14L G40 wheatbeer (Axis) vs souL (Allies +12)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 artilleries, 3 destroyers, 1 fighter, 2 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 armour moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                10 artilleries moved from Kweichow to Szechwan
                3 artilleries moved from Kweichow to Szechwan
                3 infantry moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Szechwan
                8 mech_infantrys moved from Yunnan to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                3 mech_infantrys moved from Anhwe to Hopei
                2 mech_infantrys moved from Kweichow to Szechwan
                2 bombers moved from Malaya to Szechwan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to Ceylon
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                4 fighters and 6 tactical_bombers moved from Yunnan to Hopei
                1 mech_infantry moved from Anhwe to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 4 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 5 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 6 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 7 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 artillery in Shensi, round 8 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 armour, 4 fighters, 3 infantry, 3 mech_infantrys and 6 tactical_bombers
                    Chinese defend with 9 infantry
                        Japanese roll dice for 2 armour, 4 fighters, 3 infantry, 3 mech_infantrys and 6 tactical_bombers in Hopei, round 2 :  9/18 hits
                        Chinese roll dice for 9 infantry in Hopei, round 2 :  5/9 hits
                        3 infantry owned by the Japanese , 9 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour, 4 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 infantry and 2 mech_infantrys
                    Casualties for Chinese: 9 infantry
                Battle in Ceylon
                Battle in Szechwan
                    Japanese attack with 13 artilleries, 2 bombers, 2 fighters, 2 infantry, 11 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 11 infantry
                        Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters, 2 infantry, 11 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 :  10/32 hits
                        Chinese roll dice for 11 infantry in Szechwan, round 2 :  6/11 hits
                        2 infantry owned by the Japanese , 10 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Szechwan
                        Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 :  8/26 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Ceylon from UK_Pacific, taking Szechwan from Chinese with 13 artilleries, 2 bombers, 2 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry and 4 mech_infantrys
                    Casualties for Chinese: 11 infantry

    Non Combat Move - Japanese
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                4 tactical_bombers moved from 36 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from Szechwan to 36 Sea Zone
                2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 destroyers moved from 36 Sea Zone to 39 Sea Zone
                2 bombers moved from Szechwan to French Indo China
                2 fighters moved from 36 Sea Zone to Philippines
                1 mech_infantry moved from Anhwe to Jehol
                4 fighters and 6 tactical_bombers moved from Hopei to Jehol

    Place Units - Japanese
                1 aaGun, 1 artillery and 1 infantry placed in Manchuria
                1 fighter and 2 tactical_bombers placed in Japan
                3 destroyers placed in 36 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 6 / 0
        Japanese : 66 / 76
        Americans : 58 / 82
        Chinese : 3 / 8
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Tobruk
                1 armour and 1 infantry moved from Alexandria to Tobruk
                2 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 fighter moved from 99 Sea Zone to Tobruk
                1 fighter moved from Southern France to Normandy Bordeaux
                2 fighters moved from Southern France to Holland Belgium
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the Germans , 1 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Tobruk
                    Americans attack with 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 3 fighters
                        Americans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tobruk, round 2 :  4/7 hits
                        Italians roll dice for 3 fighters in Tobruk, round 2 :  0/3 hits
                        3 fighters owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 30
                    Casualties for Italians: 3 fighters

    Non Combat Move - Americans
                1 fighter moved from Tobruk to 98 Sea Zone
                1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Tobruk to Egypt
                2 artilleries and 1 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
                2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom

    Place Units - Americans
                2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Southern France: 1 aaGun
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun
                EDIT: Turning off Edit Mode
                Americans undo move 1.
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in Eastern United States
                Americans undo move 1.
                1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 15 submarines, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer, 3 submarines and 2 transports
        Central United States : 1 aaGun and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Trans-Jordan : 1 artillery and 1 infantry
        New Brunswick Nova Scotia : 1 aaGun
        Egypt : 1 bomber
        United Kingdom : 3 fighters
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 armour, 2 artilleries and 1 infantry
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 flag, 3 armour, 1 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag
        Greece : 1 flag
        101 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag, 3 infantry
        98 Sea Zone : 2 carriers, 1 cruiser, 1 fighter and 2 transports
        91 Sea Zone : 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports
        110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 51 / 81
        Russians : 6 / 0
        Japanese : 66 / 76
        Americans : 63 / 83
        Chinese : 3 / 8
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 81
        Russians : 6 / 0
        Japanese : 66 / 76
        Americans : 63 / 83
        Chinese : 3 / 5
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 24 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 airfield, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports
                    EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
                    EDIT: Turning off Edit Mode
                2 artilleries and 17 infantry moved from Northwest Persia to Caucasus
                      British take Caucasus from Germans

    Combat - British

    Non Combat Move - British
                3 aaGuns moved from Northwest Persia to Caucasus
                1 infantry moved from Syria to Iraq
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                4 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 artilleries, 13 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 tactical_bomber moved from Alexandria to Iraq
                3 fighters moved from 98 Sea Zone to Gibraltar
                3 fighters moved from Alexandria to Iraq

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 airfield placed in Gibraltar
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Queensland : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 artilleries and 2 infantry
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
        Anglo Egyptian Sudan : 1 airfield and 3 infantry
        Normandy Bordeaux : 2 artilleries, 13 infantry and 1 mech_infantry
        Algeria : 1 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 3 aaGuns, 2 artilleries and 17 infantry
        125 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Eastern Persia : 1 flag
        81 Sea Zone : 3 transports
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 49 / 81
        Russians : 6 / 0
        Japanese : 66 / 76
        Americans : 63 / 83
        Chinese : 3 / 5
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 24 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 armour moved from Yenisey to Buryatia
                      Italians take Yakut S.S.R. from Russians
                      Italians take Buryatia from Russians

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Southern Italy to Volgograd
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Nenetsia to Vologda

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Italians collect 29 PUs; end with 30 PUs total

    Production/PUs Summary :

    Germans : 49 / 81
        Russians : 4 / 0
        Japanese : 66 / 76
        Americans : 60 / 83
        Chinese : 3 / 5
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 29 / 30
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Northern Territory : 1 airfield
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 7 submarines
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 81
        Russians : 4 / 0
        Japanese : 66 / 76
        Americans : 60 / 83
        Chinese : 3 / 5
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 29 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Does France have any moves?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Caucasus
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Algeria to Tunisia
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Tunisia : 3 infantry
        Libya : 1 flag
        Caucasus : 1 fighter
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 81
        Russians : 4 / 0
        Japanese : 66 / 76
        Americans : 60 / 83
        Chinese : 3 / 5
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 29 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from Americans
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 bomber and 4 tactical_bombers moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium

  • 17

    need scramble orders SZ110

    (if scrambling, let me know what nationality)


  • 3 americans.

  • 17

    The Germans only managed to score 1 hit … should I assume a dd?

  • 17

    Since Germany underhit so abysmally, I will assume a dd. We can always adjust your casualty selection later, especially if the dice continue like this.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from Americans
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 bomber and 4 tactical_bombers moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 2 submarines and 4 tactical_bombers
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser, 2 destroyers, 3 fighters and 2 transports
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 :  1/7 hits
                        Americans roll dice for 1 cruiser, 3 destroyers, 3 fighters and 3 transports in 110 Sea Zone, round 2 :  4/7 hits
                        1 destroyer owned by the Americans , 2 tactical_bombers owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Americans win with 1 cruiser, 2 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is -26
                    Casualties for Germans: 2 submarines and 2 tactical_bombers
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 bomber moved from 110 Sea Zone to Western Germany
                3 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Novgorod to Belarus
                2 infantry moved from Northern Italy to Southern Italy
                4 armour and 3 mech_infantrys moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Germany to Northern Italy
                3 mech_infantrys moved from Southern Italy to Northern Italy
                15 artilleries and 20 infantry moved from Northern Italy to France
                2 fighters moved from 112 Sea Zone to Western Germany
                2 mech_infantrys moved from Northern Italy to Western Germany

    Place Units - Germans
                2 carriers placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 fighter placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Russia
                2 artilleries and 1 infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 4 / 0
        Japanese : 66 / 76
        Americans : 55 / 83
        Chinese : 3 / 5
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 29 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    That is just plain depressing to get 1 hit with 2 subs, 2 fighters, 4 tacts, and a strat.

    You can swap the Allied casualty in 110 to whatever you’d like.


  • Russia is dead, you may continue.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                13 artilleries moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Shensi to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Szechwan to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 1 tactical_bomber moved from Jehol to Kansu
                1 fighter and 1 tactical_bomber moved from Jehol to Kansu
                1 mech_infantry moved from Hopei to Kansu
                2 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Szechwan to Kazakhstan
                5 mech_infantrys moved from Szechwan to Tsinghai
                2 armour moved from Hopei to Tsinghai
                2 fighters and 2 tactical_bombers moved from Kansu to Novosibirsk
                2 tactical_bombers moved from Jehol to Novosibirsk
                2 tactical_bombers moved from 36 Sea Zone to India
                1 infantry moved from Kiangsi to Anhwe
                1 mech_infantry moved from Jehol to Anhwe
                2 fighters moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                2 fighters moved from 36 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                2 bombers moved from French Indo China to India
                2 tactical_bombers moved from Jehol to 36 Sea Zone
                1 tactical_bomber moved from Japan to Philippines
                1 tactical_bomber moved from Japan to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                3 artilleries placed in India
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in French Indo China
                2 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 4 / 0
        Japanese : 70 / 80
        Americans : 55 / 83
        Chinese : 0 / 5
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 29 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 battleships moved from 33 Sea Zone to 42 Sea Zone
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from 98 Sea Zone to Greece
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

    Combat - Americans
                Battle in Greece
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Greece, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Greece, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Greece
                    Americans win, taking Greece from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 battleships in Java, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 35 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/8 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 3 fighters
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 3 fighters in Holland Belgium, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 carriers, 2 cruisers, 7 destroyers and 14 submarines moved from 33 Sea Zone to 42 Sea Zone
                7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from Caroline Islands to Queensland
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 bomber moved from Egypt to Caucasus
                2 carriers, 1 cruiser and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Tunisia to Tobruk
                2 artilleries and 1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 artilleries and 3 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Morocco
                1 fighter moved from Greece to 99 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 3 submarines
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 3 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 1 cruiser, 2 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag
        Queensland : 4 bombers, 1 fighter and 2 tactical_bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 fighter and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 aaGun
        Egypt : 2 armour and 1 mech_infantry
        United Kingdom : 3 fighters
        Morocco : 1 aaGun
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Algeria : 2 artilleries and 3 infantry
        Tunisia : 1 armour, 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 flag, 1 armour
        Libya : 2 artilleries and 1 infantry
        Caucasus : 1 bomber
        106 Sea Zone : 1 flag
        Greece : 1 flag, 1 armour and 1 infantry
        99 Sea Zone : 2 carriers, 1 cruiser, 1 fighter and 2 transports
        Iraq : 1 artillery and 1 infantry
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 destroyer and 1 transport
        110 Sea Zone : 1 cruiser, 1 destroyer and 6 transports

    Production/PUs Summary :

    Germans : 49 / 72
        Russians : 4 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 29 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Kazakhstan
                1 tactical_bomber moved from Iraq to Kazakhstan
                1 fighter moved from Iraq to 72 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
                2 fighters moved from United Kingdom to Southern France
                2 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Iraq to Kazakhstan

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in 72 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 72 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 76 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 76 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 76 Sea Zone
                    British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kazakhstan
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Southern France
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Southern France, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Southern France
                        British roll dice for 2 fighters and 2 infantry in Southern France, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Southern France
                    British win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Southern France to 110 Sea Zone
                2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from Gibraltar to 99 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 fighter moved from 72 Sea Zone to Kenya
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                3 transports moved from 81 Sea Zone to 76 Sea Zone
                1 fighter moved from Queensland to Java

    Place Units - British
                1 carrier and 2 destroyers placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 4 artilleries and 2 infantry
                EDIT: Adding units owned by British to Iraq: 4 artilleries and 1 infantry
                EDIT: Adding units owned by British to Northwest Persia: 1 infantry
                EDIT: Removing units owned by British from Egypt: 4 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 4 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 flag, 1 infantry
        Java : 1 fighter
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 fighter and 1 infantry
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
        Anglo Egyptian Sudan : 1 airfield
        Algeria : 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 3 aaGuns, 2 armour, 2 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag
        76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports
        99 Sea Zone : 3 fighters
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 4 artilleries and 2 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        110 Sea Zone : 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 11 infantry, 1 mech_infantry and 1 transport

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 4 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 39 / 39
        UK_Pacific : 0 / 0
        Italians : 26 / 30
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Novosibirsk to Kazakhstan
                3 fighters moved from Volgograd to Kazakhstan
                1 armour moved from Buryatia to Amur
                      Italians take Amur from Russians
                1 armour moved from Amur to Siberia
                      Italians take Siberia from Russians
                1 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                    Italians win, taking Kazakhstan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                3 fighters moved from Kazakhstan to Volgograd
                1 artillery and 6 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Vologda to Samara

    Place Units - Italians
                1 fighter and 1 tactical_bomber placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 29 PUs (3 lost to blockades); end with 32 PUs total

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 2 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 32 / 32
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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