14L G40 wheatbeer (Axis) vs Infrastructure (Allies +15)


  • max defense

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                16 armour, 9 artilleries, 21 infantry and 37 mech_infantrys moved from Bryansk to Russia
                3 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia
                2 fighters and 2 mech_infantrys moved from Belarus to Russia
                2 bombers and 3 tactical_bombers moved from Novgorod to Russia
                1 bomber moved from Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 19 armour, 9 artilleries, 3 bombers, 5 fighters, 21 infantry, 42 mech_infantrys and 6 tactical_bombers
                    British defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 3 fighters, 73 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber
                        AA fire in Russia :  1/12 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 4 fighters, 21 infantry, 42 mech_infantrys and 6 tactical_bombers in Russia, round 2 :  29/104 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 11 artilleries, 2 bombers, 3 fighters, 73 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  38/96 hits
                        23 infantry owned by the Russians , 1 bomber owned by the British , 21 infantry owned by the Germans , 1 bomber owned by the Americans , 17 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 4 fighters, 25 mech_infantrys and 6 tactical_bombers in Russia, round 3 :  27/66 hits
                        Russians roll dice for 2 armour, 11 artilleries, 3 fighters, 50 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  21/71 hits
                        27 infantry owned by the Russians and 21 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 9 artilleries, 3 bombers, 4 fighters, 4 mech_infantrys and 6 tactical_bombers in Russia, round 4 :  18/45 hits
                        Russians roll dice for 2 armour, 11 artilleries, 3 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 4 :  14/44 hits
                        18 infantry owned by the Russians , 1 armour owned by the Germans , 9 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 3 bombers, 4 fighters and 6 tactical_bombers in Russia, round 5 :  19/31 hits
                        Russians roll dice for 2 armour, 11 artilleries, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 5 :  10/26 hits
                        5 infantry owned by the Russians , 10 armour owned by the Germans , 10 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Russia
                        Germans roll dice for 8 armour, 3 bombers, 4 fighters and 6 tactical_bombers in Russia, round 6 :  10/21 hits
                        Russians roll dice for 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 6 :  3/7 hits
                        1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 3 armour owned by the Germans , 1 artillery owned by the Russians and 3 fighters owned by the Russians lost in Russia
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 5 armour, 3 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 14 armour, 9 artilleries, 1 fighter, 21 infantry and 42 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 11 artilleries, 3 fighters, 73 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 bomber
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                1 aaGun, 3 artilleries and 2 infantry moved from Belarus to Bryansk
                4 fighters and 6 tactical_bombers moved from Russia to Ukraine
                4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Northern Italy to Western Germany
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
                1 artillery moved from Northern Italy to France
                1 artillery moved from Northern Italy to France

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 fighters placed in Western Germany
                2 infantry placed in France
                2 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,2,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 50 PUs (8 lost to blockades); end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs

    Production/PUs Summary :

    Germans : 58 / 94
        Russians : 21 / 0
        Japanese : 31 / 31
        Americans : 58 / 83
        Chinese : 13 / 19
        British : 32 / 29
        UK_Pacific : 10 / 6
        Italians : 15 / 13
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Vologda to Samara

    Non Combat Move - Russians

    Turn Complete - Russians

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Chahar
                5 artilleries and 11 infantry moved from Manchuria to Jehol
                1 fighter moved from Japan to Chahar
                1 tactical_bomber moved from Japan to Chahar
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from Japan to Chahar
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 bomber moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Chahar
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 5 artilleries and 11 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 artilleries and 11 infantry in Jehol, round 2 :  3/16 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 3 fighters; British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/6 hits
                        UK_Pacific roll dice for 3 fighters and 1 mech_infantry in Shan State, round 2 :  2/4 hits
                        2 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 fighter owned by the ANZAC lost in Shan State
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 3 :  3/4 hits
                        UK_Pacific roll dice for 2 fighters in Shan State, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Japanese , 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Shan State
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Kwangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 bomber in Kwangsi, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in Kwangsi, round 4 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shan State to 79 Sea Zone
                1 bomber moved from Shan State to Ceylon
                1 bomber moved from Kwangsi to Ceylon
                3 fighters moved from 80 Sea Zone to Egypt
                1 fighter moved from 75 Sea Zone to Egypt
                2 mech_infantrys moved from Manchuria to Anhwe
                2 fighters and 1 tactical_bomber moved from Chahar to Anhwe
                1 carrier moved from 75 Sea Zone to 79 Sea Zone
                1 carrier moved from 75 Sea Zone to 79 Sea Zone
                1 fighter moved from Japan to Anhwe
                2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                6 transports moved from 80 Sea Zone to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 75 Sea Zone to 79 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Japanese
                1 artillery and 2 mech_infantrys placed in French Indo China
                3 infantry placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,1,4,5,6,5,3,6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,4,6
                Japanese collect 18 PUs (15 lost to blockades); end with 18 PUs total

    Production/PUs Summary :

    Germans : 58 / 94
        Russians : 21 / 0
        Japanese : 33 / 18
        Americans : 58 / 83
        Chinese : 11 / 19
        British : 32 / 29
        UK_Pacific : 10 / 6
        Italians : 15 / 13
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Shantung
                Battle in Kiangsu
                Battle in Borneo
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Borneo from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                4 infantry moved from Libya to 96 Sea Zone
                1 aaGun, 1 cruiser, 4 destroyers, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from Tunisia to Tobruk
                1 aaGun moved from Libya to Tobruk
                1 armour, 1 artillery, 1 bomber, 2 fighters, 10 infantry and 4 mech_infantrys moved from Tobruk to Alexandria
                1 fighter moved from Gibraltar to Alexandria
                1 bomber moved from Scotland to Tobruk
                3 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to Gibraltar
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Northwest Persia to Alexandria
                1 bomber, 5 fighters and 1 tactical_bomber moved from Suiyuyan to Caucasus
                1 bomber moved from Caucasus to Iraq
                1 bomber moved from Western United States to Gibraltar
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Americans
                6 bombers and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Yunnan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    retreated to Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Hopei
                1 infantry moved from Kweichow to Hopei
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery and 5 infantry placed in Hopei
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - British

    Non Combat Move - British
                1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Northwest Persia to Trans-Jordan
                3 armour, 3 artilleries and 2 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Eastern Persia to Iraq
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Caucasus to Iraq
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 artilleries, 5 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                6 infantry moved from Kenya to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                2 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                3 infantry moved from India to West India
                1 fighter moved from Trans-Jordan to Iraq

    Place Units - British
                3 armour placed in Iraq
                1 infantry and 2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Smolensk to Rostov
                1 mech_infantry moved from Archangel to Vologda
                      Italians take Vologda from Russians

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Rostov
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,5,6,4,5,5,3,3,2
                Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 58 / 94
        Russians : 20 / 0
        Japanese : 23 / 18
        Americans : 58 / 84
        Chinese : 17 / 23
        British : 33 / 32
        UK_Pacific : 14 / 14
        Italians : 15 / 19
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from Northwest Persia to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 fighters and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 3 artilleries, 2 infantry and 6 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 4 armour, 3 artilleries, 2 infantry and 9 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 armour, 3 artilleries, 2 infantry and 9 mech_infantrys in Rostov, round 2 :  4/18 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 4 armour, 3 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                5 armour moved from Russia to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                4 fighters and 6 tactical_bombers moved from Ukraine to Egypt
                2 bombers moved from Novgorod to Egypt
                1 bomber moved from Bryansk to Egypt
                3 fighters moved from Western Germany to Egypt
                1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                2 aaGuns, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
                2 artilleries and 2 infantry moved from France to Northern Italy
                1 cruiser moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 transport moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                5 fighters placed in Western Germany
                3 mech_infantrys placed in Russia
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 54 PUs (6 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 60 / 74
        Russians : 18 / 0
        Japanese : 22 / 18
        Americans : 58 / 84
        Chinese : 17 / 23
        British : 33 / 32
        UK_Pacific : 14 / 14
        Italians : 15 / 19
        ANZAC : 19 / 30
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                18 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 18 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 4 infantry
                        Russians roll dice for 18 infantry in Manchuria, round 2 :  1/18 hits
                        Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 :  3/4 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 15 infantry in Manchuria, round 3 :  2/15 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 3 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 13 infantry in Manchuria, round 4 :  2/13 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun and 4 infantry
                    Casualties for Russians: 6 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Manchuria
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd

    Turn Complete - Russians

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 fighter moved from Japan to 19 Sea Zone
                1 artillery and 2 mech_infantrys moved from French Indo China to Siam

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 :  0/1 hits
                        2 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Siam
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Siam, round 2 :  0/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siam, round 3 :  1/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 3 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Siam
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siam, round 4 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Siam, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 1 artillery in Siam, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Siam, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Siam, round 6 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Siam, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Siam, round 7 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Siam, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Siam, round 8 :  1/1 hits
                        ANZAC roll dice for 1 artillery in Siam, round 8 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Siam
                    ANZAC win with no units remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 79 Sea Zone to Egypt
                2 bombers moved from Ceylon to Egypt
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 81 Sea Zone to 79 Sea Zone
                5 artilleries and 11 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Anhwe to Chahar
                3 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
                1 fighter moved from 19 Sea Zone to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,6,5,6,2,4,2,1,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5,3,3,4,6
                Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs total

    Production/PUs Summary :

    Germans : 60 / 74
        Russians : 18 / 0
        Japanese : 20 / 9
        Americans : 58 / 84
        Chinese : 19 / 23
        British : 33 / 32
        UK_Pacific : 14 / 14
        Italians : 15 / 19
        ANZAC : 19 / 30
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    If the Americans attack Egypt with all possible units, please give the Axis max defense (no need to save aa guns and strats).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 6 bombers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 submarine moved from 92 Sea Zone to 104 Sea Zone
                6 bombers moved from Eastern United States to 104 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Shantung to Anhwe
                1 artillery moved from Kiangsu to Anhwe

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 6 bombers and 2 submarines
                    Germans defend with 1 cruiser
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 6 bombers in 104 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 6 bombers and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser

    Non Combat Move - Americans
                6 bombers moved from 104 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber and 2 fighters moved from Gibraltar to Alexandria
                1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 armour and 2 mech_infantrys moved from Morocco to Tunisia
                1 bomber moved from Tobruk to Alexandria
                1 fighter moved from Alexandria to Trans-Jordan
                1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 bomber moved from Iraq to Alexandria
                5 fighters and 1 tactical_bomber moved from Caucasus to Trans-Jordan
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser, 4 destroyers and 3 transports moved from 98 Sea Zone to 94 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India
                1 battleship, 4 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 submarine moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Americans
                6 bombers and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 fighter moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    retreated to Suiyuyan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Hopei
                2 artilleries and 4 infantry moved from Kweichow to Hopei
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                2 artilleries and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour and 1 bomber; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber; Remaining resources: 2 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                2 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Persia to Trans-Jordan
                3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour moved from India to Eastern Persia
                1 infantry moved from West India to India
                1 infantry moved from West India to India
                1 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 aaGun and 3 infantry moved from Scotland to United Kingdom

    Place Units - British
                3 armour placed in Iraq
                1 bomber placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                British collect 32 PUs (3 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 bomber

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Vologda to Samara
                      Italians take Samara from Russians

    Combat - Italians

    Non Combat Move - Italians
                3 fighters moved from Egypt to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 airfield placed in Egypt
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,6,5,5,2
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 58 / 74
        Russians : 17 / 0
        Japanese : 15 / 9
        Americans : 58 / 83
        Chinese : 21 / 27
        British : 35 / 34
        UK_Pacific : 17 / 24
        Italians : 16 / 17
        ANZAC : 19 / 30
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from West India to Trans-Jordan
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to India
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 bomber and 2 infantry placed in Queensland
                ANZAC undo move 1.
                2 bombers and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 2 infantry and 8 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                5 fighters moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Russia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                3 artilleries and 1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                7 armour and 12 mech_infantrys moved from Rostov to Caucasus

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 5 fighters and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 5 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/7 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 7 armour, 3 artilleries, 1 infantry and 12 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 7 armour, 3 artilleries, 1 infantry and 12 mech_infantrys in Caucasus, round 2 :  11/23 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 7 armour, 3 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Novgorod to 115 Sea Zone
                1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 aaGun and 4 infantry moved from Finland to Norway
                5 fighters moved from Normandy Bordeaux to Western Germany
                3 bombers, 7 fighters and 6 tactical_bombers moved from Egypt to Western Germany
                3 artilleries and 5 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from 113 Sea Zone to Western Germany
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Ukraine to Rostov
                1 mech_infantry moved from Southern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Germany
                1 destroyer and 8 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,5,1,3,6,5
                Germans collect 64 PUs (4 lost to blockades); end with 64 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

    Production/PUs Summary :

    Germans : 68 / 94
        Russians : 9 / 0
        Japanese : 15 / 9
        Americans : 58 / 83
        Chinese : 21 / 27
        British : 33 / 34
        UK_Pacific : 17 / 24
        Italians : 16 / 17
        ANZAC : 19 / 29
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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