 PUs;
                British buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Sumatra
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya

    Non Combat Move - British
                1 battleship and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Scotland to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 aaGuns and 3 infantry moved from Scotland to United Kingdom
                1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 bomber moved from Iraq to India
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to India: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 aaGun, 1 infantry and 1 mech_infantry

  • 17

    @Infrastructure:

    moved troops of celebes but forgot to land them. � i edited it, i hope it is ok.

    No problem


  • thanks :wink:

  • 17

    I think the Axis are too far behind on both maps to be a credible threat.

    Do you mind if I surrender, even though it’s not deep into the match?


  • always an option to surrender.
    You’ve had some rough luck.
    if you do end it, tie breaker?

  • 17

    Sure

    I’ll offer to take Allies at +15


  • ill bid allies +14 again.  I assume no more than 1unit per tt?  Same lowluck?

  • 17

    Same limit, same low luck system works for me (unless you prefer not).

    I’ll give you the +14.


  • same set up then.

  • 17

    Ok, I’ll get it rolling Monday or Tuesday if that’s okay


  • fine looking forward to it!

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