@axis-dominion sounds good fire it up whenever you want
14L-G40 UnknownSoldier (Axis) vs. miamiumike (Allies+10), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - Russians
11 artilleries and 22 infantry moved from Northwest Persia to Iraq
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to HopeiCombat - Russians
Battle in Anhwe
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
6 aaGuns moved from Northwest Persia to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 armour and 1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Shensi from Chinese
2 armour and 1 mech_infantry moved from Kweichow to Anhwe
2 infantry moved from Shan State to Burma
1 mech_infantry moved from Szechwan to Anhwe
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Szechwan to Hopei
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
1 artillery moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Anhwe
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Anhwe
Japanese roll dice for 2 armour and 2 mech_infantrys in Anhwe, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
1 armour owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 artillery and 3 infantry moved from Amur to Manchuria
6 armour moved from Shan State to Hunan
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to MalayaPlace Units - Japanese
2 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,5,4,5,1,6,3,4,2,6,6,1,4,1,1,2,1,6,5,1,6,4,5,2,1,5,4,6,6,4,2,2,4,6,3,2,6,5,1,3,1,4,2,5,3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,2,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,6,1
Japanese collect 39 PUs (11 lost to blockades); end with 39 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 79 Sea Zone: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 18 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag, 6 armour
Hopei : 1 flag, 2 armour and 1 mech_infantry
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 armour and 2 mech_infantrys
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Sumatra : 1 flag, 2 infantry
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Novosibirsk : 1 infantry
79 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombersProduction/PUs Summary :
Germans : 71 / 96
Russians : 0 / 0
Japanese : 50 / 39
Americans : 61 / 86
Chinese : 3 / 6
British : 35 / 38
UK_Pacific : 15 / 17
Italians : 15 / 16
ANZAC : 11 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 8 submarines and 1 transport moved from 20 Sea Zone to 38 Sea Zone
Americans take 37 Sea Zone from Japanese
2 submarines moved from 1 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to 64 Sea Zone
1 fighter moved from 64 Sea Zone to Central America
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 64 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 bomber moved from Queensland to Burma
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 armour moved from India to Burma
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
Americans win, taking Burma from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Burma to India
2 fighters moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
4 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
7 mech_infantrys moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 bomber moved from Philippines to India
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Ontario to New Brunswick Nova Scotia
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
3 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Iraq to Syria
1 fighter moved from Egypt to 98 Sea ZonePlace Units - British
1 airfield and 2 infantry placed in Egypt
1 carrier placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys -
Sorry - too late and too sleepy - one NCM for the UK - 5 inf, 2 AA from India to Burma please - thanks!
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Sorry - too late and too sleepy - one NCM for the UK - 5 inf, 2 AA from India to Burma please - thanks!
Will do sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 aaGun and 10 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from Holland Belgium to France
5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 2 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 12 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
Greece : 1 flag
97 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 submarinesProduction/PUs Summary :
Germans : 71 / 96
Russians : 0 / 0
Japanese : 47 / 39
Americans : 61 / 86
Chinese : 4 / 3
British : 35 / 36
UK_Pacific : 17 / 18
Italians : 15 / 15
ANZAC : 11 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Philippines to Burma
1 tactical_bomber moved from India to IraqCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 battleships, 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 15 artilleries, 17 infantry and 18 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Kansu to Chahar
Germans take Chahar from Chinese
13 armour moved from Kazakhstan to Northwest Persia
5 mech_infantrys moved from Kazakhstan to Northwest Persia
5 artilleries and 7 infantry moved from Kazakhstan to Turkmenistan
6 armour and 8 mech_infantrys moved from Tsinghai to Turkmenistan
3 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Turkmenistan
Germans attack with 6 armour, 5 artilleries, 7 infantry and 8 mech_infantrys
British defend with 1 armour
Germans roll dice for 6 armour, 5 artilleries, 7 infantry and 8 mech_infantrys in Turkmenistan, round 2 : 7/26 hits
Russians roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
1 armour owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 6 armour, 5 artilleries, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 28 armour, 15 artilleries, 17 infantry and 26 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 28 armour, 15 artilleries, 17 infantry and 26 mech_infantrys in Northwest Persia, round 2 : 30/86 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 28 armour, 15 artilleries, 17 infantry and 26 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Kazakhstan to Turkmenistan
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
1 aaGun and 4 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Western Germany to Northern Italy
1 bomber moved from Russia to Southern Italy
3 mech_infantrys moved from Russia to Kazakhstan
1 aaGun moved from Samara to KazakhstanPlace Units - Germans
2 battleships and 1 carrier placed in 97 Sea Zone
2 transports placed in 113 Sea Zone
3 armour placed in Volgograd
2 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Kansu : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag, 2 mech_infantrys
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 aaGun and 3 mech_infantrys
Cyprus : 1 flag, 1 airfield
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 11 infantry
Germany : 1 factory_major
Northern Italy : 1 artillery and 10 infantry
Southern Italy : 1 artillery, 2 bombers and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag, 1 aaGun, 6 armour, 5 artilleries, 7 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 7 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 2 battleships, 4 carriers, 4 destroyers, 3 fighters, 1 submarine, 5 tactical_bombers and 4 transports
Northwest Persia : 1 flag, 1 aaGun, 28 armour, 15 artilleries, 17 infantry and 26 mech_infantrys
Yugoslavia : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 8 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 72 / 99
Russians : 0 / 0
Japanese : 47 / 39
Americans : 61 / 86
Chinese : 3 / 3
British : 35 / 36
UK_Pacific : 17 / 18
Italians : 15 / 15
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am going to concede at this point. GG to you. I know we talked about (I think we did?) playing a set of games - but - for now I am going to have to pass. I will look you up maybe in a short while after things settle down a bit for me.
Thanks for the game and congrats.
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Thank you sir for the compliment and the game. It was a good game on your part as well. I do believe some early dice went towards the Axis.
I am available when you would like to play again. Good luck in your other games and Merry Christmas





