14L G40 wheatbeer (Axis) vs souL (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 2 destroyers, 2 fighters and 7 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 mech_infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Northern Territory : 1 airfield
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 7 submarines
        62 Sea Zone : 2 submarines and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 2 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 32 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag, 3 infantry
        Caucasus : 1 fighter
        99 Sea Zone : 1 destroyer
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 72
        Russians : 2 / 0
        Japanese : 66 / 80
        Americans : 64 / 84
        Chinese : 0 / 5
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 32 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery
                        Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  3/9 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 infantry
                    Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
                        1 aaGun owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 aaGun

    Non Combat Move - Germans
                1 bomber moved from Holland Belgium to Western Germany
                3 fighters moved from Holland Belgium to 112 Sea Zone
                1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                5 artilleries moved from France to Western Germany
                5 infantry moved from France to Western Germany
                1 mech_infantry moved from Northern Italy to Bulgaria
                4 armour and 5 mech_infantrys moved from Northern Italy to Bulgaria
                2 mech_infantrys moved from Southern Italy to Northern Italy
                2 artilleries moved from France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Holland Belgium to 112 Sea Zone
                2 tactical_bombers moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 artilleries placed in Volgograd
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                2 infantry placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 2 / 0
        Japanese : 66 / 80
        Americans : 59 / 84
        Chinese : 0 / 5
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 32 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Japan will be attacking SZ42 with everything it has in range … should I roll it in tripleA or should I roll it in the forum?

    I only ask because sub hits on either side will force casualty selection before seeing the full attack roll and before seeing the full defense roll.


  • Might as well go forum, right?

  • 17

    Okay … here’s the combat map for reference purposes

    will get rolling shortly

  • 17

    round 1

    Japan

    5 carrier, 8 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 BB

    DiceRolls: 8@2 6@2 13@3 14@4; Total Hits: 188@2: (5, 4, 3, 3, 1, 2, 1, 6)6@2: (4, 6, 1, 5, 5, 5)13@3: (4, 2, 3, 2, 2, 3, 4, 5, 3, 5, 4, 1, 1)14@4: (6, 3, 1, 6, 2, 5, 3, 5, 6, 5, 5, 5, 3, 4)

  • 17

    Need OOL before continuing


  • Going max defense. Aussie subs last.

  • 17

    Okay

    Allies allocate 7 hits to damage capital ships, while the remaining 11 hits sink American subs

  • 17

    round 1

    Allies

    21 subs, 9 dd, 5 carrier, 2 cru, 1 tact, 9 fig, 2 battleship

    DiceRolls: 21@1 14@2 3@3 11@4; Total Hits: 1821@1: (2, 6, 5, 6, 1, 1, 6, 6, 2, 4, 3, 6, 4, 6, 4, 4, 5, 5, 5, 4, 1)14@2: (2, 2, 5, 2, 5, 5, 4, 2, 6, 2, 3, 5, 6, 2)3@3: (6, 1, 2)11@4: (6, 2, 6, 2, 2, 3, 2, 5, 1, 6, 4)

  • 17

    Axis damage both bb, damage and sink all 5 carriers, and sink 6 subs

  • 17

    round 2

    Japan

    2 sub, 6 dd, 2 cru, 11 fig, 10 tact, 2 strat, 2 damaged BB

    DiceRolls: 2@2 6@2 13@3 14@4; Total Hits: 252@2: (5, 2)6@2: (1, 3, 1, 5, 3, 6)13@3: (3, 2, 3, 3, 4, 1, 3, 3, 3, 2, 6, 3, 3)14@4: (5, 3, 1, 4, 1, 3, 5, 1, 3, 4, 5, 4, 4, 2)

  • 17

    Allies have 10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 battleship to allocate 25 hits on

    Do you want to continue with max defense (i.e. sinking 10 subs, 9 dd, the 5 damaged carriers, and 1 cruiser)?

    I have to ask because retreat could be a possibility.


  • Yes. And fine rolling.

  • 17

    Yeah, that last roll was a whopping 7 hits over average.

    round 2

    Allies

    10 subs, 9 dd, 5 damaged carriers, 2 cru, 1 tact, 9 fig, 2 damaged battleship

    DiceRolls: 10@1 14@2 3@3 11@4; Total Hits: 1510@1: (4, 3, 3, 5, 3, 6, 4, 4, 3, 4)14@2: (5, 2, 6, 3, 1, 6, 5, 1, 4, 2, 4, 4, 5, 1)3@3: (1, 2, 6)11@4: (1, 2, 3, 5, 5, 6, 2, 4, 2, 1, 1)

  • 17

    Axis lose 2 sub, 6 dd, 2 cru, 3 fighter, 2 tact

    Right now:

    Japan 8 fig, 8 tact, 2 strat, 2 damaged BB
    Allies 1 cru, 1 tact, 9 fig, 2 damaged battleship

    round 3

    Japan

    8 fig, 8 tact, 2 strat, 2 damaged BB

    DiceRolls: 8@3 12@4; Total Hits: 128@3: (2, 4, 6, 2, 1, 5, 5, 3)12@4: (5, 1, 4, 5, 1, 4, 3, 2, 6, 1, 3, 5)

  • 17

    round 3

    Allies

    Allies 1 cru, 1 tact, 9 fig, 2 damaged battleship

    DiceRolls: 2@3 11@4; Total Hits: 72@3: (6, 5)11@4: (1, 6, 5, 5, 4, 2, 2, 6, 2, 1, 2)

  • 17

    Allies lose 1 cru, 1 tact, 9 fig, 1 damaged bb
    Japan loses 3 fig, 2 tact, 2 damaged BB

    round 4

    Japan

    5 fig, 6 tact, 2 strat

    DiceRolls: 6@3 7@4; Total Hits: 76@3: (6, 6, 3, 5, 2, 5)7@4: (1, 4, 1, 1, 6, 2, 6)

    Allies

    1 damaged bb

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 17

    Japan clears SZ42 with the loss of 8 sub, 6 dd, 5 carrier, 2 cru, 2 bb, 3 fig, and 2 tact … 5 fig, 6 tact, 2 strat survive.

    My wife just got home, so editing the map and completing Japan’s NCM will have to wait until tomorrow. Sorry for the delay.

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