@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
Another war Suprise Attack Axis vs Whackamatt +7 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
2 armour and 1 artillery moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus -
Scramble and or intercept orders, if you would please.
Sorry foe the delays
Tanks
S.A. -
No intercept or scramble
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bump
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bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
2 armour and 1 artillery moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: airfield = 2, harbour = 4, factory_major = 3
Battle in Belarus
Germans attack with 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 artillery and 5 infantry
Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 2 : 3/12 hits
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Belarus, round 2 : 1/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Belarus, round 3 : 2/11 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 3 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 4 : 5/10 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 5 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 3/7 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 109 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 4 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 armour, 2 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 aaGun moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Baltic States
3 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 3 infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.533
Median : 4.000
Variance : 0.338
Standard Deviation : 0.581
Total rolls : 75Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.385
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 52Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.765
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 2 infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
4 armour, 1 artillery and 8 infantry moved from Finland to Norway
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Russia to Romania
1 bomber moved from Eastern Persia to Trans-Jordan
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Ukraine to Syria
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Romania
Russians attack with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Romania from Germans with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Trans-Jordan
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Norway
Russians attack with 4 armour, 1 artillery and 8 infantry
Germans defend with 1 armour, 2 artilleries and 5 infantry
Russians win, taking Norway from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
Casualties for Russians: 4 infantry
Battle in Syria
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Syria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Romania to Bessarabia
2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 bomber moved from Trans-Jordan to Iraq
2 aaGuns moved from Finland to Norway
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 2 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to RussiaPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
2 armour placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
2 mech_infantrys moved from Korea to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 armour and 3 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from UK_Pacific
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 18 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Formosa
1 tactical_bomber moved from Kiangsu to Formosa
1 submarine moved from 20 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
2 mech_infantrys moved from Korea to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 armour and 3 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from UK_Pacific
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 18 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Formosa
1 tactical_bomber moved from Kiangsu to Formosa
1 submarine moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 armour and 3 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Formosa
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Formosa, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Formosa, round 2 : 0/1 hits
1 infantry owned by the British lost in Formosa
Japanese win, taking Formosa from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Germans to Siberia: 1 infantry
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Removing units owned by Germans from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Formosa to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.269
Median : 3.500
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.118
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
Been on an anniversary trip with my wife, sorry for the slow play.
I forgot to step the inf. up in Russia, sorry for the edit. I also did no scramble in the Philippines because of the BB and loaded CV
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
1 armour, 4 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
2 fighters moved from 3 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to British Columbia
2 fighters moved from Iceland to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Siberia
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Amur to Sakha
2 fighters moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from 7 Sea Zone to 3 Sea Zone
2 aaGuns moved from Western United States to British Columbia
1 cruiser and 2 destroyers moved from 101 Sea Zone to 123 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from Eastern United States to IcelandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
6 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
8 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
1 artillery moved from India to Burma
1 artillery moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Egypt
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 2 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
British win, taking Egypt from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 armour, 1 bomber, 1 fighter and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
2 fighters moved from Scotland to Norway
1 aaGun moved from Burma to Shan StatePlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 aaGun, 1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 24 PUs (1 lost to blockades); end with 24 PUs total
Some Units in India change ownership: 1 aaGun, 1 armour, 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
2 infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
2 infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Egypt
Italians attack with 1 armour and 1 artillery
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 85 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 85 Sea Zone
Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits
Italians win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Syria
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits
Russians roll dice for 1 armour in Syria, round 2 : 0/1 hits
1 armour owned by the Russians lost in Syria
Italians win, taking Syria from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Malaya to Szechwan
2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Szechwan
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Szechwan to Shensi
1 fighter moved from Malaya to Shensi
1 infantry moved from Brazil to Suriname
ANZAC take Suriname from Dutch
3 infantry moved from Brazil to SurinamePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
ANZAC collect 11 PUs (1 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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