13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Vologda to Urals
                3 mech_infantrys moved from Russia to Samara
                3 mech_infantrys moved from Ukraine to Rostov
                1 artillery moved from Tambov to Samara
                1 destroyer and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
                4 fighters moved from 112 Sea Zone to 109 Sea Zone
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                1 artillery moved from Tambov to Rostov
                15 armour, 23 artilleries, 64 infantry and 17 mech_infantrys moved from Tambov to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters and 2 submarines
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Urals
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys in Urals, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        Germans roll dice for 3 mech_infantrys in Urals, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Urals, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Germans win, taking Urals from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 artillery and 3 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 mech_infantrys in Samara, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Samara
                    Germans win, taking Samara from British with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 3 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 mech_infantrys in Rostov, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                4 aaGuns moved from Tambov to Volgograd
                3 mech_infantrys moved from Novgorod to Eastern Poland
                3 infantry moved from Novgorod to Belarus
                4 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                3 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                2 fighters placed in Western Germany
                3 artilleries placed in Ukraine
                3 artilleries placed in Russia
                3 mech_infantrys placed in Novgorod
                2 infantry placed in Western Germany
                3 submarines placed in 93 Sea Zone
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 10 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
        Germany : 1 factory_major
        Norway : 4 infantry
        Northern Italy : 11 infantry
        Southern Italy : 14 infantry
        Belarus : 1 flag, 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 artillery and 3 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag, 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 4 aaGuns, 15 armour, 23 artilleries, 1 factory_minor, 64 infantry and 17 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery and 3 mech_infantrys
        112 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 3 transports
        93 Sea Zone : 3 submarines
        Bulgaria : 1 flag, 4 infantry
        109 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 3 / 0
        Japanese : 44 / 49
        Americans : 52 / 71
        Chinese : 8 / 9
        British : 36 / 39
        UK_Pacific : 17 / 17
        Italians : 14 / 24
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    @Soulblighter:

    I am leaving.

    OK, see you when you get back!  happy holiday.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Kweichow to Hopei
                2 fighters and 1 tactical_bomber moved from Egypt to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Hopei : 2 aaGuns and 6 infantry
        Caucasus : 4 aaGuns, 21 artilleries, 2 fighters, 62 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 3 / 0
        Japanese : 44 / 49
        Americans : 52 / 71
        Chinese : 8 / 9
        British : 36 / 39
        UK_Pacific : 17 / 17
        Italians : 14 / 24
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @PGMatt:

    @Soulblighter:

    I am leaving.

    OK, see you when you get back!  happy holiday.

    Happy holiday!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 43 PUs; 0 SuicideAttackTokens;
                Japanese buy 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from Jehol to Chahar
                3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                3 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Jehol to Japan
                1 bomber moved from Jehol to Japan
                4 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 infantry moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                5 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Kiangsu
                4 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag, 4 infantry
        Manchuria : 1 flag, 4 infantry
        Yunnan : 1 flag, 7 artilleries, 22 infantry and 11 mech_infantrys
        Kweichow : 1 flag, 3 infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery and 3 infantry
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 5 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 3 / 0
        Japanese : 46 / 46
        Americans : 52 / 71
        Chinese : 6 / 9
        British : 36 / 39
        UK_Pacific : 17 / 17
        Italians : 14 / 24
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 submarines and 2 tactical_bombers; Remaining resources: 7 PUs;

    Combat Move - Americans
                6 units repaired.
                1 bomber moved from Egypt to Volgograd
                2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                    Germans defend with 1 destroyer and 2 submarines
                    Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 2 submarines
                    Casualties for Americans: 2 submarines
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 109 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 3 submarines moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 3 tactical_bombers moved from Celebes to 35 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Volgograd to Caucasus
                1 infantry moved from Malaya to Shan State
                7 fighters moved from 35 Sea Zone to 20 Sea Zone
                7 fighters moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 destroyers and 2 submarines placed in 101 Sea Zone
                2 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 7 infantry moved from Hopei to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in Morocco

    Non Combat Move - British
                2 transports moved from 69 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                6 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Malaya to Shan State
                2 artilleries and 1 infantry moved from India to Burma

    Place Units - British
                3 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5
                British collect 36 PUs (1 lost to blockades); end with 39 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India
                2 infantry placed in Malaya

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries and 1 infantry
                    Some Units in Malaya change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Hopei : 1 bomber
        Shan State : 1 infantry
        Burma : 3 aaGuns, 16 artilleries, 5 fighters, 11 infantry and 3 tactical_bombers
        India : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 factory_minor, 1 harbour and 2 infantry
        Celebes : 1 flag, 2 infantry
        35 Sea Zone : 1 battleship, 3 carriers and 2 cruisers
        39 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 40 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Rhodesia : 3 infantry
        Morocco : 1 flag, 1 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 3 artilleries and 25 infantry
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag, 6 infantry
        Persia : 1 flag, 1 factory_minor and 3 infantry
        91 Sea Zone : 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 3 / 0
        Japanese : 45 / 46
        Americans : 52 / 84
        Chinese : 6 / 6
        British : 37 / 39
        UK_Pacific : 18 / 15
        Italians : 13 / 24
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in Morocco

    Non Combat Move - British
                2 transports moved from 69 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                6 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Malaya to Shan State
                2 artilleries and 1 infantry moved from India to Burma

    Place Units - British
                3 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5
                British collect 36 PUs (1 lost to blockades); end with 39 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India
                2 infantry placed in Malaya

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries and 1 infantry
                    Some Units in Malaya change ownership: 2 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Hopei: 1 bomber
                    EDIT: Adding units owned by British to Burma: 1 bomber
                    EDIT: Turning off Edit Mode


  • Small ncm.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Algeria to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 :  1/3 hits
                        British roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Morocco
                    Italians win, taking Morocco from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                6 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Bulgaria to Yugoslavia
                6 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
                6 infantry moved from Tobruk to Alexandria
                6 infantry moved from 96 Sea Zone to Libya

    Place Units - Italians
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 aaGun, 1 armour, 11 artilleries, 1 fighter, 31 infantry and 1 mech_infantry
        Malta : 1 flag
        Morocco : 1 flag, 1 artillery and 2 infantry
        Algeria : 1 flag, 1 artillery and 2 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun and 1 factory_major
        Libya : 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
        96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
        95 Sea Zone : 1 submarine
        Bulgaria : 1 infantry
        Greece : 1 flag
        99 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        Yugoslavia : 4 infantry
        98 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 3 / 0
        Japanese : 45 / 46
        Americans : 52 / 84
        Chinese : 6 / 6
        British : 36 / 39
        UK_Pacific : 18 / 15
        Italians : 14 / 24
        ANZAC : 18 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 18 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from 35 Sea Zone to 18 Sea Zone

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                        ANZAC roll dice for 2 fighters in 20 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 18 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 18 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 18 Sea Zone to 35 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
                4 fighters moved from Northwest Persia to Caucasus
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 fighter moved from Egypt to Caucasus
                1 transport moved from 35 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone
                1 tactical_bomber placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Burma : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 artillery
        Java : 1 flag, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 2 carriers and 4 fighters
        18 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        62 Sea Zone : 1 carrier, 1 submarine and 1 tactical_bomber
        Egypt : 2 infantry
        Caucasus : 5 fighters

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 3 / 0
        Japanese : 45 / 46
        Americans : 52 / 84
        Chinese : 6 / 6
        British : 36 / 39
        UK_Pacific : 18 / 15
        Italians : 14 / 24
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3,056
            Median : 2,500
            Variance : 1,529
            Standard Deviation : 1,237
            Total rolls : 18

    Null / Other
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,800
            Median : 2,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,800
            Median : 2,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,375
            Median : 3,500
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 3 / 0
        Japanese : 45 / 46
        Americans : 52 / 84
        Chinese : 6 / 6
        British : 36 / 39
        UK_Pacific : 18 / 15
        Italians : 14 / 24
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3,056
            Median : 2,500
            Variance : 1,529
            Standard Deviation : 1,237
            Total rolls : 18

    Null / Other
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,800
            Median : 2,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,800
            Median : 2,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,375
            Median : 3,500
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
                Germans buy 8 artilleries, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                15 armour and 15 mech_infantrys moved from Volgograd to Turkmenistan
                      Germans take Kazakhstan from Russians
                      Germans take Turkmenistan from Russians
                2 mech_infantrys moved from Urals to Tsinghai
                      Germans take Tsinghai from Chinese
                3 mech_infantrys moved from Samara to Novosibirsk
                3 mech_infantrys moved from Novosibirsk to Tsinghai
                4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 110 Sea Zone

  • '16

    I’m back in town, so ready to resume when you’re back from holiday too, no rush of course.

    I’ll need scramble for 110


  • no scramble.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
                Germans buy 8 artilleries, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                15 armour and 15 mech_infantrys moved from Volgograd to Turkmenistan
                      Germans take Kazakhstan from Russians
                      Germans take Turkmenistan from Russians
                2 mech_infantrys moved from Urals to Tsinghai
                      Germans take Tsinghai from Chinese
                3 mech_infantrys moved from Samara to Novosibirsk
                3 mech_infantrys moved from Novosibirsk to Tsinghai
                4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 7 fighters and 2 submarines
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 3 bombers and 7 fighters in 110 Sea Zone, round 2 :  5/10 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    2 submarines owned by the Germans Submerged
                    1 submarine owned by the Americans Submerged
                    Germans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from 110 Sea Zone to Western Germany
                3 bombers moved from 110 Sea Zone to Western Germany
                1 artillery and 3 mech_infantrys moved from Rostov to Volgograd
                3 artilleries moved from Ukraine to Rostov
                3 artilleries moved from Russia to Tambov
                1 artillery moved from Samara to Volgograd
                3 mech_infantrys moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Novgorod to Eastern Poland
                3 infantry moved from Belarus to Bryansk

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 artilleries and 1 fighter placed in Volgograd
                3 artilleries placed in Ukraine
                3 artilleries placed in Russia
                2 submarines placed in 93 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 71 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag, 5 mech_infantrys
        Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 10 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
        Germany : 1 factory_major
        Norway : 4 infantry
        Northern Italy : 11 infantry
        Southern Italy : 14 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 infantry
        Rostov : 1 flag, 3 artilleries
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
        Tambov : 1 flag, 3 artilleries
        Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 4 aaGuns, 27 artilleries, 1 factory_minor, 1 fighter, 64 infantry and 5 mech_infantrys
        Turkmenistan : 1 flag, 15 armour and 15 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
        93 Sea Zone : 5 submarines
        Bulgaria : 1 flag, 4 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 71 / 92
        Russians : 2 / 0
        Japanese : 45 / 46
        Americans : 52 / 84
        Chinese : 5 / 6
        British : 36 / 39
        UK_Pacific : 18 / 15
        Italians : 14 / 24
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - Russians
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Hopei to Suiyuyan

    Turn Complete - Russians

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 7 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kansu to Shensi
                      Japanese take Shensi from Chinese
                5 infantry moved from Yenisey to Timguska
                1 submarine moved from 41 Sea Zone to 75 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific

    Combat - Japanese

    Non Combat Move - Japanese
                3 infantry moved from Kweichow to Yunnan
                3 infantry moved from Anhwe to Kweichow
                3 infantry moved from Kiangsu to Anhwe
                4 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Kiangsu
                4 infantry placed in Japan
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 48 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag, 4 infantry
        Manchuria : 1 flag, 4 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 7 artilleries, 25 infantry and 11 mech_infantrys
        Kweichow : 1 flag, 3 infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 4 infantry
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 5 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        39 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 2 transports
        75 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 70 / 92
        Russians : 3 / 0
        Japanese : 47 / 48
        Americans : 52 / 84
        Chinese : 3 / 6
        British : 36 / 39
        UK_Pacific : 18 / 15
        Italians : 14 / 24
        ANZAC : 18 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 5 carriers, 2 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone

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