@Adam514 said in 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19):
Scramble sz110 and submerge sz106?
no scramble.
Sub fights and if you get a hit before I do in 106, kill the destroyer and then submerge
glhf!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 93 Sea Zone
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 destroyer
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Sumatra
Battle in French Indo China
Battle in 6 Sea Zone
Americans attack with 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
2 submarines owned by the Americans Submerged
Japanese win, taking Sumatra from Japanese, taking French Indo China from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 fighter, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 battleship, 5 carriers, 3 cruisers and 4 destroyers moved from 37 Sea Zone to 79 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
1 armour moved from Korea to Buryatia
2 bombers and 1 fighter moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 94 Sea Zone to Southern France
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 carriers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Southern France
1 fighter moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 submarine placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Korea
3 infantry placed in Southern France
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Sikang to Shensi
Place Units - Chinese
4 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
5 fighters moved from Southern France to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 76 Sea Zone
1 mech_infantry moved from West India to Persia
British take Persia from Italians
scramble orders for italy
no scramble
sub fighting in z76? forgot to ask…
Japan’s sub will surface in SZ76
max defense OOL
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
5 fighters moved from Southern France to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 76 Sea Zone
1 mech_infantry moved from West India to Persia
British take Persia from Italians
Combat - British
Battle in 80 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 97 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine and 1 transport; Italians defend with 1 transport
British win, taking 97 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine and 1 transport
Casualties for Italians: 1 transport
Battle in 76 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier and 2 cruisers
Japanese defend with 1 battleship, 3 carriers, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the British
Units damaged: 1 carrier owned by the Japanese
British win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier and 2 cruisers
Battle in Holland Belgium
British attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Holland Belgium to Southern France
1 aaGun and 3 infantry moved from Normandy Bordeaux to Southern France
5 fighters moved from 97 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
1 aaGun, 2 artilleries and 10 infantry moved from India to West India
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Siam to Shan State
1 transport moved from 81 Sea Zone to 72 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 6 infantry placed in United Kingdom
British undo move 2.
3 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 harbour placed in West India
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
4 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 4 fighters in 97 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to France
1 armour moved from Southern Italy to France
1 bomber moved from 97 Sea Zone to Southern Italy
4 fighters moved from 97 Sea Zone to France
1 fighter moved from Egypt to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Egypt
1 infantry placed in Southern Italy
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 51 / 67
Russians : 21 / 22
Japanese : 18 / 9
Americans : 71 / 96
Chinese : 20 / 26
British : 33 / 33
UK_Pacific : 14 / 19
Italians : 18 / 25
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 fighter moved from Szechwan to Hainan
Combat - ANZAC
Battle in Hainan
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 tactical_bomber
ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - ANZAC
1 fighter moved from Hainan to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from New South Wales to Western Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 3 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 aaGun and 8 infantry moved from Western Germany to Denmark
2 bombers moved from Holland Belgium to Ukraine
15 armour, 22 artilleries, 4 fighters, 21 infantry, 20 mech_infantrys and 5 tactical_bombers moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
1 fighter and 3 tactical_bombers moved from Novgorod to Tambov
3 mech_infantrys moved from Northern Italy to Denmark
1 aaGun, 1 armour, 2 artilleries and 7 infantry moved from Northern Italy to France
2 mech_infantrys moved from Southern Italy to France
4 fighters moved from Southern Italy to Ukraine
2 artilleries moved from Western Germany to Denmark
3 artilleries moved from Western Germany to France
1 aaGun, 1 artillery and 6 infantry moved from Finland to Karelia
1 aaGun moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in France
1 artillery and 7 infantry placed in Germany
3 tactical_bombers placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 55 PUs (3 lost to blockades); end with 77 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Production/PUs Summary :
Germans : 58 / 107
Russians : 14 / 0
Japanese : 18 / 9
Americans : 71 / 96
Chinese : 20 / 26
British : 33 / 33
UK_Pacific : 14 / 19
Italians : 18 / 25
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Very temporarily, the Axis control 8 VC
indeed :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Samara to Caucasus
1 tactical_bomber moved from Samara to Caucasus
9 artilleries, 68 infantry and 4 mech_infantrys moved from Samara to Volgograd
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 9 artilleries, 68 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 9 artilleries, 68 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 aaGuns moved from Samara to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Caucasus to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 aaGun moved from Korea to Amur
9 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
Turn Complete - Russians
actually if you dont mind land my russan air in persia instead
map for it
sorry on second thought ignore that, keep them in e persia so use original map :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Iraq to Persia
4 bombers moved from Ukraine to Caucasus
Combat - Japanese
Battle in Persia
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 3 : 1/4 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Japanese attack with 4 bombers
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 bomber owned by the Japanese , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Japanese win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
3 bombers moved from Caucasus to Egypt
2 fighters moved from 95 Sea Zone to Denmark
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Denmark
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Southern Italy to France
1 tactical_bomber moved from Southern Italy to France
1 fighter moved from Southern Italy to France
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Southern Italy to France
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,1,4,6
Japanese collect 10 PUs (10 lost to blockades); end with 10 PUs total
Production/PUs Summary :
Germans : 54 / 107
Russians : 18 / 0
Japanese : 20 / 10
Americans : 71 / 96
Chinese : 20 / 26
British : 31 / 33
UK_Pacific : 14 / 19
Italians : 18 / 25
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Guys, this is a super exciting game, highlighting the rule of a VC victory which must hold one round. There is no doubt that in a world domination game, the Axis have ZERO chance, however the Allies have their hands full to avoid the Axis to hold 8 Europe VCs 1 round.
1 turn before I though the Axis were lost, now I think the dice have to decide but I could not exactly say who is gonna win that.
Thanks for the game to both players!