@The_Good_Captain Nice, I’ll stay tunned!
G40 - Yoshi vs. Boldfresh - game 1 of 2
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Buy is 3inf, 3art, 3tnk, 3sub, 3fgt
Rostov mt by inf
Samara and Novo blitzed by a tnk
z98 attacked by 6bmb (2tp there, 3fgt can scramble from Trj)
z109 attacked by 1sub, 4bmb (defense is 1DD, 1sub).sub submerge in z109 ?
scramble in z98 ? -
submerge sub and no scrambles
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Buy is 3inf, 3art, 3tnk, 3sub, 3fgt
Rostov mt by inf
Samara and Novo blitzed by a tnk
z98 attacked by 6bmb (2tp there, 3fgt can scramble from Trj)
z109 attacked by 1sub, 4bmb (defense is 1DD, 1sub).sub submerge in z109 ?
scramble in z98 ?by the way I love the symmetry of your buy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
3 bombers moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
4 bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 6 bombers
Americans defend with 2 transports
Germans win with 6 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 109 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win, taking 109 Sea Zone from Americans with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
4 bombers moved from 109 Sea Zone to Western Germany
1 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to Western Germany
6 bombers moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Volgograd
3 armour and 9 mech_infantrys moved from Bryansk to Volgograd
3 armour and 11 mech_infantrys moved from Ukraine to Volgograd
4 artilleries and 12 infantry moved from Ukraine to Rostov
3 aaGuns, 6 artilleries and 8 infantry moved from Bryansk to Rostov
3 infantry moved from Novgorod to Karelia
1 transport moved from 38 Sea Zone to 36 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Volgograd
3 armour placed in Russia
3 fighters placed in Western Germany
1 submarine placed in 93 Sea Zone
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
if you do not mind, I’d prefer the german tranny in z37
(do not think that should change a lot anyway)
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Sorry for slow move I am extremely busy at the moment yoshi. Maybe towards end of the week.
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no problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 8 artilleries and 26 infantry moved from Caucasus to Northwest PersiaTurn Complete - Russians
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map with siberian infantry move and german
trn relocation to 37. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Hunan to Anhwe
4 fighters and 2 tactical_bombers moved from Jehol to Anhwe
2 bombers moved from Kwangsi to Anhwe
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 46 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Queensland
Battle in Western Australia
Battle in Northern Territory
Battle in South Australia
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans, taking Queensland from ANZAC, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking South Australia from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Anhwe to Philippines
4 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Jehol to Philippines
2 fighters moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 artillery and 1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Kiangsi to Shantung
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 61 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
2 carriers moved from 44 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier and 2 submarines moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Iraq to PersiaPlace Units - Japanese
3 infantry placed in Persia
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 mech_infantrys placed in India
3 destroyers placed in 37 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 harbour, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 4 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 mech_infantry moved from Egypt to Iraq
Americans take Iraq from JapaneseCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Manchuria
Americans attack with 1 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
6 fighters moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
3 carriers and 2 fighters moved from 89 Sea Zone to 11 Sea Zone
1 aaGun moved from Central America to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
1 submarine moved from 109 Sea Zone to 92 Sea Zone
9 fighters and 2 tactical_bombers moved from Trans-Jordan to Gibraltar
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
6 bombers moved from United Kingdom to Western United States
3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea ZonePlace Units - Americans
1 armour, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
3 submarines placed in 6 Sea Zone
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
hmm my have to change this noncom
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no, this should do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 13 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ManchuriaPlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
2 bombers moved from Trans-Jordan to French West Africa
2 mech_infantrys moved from Nigeria to French West Africa
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Kwangtung
Battle in French West Africa
British attack with 2 bombers and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Kwangtung from Japanese, taking French West Africa from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 mech_infantry
EDIT: Changing ownership of French West Africa from British to Italians
EDIT: Turning off Edit Mode
2 bombers moved from French West Africa to Nigeria
1 armour moved from Belgian Congo to Nigeria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Alexandria to Trans-Jordan
1 aaGun and 4 infantry moved from Egypt to Trans-Jordan
1 transport moved from 89 Sea Zone to 106 Sea Zone
2 fighters moved from 11 Sea Zone to MidwayPlace Units - British
1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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hang on, forgot about china troops
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here you go
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Why the combat results are not the same than the dice I got ? (not meaning you’re cheating or anything like that, you edited it back well… just wondering).
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i sometimes do that if i have clicked done on noncom and want to do a bunch of edits, or if tripleA has frozen on me, which sometimes happens if i have too many windows open on my laptop. so i just go back to the last map save and redo the combat rather than do a bunch of manual edits. i am trying to remember to save my map immediately after combat so i can reload at start of noncom, which still doesn’t work in the case of a tripleA freeze but oh well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from AmericansCombat - Italians
Non Combat Move - Italians
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Tunisia to Libya
1 fighter moved from Western Germany to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 9 PUs (6 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs