the file opens fine so i will roll tomorrow. thanks for the fix
14L G40 Miamiumike (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Germany to Denmark
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 fighters moved from Belarus to Smolensk
1 bomber moved from Belarus to Rostov
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 fighter moved from Belarus to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
3 fighters moved from Smolensk to Belarus
1 bomber moved from Rostov to Germany
5 mech_infantrys moved from Ukraine to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 mech_infantrys moved from Novgorod to Belarus
2 fighters moved from Holland Belgium to Germany
2 fighters moved from Normandy Bordeaux to Western Germany
5 mech_infantrys moved from France to Western Germany
2 mech_infantrys moved from Western Germany to DenmarkPlace Units - Germans
3 artilleries placed in Western Germany
3 infantry placed in Novgorod
1 infantry and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Kansu to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Russia to Rostov
1 artillery moved from Timguska to Yenisey
16 artilleries, 48 infantry and 3 mech_infantrys moved from Bryansk to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Tsinghai to NovosibirskCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 16 artilleries, 49 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 16 artilleries, 49 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
6 aaGuns moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
5 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 carriers, 4 destroyers, 4 fighters, 3 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 4 carriers, 4 destroyers, 4 fighters, 4 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 43 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
15 artilleries and 13 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
5 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Buryatia to Yakut S.S.R.
5 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
3 mech_infantrys moved from Yunnan to Hopei
3 artilleries moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 mech_infantrys moved from Malaya to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 5 mech_infantrys
British defend with 1 armour
Japanese win, taking Shensi from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Caroline Islands
Battle in Hopei
Japanese attack with 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Caroline Islands from Americans, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 infantry placed in Japan
3 mech_infantrys placed in Manchuria
1 infantry placed in India
1 carrier and 2 destroyers placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 5 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Norway to Smolensk
1 fighter moved from Bryansk to Smolensk
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 bomber moved from Morocco to Egypt
1 bomber moved from United Kingdom to SmolenskCombat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in MaltaNon Combat Move - Americans
1 infantry moved from British Columbia to Western United States
1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to Western United States
1 fighter moved from 55 Sea Zone to Queensland
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 infantry moved from Alaska to British Columbia
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 destroyer moved from 26 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from Norway to FinlandPlace Units - Americans
3 submarines placed in 1 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
3 infantry placed in Norway
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 1 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 bomber, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Germans
2 artilleries and 3 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Archangel
1 armour moved from Bryansk to Archangel
2 bombers moved from Morocco to 113 Sea Zone
2 fighters moved from Norway to 113 Sea Zone
1 bomber moved from Russia to 113 Sea Zone
4 fighters moved from United Kingdom to 113 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 tactical_bomber moved from Timguska to Persia
1 mech_infantry moved from Caucasus to Turkmenistan
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 bomber, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Germans
2 artilleries and 3 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Archangel
1 armour moved from Bryansk to Archangel
2 bombers moved from Morocco to 113 Sea Zone
2 fighters moved from Norway to 113 Sea Zone
1 bomber moved from Russia to 113 Sea Zone
4 fighters moved from United Kingdom to 113 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 tactical_bomber moved from Timguska to Persia
1 mech_infantry moved from Caucasus to Turkmenistan
1 infantry moved from Tunisia to LibyaCombat - British
Battle in 113 Sea Zone
British attack with 3 bombers and 6 fighters
Germans defend with 1 battleship
British win with 3 bombers and 6 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in Archangel
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Archangel from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Archangel to Smolensk
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
3 bombers moved from 113 Sea Zone to Norway
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Norway
2 armour moved from Bryansk to Smolensk
6 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Persia
6 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Ukraine
2 artilleries and 1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Tambov
2 mech_infantrys moved from Caucasus to TambovPlace Units - British
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 bomber placed in United Kingdom
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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I assumed no scramble to defend the BB, given what I came in with. If you want to do that, I can reroll…
Happy New Year’s Eve!
MM
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Updated NCM for UK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
3 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
9 infantry moved from Northern Italy to France
8 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Northern Italy to France
1 infantry moved from Southern France to FrancePlace Units - Italians
1 fighter placed in Southern Italy
Italians undo move 1.
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,4
Italians collect 9 PUs (4 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Germany to Western Ukraine
2 fighters moved from Western Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Belarus
1 artillery moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
2 fighters moved from Belarus to Archangel
1 fighter moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to BryanskCombat - Germans
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
British defend with 2 armour
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 2 armour
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 2 mech_infantrys; Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Bessarabia
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Belarus
1 fighter moved from Bryansk to Belarus
1 bomber moved from Bryansk to Belarus
2 fighters moved from Western Ukraine to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Novgorod
2 fighters moved from Bessarabia to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Belarus to Novgorod
2 mech_infantrys moved from Holland Belgium to Denmark
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Germany to Poland
4 armour moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
7 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,1
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 infantry moved from Evenkiyskiy to Timguska
1 artillery and 1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Bryansk to Russia
6 aaGuns, 16 artilleries, 46 infantry and 3 mech_infantrys moved from Smolensk to Russia
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Rostov to Russia
1 cruiser moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 49 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Shensi to Chahar
3 artilleries moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Manchuria to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
15 artilleries and 18 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from Malaya to French Indo ChinaCombat - Japanese
Battle in Chahar
Japanese attack with 6 mech_infantrys
Russians defend with 1 artillery
Japanese win, taking Chahar from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 4 fighters
ANZAC defend with 1 carrier
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier
Battle in 49 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
3 destroyers moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 submarines placed in 20 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
Japanese collect 59 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 49 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Hopei to Chahar
3 mech_infantrys moved from Shensi to Chahar
3 artilleries moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Manchuria to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
15 artilleries and 18 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from Malaya to French Indo ChinaCombat - Japanese
Battle in Chahar
Japanese attack with 6 mech_infantrys
Russians defend with 1 artillery
Japanese win, taking Chahar from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 4 fighters
ANZAC defend with 1 carrier
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier
Battle in 49 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
3 destroyers moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 submarines placed in 20 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
Japanese collect 59 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 1 bomber
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 submarines moved from 1 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to Tobruk
2 fighters moved from Smolensk to Russia
3 infantry and 1 mech_infantry moved from Norway to Finland
1 bomber moved from Smolensk to Iraq
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 bomber moved from Hawaiian Islands to New South Wales
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Egypt to 39 Sea Zone
1 bomber moved from 39 Sea Zone to Ceylon
1 destroyer moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Alaska
1 fighter placed in Norway
1 submarine placed in 112 Sea Zone
1 cruiser and 3 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 mech_infantry moved from Ukraine to Romania
British take Romania from Germans
1 armour, 12 artilleries, 19 infantry and 6 mech_infantrys moved from Persia to Eastern Persia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Finland to Karelia
2 armour and 2 infantry moved from Quebec to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Smolensk to Caucasus
1 tactical_bomber moved from Persia to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
2 armour moved from Smolensk to Russia
2 mech_infantrys moved from Tambov to Caucasus
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Libya to Tobruk
3 fighters moved from Norway to Finland
3 bombers moved from Norway to Russia
1 bomber moved from United Kingdom to GibraltarCombat - British
Non Combat Move - British
3 aaGuns moved from Persia to Eastern Persia
6 mech_infantrys moved from Iraq to Eastern Persia
6 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Norway to Finland
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to Finland
4 fighters moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alberta Saskatchewan Manitoba to AlaskaPlace Units - British
2 transports placed in 81 Sea Zone
2 artilleries and 1 mech_infantry placed in Iraq
3 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from France to Southern France
8 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western Germany
5 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Denmark to Western GermanyPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,2,3,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs





