@Booper Yeah just the carrier works for me, and yes definitely a lot of TUV dropping faster than normal
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 fighter moved from Iraq to Persia
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from West India to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 fighter moved from Iraq to Persia
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from West India to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 factory_minor
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Persia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from West India to India
2 artilleries and 2 infantry moved from Kenya to Ethiopia
6 infantry moved from Belgian Congo to Kenya
1 transport moved from 70 Sea Zone to 83 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Yunnan to Russia
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea ZonePlace Units - British
3 armour placed in Iraq
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,3,3,3,3,1,6,4,5,6,1
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Belarus to Archangel
Italians take Archangel from Russians
1 mech_infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,2,2
Italians collect 7 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 55 / 66
Russians : 24 / 24
Japanese : 34 / 31
Americans : 58 / 83
Chinese : 13 / 19
British : 32 / 29
UK_Pacific : 7 / 6
Italians : 15 / 13
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Java to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries, 3 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in Malaya, round 2 : 3/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 3/4 hits
2 infantry owned by the ANZAC , 3 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery and 3 fighters in Malaya, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - ANZAC
3 fighters moved from Malaya to Shan State
1 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from India to Northwest PersiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from India to Northwest PersiaNon Combat Move - French
Turn Complete - French
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Germany is attacking Moscow … probably a silly question, but do you want max defense as OOL?
Soviets shot down 1 plane with aa
Germans scored 29 hits in round 1 -
max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
16 armour, 9 artilleries, 21 infantry and 37 mech_infantrys moved from Bryansk to Russia
3 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia
2 fighters and 2 mech_infantrys moved from Belarus to Russia
2 bombers and 3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 19 armour, 9 artilleries, 3 bombers, 5 fighters, 21 infantry, 42 mech_infantrys and 6 tactical_bombers
British defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 3 fighters, 73 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber
AA fire in Russia : 1/12 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 4 fighters, 21 infantry, 42 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 29/104 hits
Russians roll dice for 4 aaGuns, 2 armour, 11 artilleries, 2 bombers, 3 fighters, 73 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 38/96 hits
23 infantry owned by the Russians , 1 bomber owned by the British , 21 infantry owned by the Germans , 1 bomber owned by the Americans , 17 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 4 fighters, 25 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 27/66 hits
Russians roll dice for 2 armour, 11 artilleries, 3 fighters, 50 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/71 hits
27 infantry owned by the Russians and 21 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 4 fighters, 4 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 18/45 hits
Russians roll dice for 2 armour, 11 artilleries, 3 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 14/44 hits
18 infantry owned by the Russians , 1 armour owned by the Germans , 9 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 3 bombers, 4 fighters and 6 tactical_bombers in Russia, round 5 : 19/31 hits
Russians roll dice for 2 armour, 11 artilleries, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 10/26 hits
5 infantry owned by the Russians , 10 armour owned by the Germans , 10 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 8 armour, 3 bombers, 4 fighters and 6 tactical_bombers in Russia, round 6 : 10/21 hits
Russians roll dice for 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 6 : 3/7 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 3 armour owned by the Germans , 1 artillery owned by the Russians and 3 fighters owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 3 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 14 armour, 9 artilleries, 1 fighter, 21 infantry and 42 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 11 artilleries, 3 fighters, 73 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 bomber
Casualties for Americans: 1 bomberNon Combat Move - Germans
1 aaGun, 3 artilleries and 2 infantry moved from Belarus to Bryansk
4 fighters and 6 tactical_bombers moved from Russia to Ukraine
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Western Germany
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to FrancePlace Units - Germans
3 mech_infantrys placed in Ukraine
3 fighters placed in Western Germany
2 infantry placed in France
2 infantry placed in Western Germany
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (8 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUsProduction/PUs Summary :
Germans : 58 / 94
Russians : 21 / 0
Japanese : 31 / 31
Americans : 58 / 83
Chinese : 13 / 19
British : 32 / 29
UK_Pacific : 10 / 6
Italians : 15 / 13
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Vologda to SamaraNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
5 artilleries and 11 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Japan to Chahar
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Japan to Chahar
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to KwangsiCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 5 artilleries and 11 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 11 infantry in Jehol, round 2 : 3/16 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 3 fighters; British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 3 fighters and 1 mech_infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 fighter owned by the ANZAC lost in Shan State
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 3/4 hits
UK_Pacific roll dice for 2 fighters in Shan State, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese , 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 bomber in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Kwangsi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to 79 Sea Zone
1 bomber moved from Shan State to Ceylon
1 bomber moved from Kwangsi to Ceylon
3 fighters moved from 80 Sea Zone to Egypt
1 fighter moved from 75 Sea Zone to Egypt
2 mech_infantrys moved from Manchuria to Anhwe
2 fighters and 1 tactical_bomber moved from Chahar to Anhwe
1 carrier moved from 75 Sea Zone to 79 Sea Zone
1 carrier moved from 75 Sea Zone to 79 Sea Zone
1 fighter moved from Japan to Anhwe
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
6 transports moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 75 Sea Zone to 79 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea ZonePlace Units - Japanese
1 artillery and 2 mech_infantrys placed in French Indo China
3 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,1,4,5,6,5,3,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,4,6
Japanese collect 18 PUs (15 lost to blockades); end with 18 PUs totalProduction/PUs Summary :
Germans : 58 / 94
Russians : 21 / 0
Japanese : 33 / 18
Americans : 58 / 83
Chinese : 11 / 19
British : 32 / 29
UK_Pacific : 10 / 6
Italians : 15 / 13
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Shantung
Battle in Kiangsu
Battle in Borneo
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from Libya to 96 Sea Zone
1 aaGun, 1 cruiser, 4 destroyers, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 aaGun moved from Libya to Tobruk
1 armour, 1 artillery, 1 bomber, 2 fighters, 10 infantry and 4 mech_infantrys moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to Alexandria
1 bomber moved from Scotland to Tobruk
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Northwest Persia to Alexandria
1 bomber, 5 fighters and 1 tactical_bomber moved from Suiyuyan to Caucasus
1 bomber moved from Caucasus to Iraq
1 bomber moved from Western United States to Gibraltar
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
6 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Yunnan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Hopei
1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 5 infantry placed in Hopei
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Non Combat Move - British
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
3 armour, 3 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries, 5 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
6 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 83 Sea Zone to 91 Sea Zone
3 infantry moved from India to West India
1 fighter moved from Trans-Jordan to IraqPlace Units - British
3 armour placed in Iraq
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Smolensk to Rostov
1 mech_infantry moved from Archangel to Vologda
Italians take Vologda from RussiansCombat - Italians
Battle in Rostov
Italians attack with 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,5,6,4,5,5,3,3,2
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 58 / 94
Russians : 20 / 0
Japanese : 23 / 18
Americans : 58 / 84
Chinese : 17 / 23
British : 33 / 32
UK_Pacific : 14 / 14
Italians : 15 / 19
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from Northwest Persia to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 5 fighters and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 3 artilleries, 2 infantry and 6 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 4 armour, 3 artilleries, 2 infantry and 9 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour, 3 artilleries, 2 infantry and 9 mech_infantrys in Rostov, round 2 : 4/18 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 4 armour, 3 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
5 armour moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
4 fighters and 6 tactical_bombers moved from Ukraine to Egypt
2 bombers moved from Novgorod to Egypt
1 bomber moved from Bryansk to Egypt
3 fighters moved from Western Germany to Egypt
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 aaGuns, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from France to Northern Italy
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
5 fighters placed in Western Germany
3 mech_infantrys placed in Russia
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 54 PUs (6 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 60 / 74
Russians : 18 / 0
Japanese : 22 / 18
Americans : 58 / 84
Chinese : 17 / 23
British : 33 / 32
UK_Pacific : 14 / 14
Italians : 15 / 19
ANZAC : 19 / 30
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
18 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 4 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 1/18 hits
Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 3 : 2/15 hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 4 : 2/13 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Japan to 19 Sea Zone
1 artillery and 2 mech_infantrys moved from French Indo China to SiamCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Siam
Japanese attack with 1 artillery and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Siam, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 artillery and 1 mech_infantry in Siam, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Siam
Japanese roll dice for 1 artillery and 1 mech_infantry in Siam, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Siam, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 artillery in Siam, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Siam, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Siam, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery in Siam, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Siam, round 7 : 0/1 hits
ANZAC roll dice for 1 artillery in Siam, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Siam, round 8 : 1/1 hits
ANZAC roll dice for 1 artillery in Siam, round 8 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Siam
ANZAC win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from 79 Sea Zone to Egypt
2 bombers moved from Ceylon to Egypt
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 81 Sea Zone to 79 Sea Zone
5 artilleries and 11 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Anhwe to Chahar
3 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from 19 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,6,5,6,2,4,2,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5,3,3,4,6
Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 60 / 74
Russians : 18 / 0
Japanese : 20 / 9
Americans : 58 / 84
Chinese : 19 / 23
British : 33 / 32
UK_Pacific : 14 / 14
Italians : 15 / 19
ANZAC : 19 / 30
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If the Americans attack Egypt with all possible units, please give the Axis max defense (no need to save aa guns and strats).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
6 bombers moved from Eastern United States to 104 Sea Zone
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to AnhweCombat - Americans
Battle in 104 Sea Zone
Americans attack with 6 bombers and 2 submarines
Germans defend with 1 cruiser
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 6 bombers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
6 bombers moved from 104 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber and 2 fighters moved from Gibraltar to Alexandria
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Tobruk to Alexandria
1 fighter moved from Alexandria to Trans-Jordan
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Iraq to Alexandria
5 fighters and 1 tactical_bomber moved from Caucasus to Trans-Jordan
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 cruiser, 4 destroyers and 3 transports moved from 98 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India
1 battleship, 4 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 19 Sea Zone to 36 Sea ZonePlace Units - Americans
6 bombers and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs





