@axis-dominion sounds good fire it up whenever you want
14L G40 wheatbeer (Axis) vs souL (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 7 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 mech_infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 7 submarines
62 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 72
Russians : 2 / 0
Japanese : 66 / 80
Americans : 64 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneTurn Complete - French
Territory Summary for French :
Libya : 1 flag, 3 infantry
Caucasus : 1 fighter
99 Sea Zone : 1 destroyer
Iraq : 1 infantryProduction/PUs Summary :
Germans : 48 / 72
Russians : 2 / 0
Japanese : 66 / 80
Americans : 64 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 infantry
Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGunNon Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to Rostov
1 transport moved from 115 Sea Zone to 112 Sea Zone
5 artilleries moved from France to Western Germany
5 infantry moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Bulgaria
4 armour and 5 mech_infantrys moved from Northern Italy to Bulgaria
2 mech_infantrys moved from Southern Italy to Northern Italy
2 artilleries moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 53 / 73
Russians : 2 / 0
Japanese : 66 / 80
Americans : 59 / 84
Chinese : 0 / 5
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 32 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japan will be attacking SZ42 with everything it has in range … should I roll it in tripleA or should I roll it in the forum?
I only ask because sub hits on either side will force casualty selection before seeing the full attack roll and before seeing the full defense roll.
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Might as well go forum, right?
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Okay … here’s the combat map for reference purposes
will get rolling shortly
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round 1
Japan
5 carrier, 8 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 BB
Rolls: 8@2 6@2 13@3 14@4; Total Hits: 188@2: (5, 4, 3, 3, 1, 2, 1, 6)6@2: (4, 6, 1, 5, 5, 5)13@3: (4, 2, 3, 2, 2, 3, 4, 5, 3, 5, 4, 1, 1)14@4: (6, 3, 1, 6, 2, 5, 3, 5, 6, 5, 5, 5, 3, 4) -
Need OOL before continuing
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Going max defense. Aussie subs last.
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Okay
Allies allocate 7 hits to damage capital ships, while the remaining 11 hits sink American subs
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round 1
Allies
21 subs, 9 dd, 5 carrier, 2 cru, 1 tact, 9 fig, 2 battleship
Rolls: 21@1 14@2 3@3 11@4; Total Hits: 1821@1: (2, 6, 5, 6, 1, 1, 6, 6, 2, 4, 3, 6, 4, 6, 4, 4, 5, 5, 5, 4, 1)14@2: (2, 2, 5, 2, 5, 5, 4, 2, 6, 2, 3, 5, 6, 2)3@3: (6, 1, 2)11@4: (6, 2, 6, 2, 2, 3, 2, 5, 1, 6, 4) -
Axis damage both bb, damage and sink all 5 carriers, and sink 6 subs
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round 2
Japan
2 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 damaged BB
Rolls: 2@2 6@2 13@3 14@4; Total Hits: 252@2: (5, 2)6@2: (1, 3, 1, 5, 3, 6)13@3: (3, 2, 3, 3, 4, 1, 3, 3, 3, 2, 6, 3, 3)14@4: (5, 3, 1, 4, 1, 3, 5, 1, 3, 4, 5, 4, 4, 2) -
Allies have 10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 battleship to allocate 25 hits on
Do you want to continue with max defense (i.e. sinking 10 subs, 9 dd, the 5 damaged carriers, and 1 cruiser)?
I have to ask because retreat could be a possibility.
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Yes. And fine rolling.
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Yeah, that last roll was a whopping 7 hits over average.
round 2
Allies
10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 damaged battleship
Rolls: 10@1 14@2 3@3 11@4; Total Hits: 1510@1: (4, 3, 3, 5, 3, 6, 4, 4, 3, 4)14@2: (5, 2, 6, 3, 1, 6, 5, 1, 4, 2, 4, 4, 5, 1)3@3: (1, 2, 6)11@4: (1, 2, 3, 5, 5, 6, 2, 4, 2, 1, 1) -
Axis lose 2 sub, 6 dd, 2 cru, 3 fighter, 2 tact
Right now:
Japan 8 fig, 8 tact, 2 strat, 2 damaged BB
Allies 1 cru, 1 tact, 9 fig, 2 damaged battleshipround 3
Japan
8 fig, 8 tact, 2 strat, 2 damaged BB
Rolls: 8@3 12@4; Total Hits: 128@3: (2, 4, 6, 2, 1, 5, 5, 3)12@4: (5, 1, 4, 5, 1, 4, 3, 2, 6, 1, 3, 5) -
round 3
Allies
Allies 1 cru, 1 tact, 9 fig, 2 damaged battleship
Rolls: 2@3 11@4; Total Hits: 72@3: (6, 5)11@4: (1, 6, 5, 5, 4, 2, 2, 6, 2, 1, 2) -
Allies lose 1 cru, 1 tact, 9 fig, 1 damaged bb
Japan loses 3 fig, 2 tact, 2 damaged BBround 4
Japan
5 fig, 6 tact, 2 strat
Rolls: 6@3 7@4; Total Hits: 76@3: (6, 6, 3, 5, 2, 5)7@4: (1, 4, 1, 1, 6, 2, 6)Allies
1 damaged bb
Rolls: 1@4; Total Hits: 01@4: (5) -
Japan clears SZ42 with the loss of 8 sub, 6 dd, 5 carrier, 2 cru, 2 bb, 3 fig, and 2 tact … 5 fig, 6 tact, 2 strat survive.
My wife just got home, so editing the map and completing Japan’s NCM will have to wait until tomorrow. Sorry for the delay.





