@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Hopei
3 bombers moved from Sumatra to Hopei
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
5 fighters moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Sumatra to 39 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 41 Sea Zone to 72 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 72 Sea Zone to KenyaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 5 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kenya
Battle in Hopei
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kenya from British, taking Hopei from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Madagascar
Battle in 37 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win, taking French Madagascar from French with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 bombers moved from Hopei to Suiyuyan
1 fighter moved from Okinawa to Suiyuyan
9 fighters and 6 tactical_bombers moved from Japan to Suiyuyan
5 submarines moved from 41 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 72 Sea Zone
3 fighters moved from 39 Sea Zone to Sumatra
3 carriers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea ZonePlace Units - Japanese
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 16 PUs (8 lost to blockades); end with 18 PUs total -
nice convoy rolling.
anyway, the only real combat was z39 - if you want to
scramble just go ahead and run the battle. -
you have too much material wheat!!! and i just keep getting
bombers shot down (4 in last 2 turns i think?)… in addition to smothering me in russia. probably going to need to take some time to decide what desperate strategy I will try to employ here. any chance you want to make this a full luck game from here on out to spice it up a tad and give me a sporting “chance”? ie, no LL rerolls? -
you have too much material wheat!!! and i just keep getting
bombers shot down (4 in last 2 turns i think?)… in addition to smothering me in russia. probably going to need to take some time to decide what desperate strategy I will try to employ here. any chance you want to make this a full luck game from here on out to spice it up a tad and give me a sporting “chance”? ie, no LL rerolls?ha wrong thread - looks like you will be right again JDOWstradomas.
so what is your “prediction” in our game?
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No predictions, just playing:-)
Working on US8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Scotland
1 fighter moved from 91 Sea Zone to Scotland
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians -
Would you like to intercept in Scotland?
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How many ftrs do I have and what are you bringing. Cant look at map.
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I have 1 tac and 1 Fig and you have 1 Fig to intercept.
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Your fighter is Italian.
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Ok no scramble.
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You mean no intercept:-)
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Well, too bad, just one damage :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Scotland
1 fighter moved from 91 Sea Zone to Scotland
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Air Battle in Scotland
Americans attacks with 2 units heading to Scotland
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Scotland
Bombing raid in Scotland rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Scotland causes 1 damage total.
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Borneo
Battle in Formosa
Battle in Okinawa
Battle in 42 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win, taking Borneo from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Japanese defend with 1 cruiser
Americans win, taking 37 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 bomber moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
2 aaGuns moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Eastern United States to QuebecPlace Units - Americans
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 artilleries and 7 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Iraq to 98 Sea Zone
1 armour moved from Morocco to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 98 Sea Zone to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
2 mech_infantrys moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
6 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 mech_infantrys moved from Kweichow to Tsinghai
1 aaGun moved from Szechwan to Sikang
2 aaGuns and 5 infantry moved from India to West India
2 infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to India
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 mech_infantry moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 infantry moved from Morocco to AlgeriaPlace Units - British
2 artilleries and 3 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,5,1,1,5,5,4,1,2,2,6,4
British collect 26 PUs (1 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 19 PUs (1 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 mech_infantrys -
I realized I forgot to move one US DD into sz92. This was of course no influenced by the Chinese dice. Please let me know if you allow. Cheers!
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No prob
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let’s not forget about the 7 damage in moscow - i will try to remember to edit.
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let’s not forget about the 7 damage in moscow - i will try to remember to edit.
Nope! The Russian engineers invested full effort to get rid of that quickly ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 36 PUs;
Russians buy 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;





