Good luck and have fun!
I cannot open the map.
The battle in Greece didn’t go at all like expected; I didn’t ask for OOL so if you want to swap the fighter out for a bomber go ahead.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
Non Combat Move - British
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 2 artilleries and 2 infantry
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag, 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Volgograd
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Romania
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Non Combat Move - Italians
2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 transport placed in 80 Sea Zone
1 armour, 1 harbour and 1 infantry placed in Iraq
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 9/15 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
5 fighters moved from Queensland to Hawaiian Islands
1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from South Australia to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,2,2,2,4,1,2,6,5,3,6,4,1,4,3,2,6,6
ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
Western Australia : 1 harbour
Hawaiian Islands : 5 fighters
62 Sea Zone : 2 submarines
Belgian Congo : 1 flag
Egypt : 2 infantry
Production/PUs Summary :
Germans : 64 / 89
Russians : 15 / 24
Japanese : 81 / 91
Americans : 50 / 70
Chinese : 0 / 23
British : 22 / 0
UK_Pacific : 0 / 0
Italians : 18 / 27
ANZAC : 11 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
Egypt : 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
2 fighters and 3 tactical_bombers moved from Karelia to Belarus
3 artilleries and 3 infantry moved from Germany to Poland
1 armour moved from Iraq to Trans-Jordan
1 artillery moved from Tunisia to Libya
Italians take Libya from British
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 103 Sea Zone
1 submarine moved from 92 Sea Zone to 90 Sea Zone
1 submarine moved from 92 Sea Zone to 88 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 103 Sea Zone
1 submarine moved from 92 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Greece to Romania
1 fighter moved from Ukraine to Volgograd
4 transports moved from 127 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Belarus to Romania
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Germans
3 destroyers placed in 110 Sea Zone
3 armour placed in Volgograd
1 armour placed in Romania
2 artilleries and 2 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
Germans undo move 3.
1 armour and 1 fighter placed in Romania
1 infantry placed in United Kingdom
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 10 infantry moved from Eastern Poland to Poland
3 artilleries and 20 infantry moved from Bryansk to Belarus
3 artilleries and 10 infantry moved from Russia to Samara
Combat - Russians
Battle in Belarus
Russians attack with 3 artilleries and 20 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 20 infantry in Belarus, round 2 : 8/23 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 2 artilleries and 10 infantry
Germans defend with 3 artilleries and 3 infantry
Russians roll dice for 2 artilleries and 10 infantry in Poland, round 2 : 3/12 hits
Germans roll dice for 3 artilleries and 3 infantry in Poland, round 2 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries and 7 infantry in Poland, round 3 : 2/9 hits
Germans roll dice for 3 artilleries in Poland, round 3 : 0/3 hits
2 artilleries owned by the Germans lost in Poland
Russians roll dice for 2 artilleries and 7 infantry in Poland, round 4 : 3/9 hits
Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 4 infantry
Battle in Samara
Russians attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries and 10 infantry in Samara, round 2 : 1/13 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Tambov
1 aaGun moved from Bryansk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Poland : 1 flag, 2 artilleries and 6 infantry
Belarus : 3 artilleries and 20 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 8 infantry
Tambov : 2 artilleries and 10 infantry
Samara : 3 artilleries and 10 infantry
Production/PUs Summary :
Germans : 65 / 90
Russians : 15 / 18
Japanese : 80 / 91
Americans : 50 / 70
Chinese : 0 / 23
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 19 / 27
ANZAC : 11 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Timguska to Kazakhstan
1 artillery moved from Turkmenistan to Kazakhstan
4 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 armour moved from Korea to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 armour, 1 carrier, 3 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 battleships moved from 54 Sea Zone to 33 Sea Zone
5 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from Sakha to Buryatia
1 infantry moved from Vologda to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
ANZAC defend with 2 submarines
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in Wake Island
Battle in Midway
Non Combat Move - Japanese
3 armour and 4 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
4 fighters moved from 62 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea Zone
3 destroyers placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
I’m going to concede at this point; I don’t think the end was in doubt for the last couple turns.
You beat me all around, great play! I think you played better in these games than either of ours last year.
Assuming we both hit the threshold, I’d like a chance to redeem myself with a third game in the spring, if you’re interested. I didn’t like how either of these games went.
It was a fun one. There were still plenty of Russian stacks left, but I agree it was a matter of time. All I had to do was play it safe from here on out.