@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 7 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 7 submarines
62 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 72
Russians : 2 / 0
Japanese : 66 / 80
Americans : 64 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Turn Complete - French
Territory Summary for French :
Libya : 1 flag, 3 infantry
Caucasus : 1 fighter
99 Sea Zone : 1 destroyer
Iraq : 1 infantry
Production/PUs Summary :
Germans : 48 / 72
Russians : 2 / 0
Japanese : 66 / 80
Americans : 64 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 infantry
Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to Rostov
1 transport moved from 115 Sea Zone to 112 Sea Zone
5 artilleries moved from France to Western Germany
5 infantry moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Bulgaria
4 armour and 5 mech_infantrys moved from Northern Italy to Bulgaria
2 mech_infantrys moved from Southern Italy to Northern Italy
2 artilleries moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 53 / 73
Russians : 2 / 0
Japanese : 66 / 80
Americans : 59 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Japan will be attacking SZ42 with everything it has in range … should I roll it in tripleA or should I roll it in the forum?
I only ask because sub hits on either side will force casualty selection before seeing the full attack roll and before seeing the full defense roll.
Might as well go forum, right?
Okay … here’s the combat map for reference purposes
will get rolling shortly
round 1
Japan
5 carrier, 8 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 BB
Rolls: 8@2 6@2 13@3 14@4; Total Hits: 188@2: (5, 4, 3, 3, 1, 2, 1, 6)6@2: (4, 6, 1, 5, 5, 5)13@3: (4, 2, 3, 2, 2, 3, 4, 5, 3, 5, 4, 1, 1)14@4: (6, 3, 1, 6, 2, 5, 3, 5, 6, 5, 5, 5, 3, 4)
Need OOL before continuing
Going max defense. Aussie subs last.
Okay
Allies allocate 7 hits to damage capital ships, while the remaining 11 hits sink American subs
round 1
Allies
21 subs, 9 dd, 5 carrier, 2 cru, 1 tact, 9 fig, 2 battleship
Rolls: 21@1 14@2 3@3 11@4; Total Hits: 1821@1: (2, 6, 5, 6, 1, 1, 6, 6, 2, 4, 3, 6, 4, 6, 4, 4, 5, 5, 5, 4, 1)14@2: (2, 2, 5, 2, 5, 5, 4, 2, 6, 2, 3, 5, 6, 2)3@3: (6, 1, 2)11@4: (6, 2, 6, 2, 2, 3, 2, 5, 1, 6, 4)
Axis damage both bb, damage and sink all 5 carriers, and sink 6 subs
round 2
Japan
2 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 damaged BB
Rolls: 2@2 6@2 13@3 14@4; Total Hits: 252@2: (5, 2)6@2: (1, 3, 1, 5, 3, 6)13@3: (3, 2, 3, 3, 4, 1, 3, 3, 3, 2, 6, 3, 3)14@4: (5, 3, 1, 4, 1, 3, 5, 1, 3, 4, 5, 4, 4, 2)
Allies have 10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 battleship to allocate 25 hits on
Do you want to continue with max defense (i.e. sinking 10 subs, 9 dd, the 5 damaged carriers, and 1 cruiser)?
I have to ask because retreat could be a possibility.
Yes. And fine rolling.
Yeah, that last roll was a whopping 7 hits over average.
round 2
Allies
10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 damaged battleship
Rolls: 10@1 14@2 3@3 11@4; Total Hits: 1510@1: (4, 3, 3, 5, 3, 6, 4, 4, 3, 4)14@2: (5, 2, 6, 3, 1, 6, 5, 1, 4, 2, 4, 4, 5, 1)3@3: (1, 2, 6)11@4: (1, 2, 3, 5, 5, 6, 2, 4, 2, 1, 1)
Axis lose 2 sub, 6 dd, 2 cru, 3 fighter, 2 tact
Right now:
Japan 8 fig, 8 tact, 2 strat, 2 damaged BB
Allies 1 cru, 1 tact, 9 fig, 2 damaged battleship
round 3
Japan
8 fig, 8 tact, 2 strat, 2 damaged BB
Rolls: 8@3 12@4; Total Hits: 128@3: (2, 4, 6, 2, 1, 5, 5, 3)12@4: (5, 1, 4, 5, 1, 4, 3, 2, 6, 1, 3, 5)
round 3
Allies
Allies 1 cru, 1 tact, 9 fig, 2 damaged battleship
Rolls: 2@3 11@4; Total Hits: 72@3: (6, 5)11@4: (1, 6, 5, 5, 4, 2, 2, 6, 2, 1, 2)
Allies lose 1 cru, 1 tact, 9 fig, 1 damaged bb
Japan loses 3 fig, 2 tact, 2 damaged BB
round 4
Japan
5 fig, 6 tact, 2 strat
Rolls: 6@3 7@4; Total Hits: 76@3: (6, 6, 3, 5, 2, 5)7@4: (1, 4, 1, 1, 6, 2, 6)
Allies
1 damaged bb
Rolls: 1@4; Total Hits: 01@4: (5)
Japan clears SZ42 with the loss of 8 sub, 6 dd, 5 carrier, 2 cru, 2 bb, 3 fig, and 2 tact … 5 fig, 6 tact, 2 strat survive.
My wife just got home, so editing the map and completing Japan’s NCM will have to wait until tomorrow. Sorry for the delay.