@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 - Yoshi vs. Boldfresh - game 1 of 2
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map with siberian infantry move and german
trn relocation to 37. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Hunan to Anhwe
4 fighters and 2 tactical_bombers moved from Jehol to Anhwe
2 bombers moved from Kwangsi to Anhwe
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 46 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Queensland
Battle in Western Australia
Battle in Northern Territory
Battle in South Australia
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans, taking Queensland from ANZAC, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking South Australia from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Anhwe to Philippines
4 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Jehol to Philippines
2 fighters moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 artillery and 1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Szechwan to Kweichow
2 mech_infantrys moved from Kiangsi to Shantung
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 61 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
2 carriers moved from 44 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier and 2 submarines moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Iraq to PersiaPlace Units - Japanese
3 infantry placed in Persia
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 mech_infantrys placed in India
3 destroyers placed in 37 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 1 harbour, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 4 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 mech_infantry moved from Egypt to Iraq
Americans take Iraq from JapaneseCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Manchuria
Americans attack with 1 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
6 fighters moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
3 carriers and 2 fighters moved from 89 Sea Zone to 11 Sea Zone
1 aaGun moved from Central America to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
1 submarine moved from 109 Sea Zone to 92 Sea Zone
9 fighters and 2 tactical_bombers moved from Trans-Jordan to Gibraltar
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
6 bombers moved from United Kingdom to Western United States
3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea ZonePlace Units - Americans
1 armour, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
3 submarines placed in 6 Sea Zone
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
hmm my have to change this noncom
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no, this should do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 13 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ManchuriaPlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
2 bombers moved from Trans-Jordan to French West Africa
2 mech_infantrys moved from Nigeria to French West Africa
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Kwangtung
Battle in French West Africa
British attack with 2 bombers and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Kwangtung from Japanese, taking French West Africa from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 mech_infantry
EDIT: Changing ownership of French West Africa from British to Italians
EDIT: Turning off Edit Mode
2 bombers moved from French West Africa to Nigeria
1 armour moved from Belgian Congo to Nigeria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Alexandria to Trans-Jordan
1 aaGun and 4 infantry moved from Egypt to Trans-Jordan
1 transport moved from 89 Sea Zone to 106 Sea Zone
2 fighters moved from 11 Sea Zone to MidwayPlace Units - British
1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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hang on, forgot about china troops
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here you go
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Why the combat results are not the same than the dice I got ? (not meaning you’re cheating or anything like that, you edited it back well… just wondering).
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i sometimes do that if i have clicked done on noncom and want to do a bunch of edits, or if tripleA has frozen on me, which sometimes happens if i have too many windows open on my laptop. so i just go back to the last map save and redo the combat rather than do a bunch of manual edits. i am trying to remember to save my map immediately after combat so i can reload at start of noncom, which still doesn’t work in the case of a tripleA freeze but oh well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from AmericansCombat - Italians
Non Combat Move - Italians
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Tunisia to Libya
1 fighter moved from Western Germany to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 9 PUs (6 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
well, i accidentally rolled live dice when i thought i was running a local test of my move. you got a hit, so you will get that when i run the turn.
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here is the map - need your scramble decision in z36.
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the fighter will kamikaze on the ground, killing anzac’s fighters !
(no scramble)
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well, with that result, i think you just won the game. wow, those ftrs kicked my butt. good game yoshi.
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well, i guess i can go one more round and see what happens.
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6/6 on those jap ftrs at a crucial moment! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
3 fighters moved from Chahar to Kwangsi
1 fighter moved from Chahar to 36 Sea ZoneCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 airfield, 2 fighters, 1 harbour and 3 infantry
Japanese win with no units remaining. Battle score for attacker is -28
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for ANZAC: 1 artillery, 5 fighters and 1 infantry
Battle in Queensland
ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2,2,6,5,3,2,1,3,6,2,5,6,3
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total -
well, with that result, i think you just won the game. wow, those ftrs kicked my butt. good game yoshi.
If this battle was so crucial, I think that means the game was already on the axis side…
still playing that one or not finally ?





