14L G40 wheatbeer (Axis) vs souL (Allies +12)

  • 17

    That is just plain depressing to get 1 hit with 2 subs, 2 fighters, 4 tacts, and a strat.

    You can swap the Allied casualty in 110 to whatever you’d like.


  • Russia is dead, you may continue.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                13 artilleries moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Shensi to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Szechwan to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 1 tactical_bomber moved from Jehol to Kansu
                1 fighter and 1 tactical_bomber moved from Jehol to Kansu
                1 mech_infantry moved from Hopei to Kansu
                2 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Szechwan to Kazakhstan
                5 mech_infantrys moved from Szechwan to Tsinghai
                2 armour moved from Hopei to Tsinghai
                2 fighters and 2 tactical_bombers moved from Kansu to Novosibirsk
                2 tactical_bombers moved from Jehol to Novosibirsk
                2 tactical_bombers moved from 36 Sea Zone to India
                1 infantry moved from Kiangsi to Anhwe
                1 mech_infantry moved from Jehol to Anhwe
                2 fighters moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                2 fighters moved from 36 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                2 bombers moved from French Indo China to India
                2 tactical_bombers moved from Jehol to 36 Sea Zone
                1 tactical_bomber moved from Japan to Philippines
                1 tactical_bomber moved from Japan to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                3 artilleries placed in India
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in French Indo China
                2 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 4 / 0
        Japanese : 70 / 80
        Americans : 55 / 83
        Chinese : 0 / 5
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 29 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 battleships moved from 33 Sea Zone to 42 Sea Zone
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from 98 Sea Zone to Greece
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

    Combat - Americans
                Battle in Greece
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Greece, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Greece
                    Americans win, taking Greece from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 battleships in Java, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 35 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/8 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 3 fighters
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 3 fighters in Holland Belgium, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 carriers, 2 cruisers, 7 destroyers and 14 submarines moved from 33 Sea Zone to 42 Sea Zone
                7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from Caroline Islands to Queensland
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 bomber moved from Egypt to Caucasus
                2 carriers, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Tunisia to Tobruk
                2 artilleries and 1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 artilleries and 3 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Morocco
                1 fighter moved from Greece to 99 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 3 submarines
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 3 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 1 cruiser, 2 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag
        Queensland : 4 bombers, 1 fighter and 2 tactical_bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 fighter and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 aaGun
        Egypt : 2 armour and 1 mech_infantry
        United Kingdom : 3 fighters
        Morocco : 1 aaGun
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Algeria : 2 artilleries and 3 infantry
        Tunisia : 1 armour, 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 flag, 1 armour
        Libya : 2 artilleries and 1 infantry
        Caucasus : 1 bomber
        106 Sea Zone : 1 flag
        Greece : 1 flag, 1 armour and 1 infantry
        99 Sea Zone : 2 carriers, 1 cruiser, 1 fighter and 2 transports
        Iraq : 1 artillery and 1 infantry
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 destroyer and 1 transport
        110 Sea Zone : 1 cruiser, 1 destroyer and 6 transports

    Production/PUs Summary :

    Germans : 49 / 72
        Russians : 4 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 29 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Kazakhstan
                1 tactical_bomber moved from Iraq to Kazakhstan
                1 fighter moved from Iraq to 72 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
                2 fighters moved from United Kingdom to Southern France
                2 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Iraq to Kazakhstan

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in 72 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 72 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 76 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 76 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 76 Sea Zone
                    British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kazakhstan
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Southern France
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Southern France, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Southern France
                        British roll dice for 2 fighters and 2 infantry in Southern France, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Southern France
                    British win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Southern France to 110 Sea Zone
                2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from Gibraltar to 99 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 fighter moved from 72 Sea Zone to Kenya
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                3 transports moved from 81 Sea Zone to 76 Sea Zone
                1 fighter moved from Queensland to Java

    Place Units - British
                1 carrier and 2 destroyers placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 4 artilleries and 2 infantry
                EDIT: Adding units owned by British to Iraq: 4 artilleries and 1 infantry
                EDIT: Adding units owned by British to Northwest Persia: 1 infantry
                EDIT: Removing units owned by British from Egypt: 4 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 4 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 flag, 1 infantry
        Java : 1 fighter
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 fighter and 1 infantry
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
        Anglo Egyptian Sudan : 1 airfield
        Algeria : 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 3 aaGuns, 2 armour, 2 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag
        76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports
        99 Sea Zone : 3 fighters
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 4 artilleries and 2 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        110 Sea Zone : 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 11 infantry, 1 mech_infantry and 1 transport

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 4 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 39 / 39
        UK_Pacific : 0 / 0
        Italians : 26 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Novosibirsk to Kazakhstan
                3 fighters moved from Volgograd to Kazakhstan
                1 armour moved from Buryatia to Amur
                      Italians take Amur from Russians
                1 armour moved from Amur to Siberia
                      Italians take Siberia from Russians
                1 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                    Italians win, taking Kazakhstan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                3 fighters moved from Kazakhstan to Volgograd
                1 artillery and 6 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Vologda to Samara

    Place Units - Italians
                1 fighter and 1 tactical_bomber placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 29 PUs (3 lost to blockades); end with 32 PUs total

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 2 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 32 / 32
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 2 destroyers, 2 fighters and 7 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 mech_infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Northern Territory : 1 airfield
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 7 submarines
        62 Sea Zone : 2 submarines and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 2 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 32 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag, 3 infantry
        Caucasus : 1 fighter
        99 Sea Zone : 1 destroyer
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 2 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 32 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery
                        Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  3/9 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 infantry
                    Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
                        1 aaGun owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 aaGun

    Non Combat Move - Germans
                1 bomber moved from Holland Belgium to Western Germany
                3 fighters moved from Holland Belgium to 112 Sea Zone
                1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                5 artilleries moved from France to Western Germany
                5 infantry moved from France to Western Germany
                1 mech_infantry moved from Northern Italy to Bulgaria
                4 armour and 5 mech_infantrys moved from Northern Italy to Bulgaria
                2 mech_infantrys moved from Southern Italy to Northern Italy
                2 artilleries moved from France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Holland Belgium to 112 Sea Zone
                2 tactical_bombers moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 artilleries placed in Volgograd
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                2 infantry placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 2 / 0
        Japanese : 66 / 80
        Americans : 59 / 84
        Chinese : 0 / 5
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 32 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Japan will be attacking SZ42 with everything it has in range … should I roll it in tripleA or should I roll it in the forum?

    I only ask because sub hits on either side will force casualty selection before seeing the full attack roll and before seeing the full defense roll.


  • Might as well go forum, right?

  • 17

    Okay … here’s the combat map for reference purposes

    will get rolling shortly

  • 17

    round 1

    Japan

    5 carrier, 8 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 BB

    DiceRolls: 8@2 6@2 13@3 14@4; Total Hits: 188@2: (5, 4, 3, 3, 1, 2, 1, 6)6@2: (4, 6, 1, 5, 5, 5)13@3: (4, 2, 3, 2, 2, 3, 4, 5, 3, 5, 4, 1, 1)14@4: (6, 3, 1, 6, 2, 5, 3, 5, 6, 5, 5, 5, 3, 4)

  • 17

    Need OOL before continuing


  • Going max defense. Aussie subs last.

  • 17

    Okay

    Allies allocate 7 hits to damage capital ships, while the remaining 11 hits sink American subs

  • 17

    round 1

    Allies

    21 subs, 9 dd, 5 carrier, 2 cru, 1 tact, 9 fig, 2 battleship

    DiceRolls: 21@1 14@2 3@3 11@4; Total Hits: 1821@1: (2, 6, 5, 6, 1, 1, 6, 6, 2, 4, 3, 6, 4, 6, 4, 4, 5, 5, 5, 4, 1)14@2: (2, 2, 5, 2, 5, 5, 4, 2, 6, 2, 3, 5, 6, 2)3@3: (6, 1, 2)11@4: (6, 2, 6, 2, 2, 3, 2, 5, 1, 6, 4)

  • 17

    Axis damage both bb, damage and sink all 5 carriers, and sink 6 subs

  • 17

    round 2

    Japan

    2 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 damaged BB

    DiceRolls: 2@2 6@2 13@3 14@4; Total Hits: 252@2: (5, 2)6@2: (1, 3, 1, 5, 3, 6)13@3: (3, 2, 3, 3, 4, 1, 3, 3, 3, 2, 6, 3, 3)14@4: (5, 3, 1, 4, 1, 3, 5, 1, 3, 4, 5, 4, 4, 2)

  • 17

    Allies have 10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 battleship to allocate 25 hits on

    Do you want to continue with max defense (i.e. sinking 10 subs, 9 dd, the 5 damaged carriers, and 1 cruiser)?

    I have to ask because retreat could be a possibility.

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