Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsG40 - Yoshi vs. Boldfresh - game 1 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 harbour, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 4 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 mech_infantry moved from Egypt to Iraq
Americans take Iraq from JapaneseCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Manchuria
Americans attack with 1 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
6 fighters moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
3 carriers and 2 fighters moved from 89 Sea Zone to 11 Sea Zone
1 aaGun moved from Central America to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
1 submarine moved from 109 Sea Zone to 92 Sea Zone
9 fighters and 2 tactical_bombers moved from Trans-Jordan to Gibraltar
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
6 bombers moved from United Kingdom to Western United States
3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea ZonePlace Units - Americans
1 armour, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
3 submarines placed in 6 Sea Zone
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
hmm my have to change this noncom
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no, this should do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 13 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ManchuriaPlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
2 bombers moved from Trans-Jordan to French West Africa
2 mech_infantrys moved from Nigeria to French West Africa
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Kwangtung
Battle in French West Africa
British attack with 2 bombers and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Kwangtung from Japanese, taking French West Africa from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 mech_infantry
EDIT: Changing ownership of French West Africa from British to Italians
EDIT: Turning off Edit Mode
2 bombers moved from French West Africa to Nigeria
1 armour moved from Belgian Congo to Nigeria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Alexandria to Trans-Jordan
1 aaGun and 4 infantry moved from Egypt to Trans-Jordan
1 transport moved from 89 Sea Zone to 106 Sea Zone
2 fighters moved from 11 Sea Zone to MidwayPlace Units - British
1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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hang on, forgot about china troops
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here you go
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Why the combat results are not the same than the dice I got ? (not meaning you’re cheating or anything like that, you edited it back well… just wondering).
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i sometimes do that if i have clicked done on noncom and want to do a bunch of edits, or if tripleA has frozen on me, which sometimes happens if i have too many windows open on my laptop. so i just go back to the last map save and redo the combat rather than do a bunch of manual edits. i am trying to remember to save my map immediately after combat so i can reload at start of noncom, which still doesn’t work in the case of a tripleA freeze but oh well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from AmericansCombat - Italians
Non Combat Move - Italians
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Tunisia to Libya
1 fighter moved from Western Germany to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 9 PUs (6 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
well, i accidentally rolled live dice when i thought i was running a local test of my move. you got a hit, so you will get that when i run the turn.
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here is the map - need your scramble decision in z36.
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the fighter will kamikaze on the ground, killing anzac’s fighters !
(no scramble)
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well, with that result, i think you just won the game. wow, those ftrs kicked my butt. good game yoshi.
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well, i guess i can go one more round and see what happens.
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6/6 on those jap ftrs at a crucial moment! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
3 fighters moved from Chahar to Kwangsi
1 fighter moved from Chahar to 36 Sea ZoneCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 airfield, 2 fighters, 1 harbour and 3 infantry
Japanese win with no units remaining. Battle score for attacker is -28
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for ANZAC: 1 artillery, 5 fighters and 1 infantry
Battle in Queensland
ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2,2,6,5,3,2,1,3,6,2,5,6,3
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total -
well, with that result, i think you just won the game. wow, those ftrs kicked my butt. good game yoshi.
If this battle was so crucial, I think that means the game was already on the axis side…
still playing that one or not finally ?
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well, i would say the game is on the axis side now yes. but losing more ftrs than i should have puts it MORE on the axis side of course. yeah, as i said, let’s continue a round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French





