Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Iraq to Kazakhstan
1 fighter moved from Iraq to 72 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
2 fighters moved from United Kingdom to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Iraq to Kazakhstan
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 76 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 76 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 76 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
British roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Gibraltar to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from 72 Sea Zone to Kenya
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Kenya
3 transports moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Queensland to Java
Place Units - British
1 carrier and 2 destroyers placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 4 artilleries and 2 infantry
EDIT: Adding units owned by British to Iraq: 4 artilleries and 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Removing units owned by British from Egypt: 4 infantry
EDIT: Adding units owned by British to Trans-Jordan: 4 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 flag, 1 infantry
Java : 1 fighter
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 fighter and 1 infantry
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
Anglo Egyptian Sudan : 1 airfield
Algeria : 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 3 aaGuns, 2 armour, 2 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 flag
76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports
99 Sea Zone : 3 fighters
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 4 artilleries and 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
110 Sea Zone : 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 11 infantry, 1 mech_infantry and 1 transport
Production/PUs Summary :
Germans : 48 / 72
Russians : 4 / 0
Japanese : 66 / 80
Americans : 64 / 84
Chinese : 0 / 5
British : 39 / 39
UK_Pacific : 0 / 0
Italians : 26 / 30
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Novosibirsk to Kazakhstan
3 fighters moved from Volgograd to Kazakhstan
1 armour moved from Buryatia to Amur
Italians take Amur from Russians
1 armour moved from Amur to Siberia
Italians take Siberia from Russians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Kazakhstan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 1/4 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 fighters moved from Kazakhstan to Volgograd
1 artillery and 6 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Vologda to Samara
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 29 PUs (3 lost to blockades); end with 32 PUs total
Production/PUs Summary :
Germans : 48 / 72
Russians : 2 / 0
Japanese : 66 / 80
Americans : 64 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 7 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 7 submarines
62 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 72
Russians : 2 / 0
Japanese : 66 / 80
Americans : 64 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Turn Complete - French
Territory Summary for French :
Libya : 1 flag, 3 infantry
Caucasus : 1 fighter
99 Sea Zone : 1 destroyer
Iraq : 1 infantry
Production/PUs Summary :
Germans : 48 / 72
Russians : 2 / 0
Japanese : 66 / 80
Americans : 64 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 infantry
Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to Rostov
1 transport moved from 115 Sea Zone to 112 Sea Zone
5 artilleries moved from France to Western Germany
5 infantry moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Bulgaria
4 armour and 5 mech_infantrys moved from Northern Italy to Bulgaria
2 mech_infantrys moved from Southern Italy to Northern Italy
2 artilleries moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 53 / 73
Russians : 2 / 0
Japanese : 66 / 80
Americans : 59 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Japan will be attacking SZ42 with everything it has in range … should I roll it in tripleA or should I roll it in the forum?
I only ask because sub hits on either side will force casualty selection before seeing the full attack roll and before seeing the full defense roll.
Might as well go forum, right?
Okay … here’s the combat map for reference purposes
will get rolling shortly
round 1
Japan
5 carrier, 8 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 BB
Rolls: 8@2 6@2 13@3 14@4; Total Hits: 188@2: (5, 4, 3, 3, 1, 2, 1, 6)6@2: (4, 6, 1, 5, 5, 5)13@3: (4, 2, 3, 2, 2, 3, 4, 5, 3, 5, 4, 1, 1)14@4: (6, 3, 1, 6, 2, 5, 3, 5, 6, 5, 5, 5, 3, 4)
Need OOL before continuing
Going max defense. Aussie subs last.
Okay
Allies allocate 7 hits to damage capital ships, while the remaining 11 hits sink American subs
round 1
Allies
21 subs, 9 dd, 5 carrier, 2 cru, 1 tact, 9 fig, 2 battleship
Rolls: 21@1 14@2 3@3 11@4; Total Hits: 1821@1: (2, 6, 5, 6, 1, 1, 6, 6, 2, 4, 3, 6, 4, 6, 4, 4, 5, 5, 5, 4, 1)14@2: (2, 2, 5, 2, 5, 5, 4, 2, 6, 2, 3, 5, 6, 2)3@3: (6, 1, 2)11@4: (6, 2, 6, 2, 2, 3, 2, 5, 1, 6, 4)
Axis damage both bb, damage and sink all 5 carriers, and sink 6 subs
round 2
Japan
2 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 damaged BB
Rolls: 2@2 6@2 13@3 14@4; Total Hits: 252@2: (5, 2)6@2: (1, 3, 1, 5, 3, 6)13@3: (3, 2, 3, 3, 4, 1, 3, 3, 3, 2, 6, 3, 3)14@4: (5, 3, 1, 4, 1, 3, 5, 1, 3, 4, 5, 4, 4, 2)
Allies have 10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 battleship to allocate 25 hits on
Do you want to continue with max defense (i.e. sinking 10 subs, 9 dd, the 5 damaged carriers, and 1 cruiser)?
I have to ask because retreat could be a possibility.
Yes. And fine rolling.
Yeah, that last roll was a whopping 7 hits over average.
round 2
Allies
10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 damaged battleship
Rolls: 10@1 14@2 3@3 11@4; Total Hits: 1510@1: (4, 3, 3, 5, 3, 6, 4, 4, 3, 4)14@2: (5, 2, 6, 3, 1, 6, 5, 1, 4, 2, 4, 4, 5, 1)3@3: (1, 2, 6)11@4: (1, 2, 3, 5, 5, 6, 2, 4, 2, 1, 1)
Axis lose 2 sub, 6 dd, 2 cru, 3 fighter, 2 tact
Right now:
Japan 8 fig, 8 tact, 2 strat, 2 damaged BB
Allies 1 cru, 1 tact, 9 fig, 2 damaged battleship
round 3
Japan
8 fig, 8 tact, 2 strat, 2 damaged BB
Rolls: 8@3 12@4; Total Hits: 128@3: (2, 4, 6, 2, 1, 5, 5, 3)12@4: (5, 1, 4, 5, 1, 4, 3, 2, 6, 1, 3, 5)
round 3
Allies
Allies 1 cru, 1 tact, 9 fig, 2 damaged battleship
Rolls: 2@3 11@4; Total Hits: 72@3: (6, 5)11@4: (1, 6, 5, 5, 4, 2, 2, 6, 2, 1, 2)