Oh you’re right. Delete the mech in Egypt.
13L G40 PGMatt (axis) vs Soulblighter (Allies +9) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 12 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in MoroccoNon Combat Move - British
2 transports moved from 69 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5
British collect 36 PUs (1 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in India
2 infantry placed in MalayaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in Malaya change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Hopei: 1 bomber
EDIT: Adding units owned by British to Burma: 1 bomber
EDIT: Turning off Edit Mode -
Small ncm.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits
British roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 0/3 hits
British roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 : 1/3 hits
British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Bulgaria to Yugoslavia
6 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
6 infantry moved from Tobruk to Alexandria
6 infantry moved from 96 Sea Zone to LibyaPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 aaGun, 1 armour, 11 artilleries, 1 fighter, 31 infantry and 1 mech_infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Libya : 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
95 Sea Zone : 1 submarine
Bulgaria : 1 infantry
Greece : 1 flag
99 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Yugoslavia : 4 infantry
98 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 45 / 46
Americans : 52 / 84
Chinese : 6 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 18 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 18 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 18 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Northwest Persia to Caucasus
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Egypt to Caucasus
1 transport moved from 35 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 tactical_bomber placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Burma : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery
Java : 1 flag, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 2 carriers and 4 fighters
18 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
62 Sea Zone : 1 carrier, 1 submarine and 1 tactical_bomber
Egypt : 2 infantry
Caucasus : 5 fightersProduction/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 45 / 46
Americans : 52 / 84
Chinese : 6 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,056
Median : 2,500
Variance : 1,529
Standard Deviation : 1,237
Total rolls : 18Null / Other
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,375
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 69 / 89
Russians : 3 / 0
Japanese : 45 / 46
Americans : 52 / 84
Chinese : 6 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,056
Median : 2,500
Variance : 1,529
Standard Deviation : 1,237
Total rolls : 18Null / Other
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,375
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 8 artilleries, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
15 armour and 15 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Urals to Tsinghai
Germans take Tsinghai from Chinese
3 mech_infantrys moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Tsinghai
4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 110 Sea Zone -
I’m back in town, so ready to resume when you’re back from holiday too, no rush of course.
I’ll need scramble for 110
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 8 artilleries, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
15 armour and 15 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Urals to Tsinghai
Germans take Tsinghai from Chinese
3 mech_infantrys moved from Samara to Novosibirsk
3 mech_infantrys moved from Novosibirsk to Tsinghai
4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 3 fighters moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 7 fighters and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 7 fighters in 110 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
2 submarines owned by the Germans Submerged
1 submarine owned by the Americans Submerged
Germans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western Germany
1 artillery and 3 mech_infantrys moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
3 artilleries moved from Russia to Tambov
1 artillery moved from Samara to Volgograd
3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
3 infantry moved from Belarus to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries and 1 fighter placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Russia
2 submarines placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Tsinghai : 1 flag, 5 mech_infantrys
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 10 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Germany : 1 factory_major
Norway : 4 infantry
Northern Italy : 11 infantry
Southern Italy : 14 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry
Rostov : 1 flag, 3 artilleries
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Tambov : 1 flag, 3 artilleries
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 aaGuns, 27 artilleries, 1 factory_minor, 1 fighter, 64 infantry and 5 mech_infantrys
Turkmenistan : 1 flag, 15 armour and 15 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
93 Sea Zone : 5 submarines
Bulgaria : 1 flag, 4 infantry
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 71 / 92
Russians : 2 / 0
Japanese : 45 / 46
Americans : 52 / 84
Chinese : 5 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Hopei to SuiyuyanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 7 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
5 infantry moved from Yenisey to Timguska
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_PacificCombat - Japanese
Non Combat Move - Japanese
3 infantry moved from Kweichow to Yunnan
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
4 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag, 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 7 artilleries, 25 infantry and 11 mech_infantrys
Kweichow : 1 flag, 3 infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 5 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 2 transports
75 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 70 / 92
Russians : 3 / 0
Japanese : 47 / 48
Americans : 52 / 84
Chinese : 3 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 14 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone -
Scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 carriers, 4 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers
Japanese defend with 1 carrier, 2 destroyers, 4 fighters, 9 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 4 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/8 hits
4 submarines owned by the Americans , 2 destroyers owned by the Americans and 8 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 5 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 6/8 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 4 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 carriers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 9 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier, 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 5 artilleries and 5 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 5 artilleries and 5 infantry in Morocco, round 2 : 3/10 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 2/3 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Shan State : 1 infantry
Malaya : 1 artillery
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 transports
26 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 6 fighters and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 5 artilleries and 5 infantry
United Kingdom : 1 fighter and 1 tactical_bomber
Morocco : 1 flag, 5 artilleries and 3 infantry
Caucasus : 1 bomber
85 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 5 transports
91 Sea Zone : 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 5 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 70 / 92
Russians : 3 / 0
Japanese : 47 / 48
Americans : 53 / 78
Chinese : 3 / 6
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 13 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 7 times
Average roll : 3,106
Median : 3,000
Variance : 1,376
Standard Deviation : 1,173
Total rolls : 94Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2,962
Median : 2,500
Variance : 0,880
Standard Deviation : 0,938
Total rolls : 26Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Americans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3,300
Median : 3,000
Variance : 0,780
Standard Deviation : 0,883
Total rolls : 60 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 12 infantry
Production/PUs Summary :
Germans : 70 / 92
Russians : 3 / 0
Japanese : 47 / 48
Americans : 53 / 78
Chinese : 3 / 3
British : 36 / 39
UK_Pacific : 18 / 15
Italians : 13 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 7 times
Average roll : 3,106
Median : 3,000
Variance : 1,376
Standard Deviation : 1,173
Total rolls : 94Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2,962
Median : 2,500
Variance : 0,880
Standard Deviation : 0,938
Total rolls : 26Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Americans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3,300
Median : 3,000
Variance : 0,780
Standard Deviation : 0,883
Total rolls : 60 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 12 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shan State: 1 infantry
EDIT: Adding units owned by Americans to Siam: 1 infantry
EDIT: Turning off Edit ModeNon Combat Move - British
1 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 artilleries moved from India to Burma
1 infantry moved from India to West India
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 3 infantry
EDIT: Adding units owned by British to Belgian Congo: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,5
British collect 32 PUs (4 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in India
2 infantry placed in MalayaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 18 PUs; end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Malaya change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 2 infantry
Burma : 3 aaGuns, 18 artilleries, 1 bomber, 5 fighters, 12 infantry and 3 tactical_bombers
India : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
35 Sea Zone : 1 battleship, 2 carriers and 1 cruiser
6 Sea Zone : 1 carrier and 1 cruiser
West India : 1 infantry
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 46 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 3 artilleries and 31 infantry
Iraq : 1 flag, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 5 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
91 Sea Zone : 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 70 / 92
Russians : 3 / 0
Japanese : 47 / 48
Americans : 53 / 78
Chinese : 3 / 3
British : 36 / 35
UK_Pacific : 18 / 18
Italians : 13 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Alexandria to 81 Sea Zone
2 bombers moved from Southern Italy to United Kingdom -
Intercept London?
-
I am a bit slow, but launch all fighters.