14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 fighter moved from French Guiana to Gibraltar
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Philippines
                Battle in Borneo
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Borneo, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Philippines from Japanese, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 3 :  3/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 44 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Changing ownership of Celebes from Japanese to Americans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Celebes: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber moved from Gibraltar to Morocco
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Southeast Mexico to Central United States
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery moved from Central United States to Western United States
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Wake Island to Caroline Islands
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 fighter moved from Queensland to Caroline Islands

    Place Units - Americans
                1 factory_minor placed in Brazil
                1 carrier and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 infantry placed in Central United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 fighter moved from Sikang to Yunnan
                3 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hunan
                1 artillery and 3 infantry moved from Kweichow to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • moved troops of celebes but forgot to land them.  i edited it, i hope it is ok.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 23 PUs;
                British buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Sumatra
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya

    Non Combat Move - British
                1 battleship and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Scotland to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 aaGuns and 3 infantry moved from Scotland to United Kingdom
                1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 bomber moved from Iraq to India
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to India: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 aaGun, 1 infantry and 1 mech_infantry

  • 17

    @Infrastructure:

    moved troops of celebes but forgot to land them. � i edited it, i hope it is ok.

    No problem


  • thanks :wink:

  • 17

    I think the Axis are too far behind on both maps to be a credible threat.

    Do you mind if I surrender, even though it’s not deep into the match?


  • always an option to surrender.
    You’ve had some rough luck.
    if you do end it, tie breaker?

  • 17

    Sure

    I’ll offer to take Allies at +15


  • ill bid allies +14 again.  I assume no more than 1unit per tt?  Same lowluck?

  • 17

    Same limit, same low luck system works for me (unless you prefer not).

    I’ll give you the +14.


  • same set up then.

  • 17

    Ok, I’ll get it rolling Monday or Tuesday if that’s okay


  • fine looking forward to it!

Suggested Topics

  • 5
  • 28
  • 33
  • 25
  • 81
  • 110
  • 92
  • 67
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

18.0k

Users

40.7k

Topics

1.8m

Posts