@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in HainanNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 5 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern Persia to RussiaPlace Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,1,5,4,3,3,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,3,4
Americans collect 51 PUs (5 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Yunnan : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
26 Sea Zone : 1 transport
20 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 2 tactical_bombers
Russia : 1 bomber
106 Sea Zone : 1 flag, 1 artillery, 4 carriers, 2 destroyers, 4 fighters, 11 infantry, 2 submarines and 6 transports
101 Sea Zone : 2 carriersProduction/PUs Summary :
Germans : 74 / 96
Russians : 18 / 18
Japanese : 24 / 26
Americans : 56 / 75
Chinese : 23 / 145
British : 7 / 0
UK_Pacific : 10 / 16
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from India to Yunnan
1 fighter moved from Eastern Persia to Russia
2 mech_infantrys moved from Eastern Persia to KazakhstanPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,1,4,2,4,3,3,6,2,4,5,4,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 fighter and 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Kwangtung : 1 airfield and 1 harbour
Kazakhstan : 2 mech_infantrys
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Russia : 1 fighter
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 74 / 96
Russians : 18 / 18
Japanese : 24 / 26
Americans : 56 / 75
Chinese : 23 / 173
British : 7 / 0
UK_Pacific : 10 / 9
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
let me know when you have had enough of whipping me.
also after you have won this game would you like to play another?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Italians
Italians buy 5 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Kazakhstan
3 bombers moved from Ukraine to Kazakhstan
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
2 armour and 1 mech_infantry moved from Ukraine to Tambov
2 armour, 1 infantry and 3 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Tambov
Italians attack with 4 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Italians attack with 5 bombers
British defend with 2 mech_infantrys
Italians win with 5 bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
3 bombers moved from Kazakhstan to Ukraine
2 bombers moved from Kazakhstan to Rostov
4 aaGuns moved from Bryansk to Tambov
6 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Scotland to United Kingdom
1 carrier and 1 transport moved from 109 Sea Zone to 110 Sea ZonePlace Units - Italians
2 bombers placed in Southern Italy
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in IraqTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs -
Well, it isn’t really my place to tell you when to surrender, but as I see it the game is over on I24 anyway, barring a successful American hail mary against London. So it’s up to you if you want to try that first :)
In any case thanks for the game, it’s been a wild ride. Never thought I’d come back from that early deficit, but you never know what the dice will bring, and I didn’t have any bad luck on the key battles late in the game. Still feel I did pretty well tactically for my first match with a tier 1, my Japanese midgame could use some work though!
I’d love a rematch a bit later in the season. I only really have time for one league game at a time, especially while I’m still in the playoffs, so I’d like to get some games in with some other opponents first.
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And actually I can block the London attack anyway. So unless I’m missing something, I guess we are done.
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yes lets end this now.
i resign.thanks for the good game.
i would like a rematch. let me know when you will grant one.
but seeing as this game has finished, hopefully you will have room for another game.





