13L G40 wheatbeer (Axis) vs hobo (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Belarus to Baltic States
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                3 aaGuns, 2 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
                1 artillery and 11 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Volgograd to Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Novgorod
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                3 armour placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 artilleries, 2 fighters, 9 infantry and 4 tactical_bombers moved from Manchuria to Amur
                2 fighters moved from Japan to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 mech_infantry moved from Kweichow to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Shensi
                3 artilleries and 6 infantry moved from Kweichow to Shensi
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Japan to Amur
                2 tactical_bombers moved from Kwangsi to Shensi
                1 fighter moved from Yunnan to Shensi
                1 fighter moved from 37 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Sumatra
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 bombers moved from Kwangsi to Shensi
                1 cruiser moved from 43 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 :  2/3 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 cruiser in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  2/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Celebes
                Battle in Amur
                    Japanese attack with 4 artilleries, 5 fighters, 11 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 4 artilleries, 4 fighters, 11 infantry and 4 tactical_bombers in Amur, round 2 :  9/23 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  4/18 hits
                        7 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 4 artilleries, 4 fighters, 7 infantry and 4 tactical_bombers in Amur, round 3 :  12/19 hits
                        Russians roll dice for 11 infantry in Amur, round 3 :  5/11 hits
                        11 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Celebes from Dutch, taking Amur from Russians with 4 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 fighter and 9 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 tactical_bombers
                    Chinese defend with 1 fighter and 12 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 tactical_bombers in Shensi, round 2 :  8/15 hits
                        Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 :  4/13 hits
                        4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Shensi, round 3 :  2/11 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 :  1/5 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 4 :  8/10 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 :  3/3 hits
                        1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 2 artilleries and 6 infantry
                    Casualties for Chinese: 1 fighter and 12 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 battleship, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter moved from Java to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Siam to Philippines
                2 fighters moved from Amur to Japan
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangtung to Kwangsi
                2 fighters moved from Amur to Manchuria
                4 tactical_bombers moved from Amur to Manchuria
                1 infantry moved from French Indo China to Kwangsi
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 5 Sea Zone
                2 bombers moved from Shensi to Kwangsi
                1 fighter moved from Shensi to Yunnan
                2 tactical_bombers moved from Shensi to Kweichow

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                1 factory_minor placed in French Indo China
                1 artillery, 2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 37
        Japanese : 63 / 68
        Americans : 50 / 71
        Chinese : 3 / 8
        British : 28 / 28
        UK_Pacific : 5 / 10
        Italians : 14 / 23
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    @hobo:

    Ouch, that’s the problem with sealion even if it’s a coin flip - you can’t really retreat even when the odds turn horrible after the first couple rounds.  You still could have pulled out your air in that last round but I see where you are coming from with the feeling all or nothing.  Guess you still going?

    65/35 is a lot better than a coin flip, but still too risky to pin an entire theatre on. The SBR alone knocked me down from the upper 80s.

    I didn’t have that many planes to preserve and they’d be reexposed to aa fire on G4, so I dunno if I made the right call statistically/strategically or not.

    Japan is in a good position so I want to see what happens for at least another turn.

  • 17

    @wheatbeer:

    I didn’t have that many planes to preserve and they’d be reexposed to aa fire on G4, so I dunno if I made the right call statistically/strategically or not.

    Actually, looking back at the battle, I didn’t make the right call, but I was lucky I hit decent in that last round  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 fighter, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 cruiser and 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 cruiser and 1 transport
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Queensland
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

    Place Units - Americans
                3 submarines and 1 transport placed in 10 Sea Zone
                1 fighter, 1 infantry and 3 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British repair 1 damage on 1 factory_major; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 16 infantry moved from India to Burma
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians

    Combat - British
                Battle in Burma
                    British attack with 3 artilleries and 16 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 aaGuns moved from India to Burma
                1 infantry moved from West India to India
                1 aaGun moved from Scotland to United Kingdom
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Egypt to 97 Sea Zone
                1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Southern Italy to 112 Sea Zone

    Combat - Italians
                Battle in United Kingdom
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    French defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 9 infantry
                        AA fire in United Kingdom :  0/3 hits
                        Italians roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in United Kingdom, round 2 :  1/7 hits
                        British roll dice for 1 aaGun, 1 artillery, 5 fighters and 9 infantry in United Kingdom, round 2 :  7/15 hits
                        2 infantry owned by the British , 2 fighters owned by the Italians , 1 artillery owned by the Italians , 1 aaGun owned by the British , 3 infantry owned by the Italians and 1 bomber owned by the Italians lost in United Kingdom
                    British win with 1 artillery, 5 fighters and 7 infantry remaining. Battle score for attacker is -34
                    Casualties for British: 1 aaGun and 2 infantry
                    Casualties for Italians: 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber in 112 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/4 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 2 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Greece to Bulgaria
                1 aaGun moved from Normandy Bordeaux to France
                1 bomber moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,5,3,1,4,3,2,6,4
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 37
        Japanese : 62 / 68
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 9
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    Italy killing enough men to make much difference here was a long shot, but I had to see.

    Germany has a 2% chance … if I fail, then I’ll surrender.

  • 17

    If that happens, I would like a rematch if you’re interested.


  • no comment on what might affect your strategy but I will play you a second game regardless.

  • 17

    Waiting on ANZAC/France in case I get lucky.

    I know it may seem foolish to go for a 2% battle, but I think that’s better odds than winning against the Allies when the UK is stronger than Italy and the Soviets are stronger than Germany.

    The Allies have a huge window of time to contain Japan. Even if I do take out the UK, it will be an uphill struggle.


  • oh sorry didn’t know you actually moved italy  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 artillery moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 transports moved from 110 Sea Zone to 112 Sea Zone
                5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                5 artilleries, 9 infantry, 1 mech_infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
                5 artilleries, 9 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 9 infantry and 1 mech_infantry
                    French defend with 1 fighter; British defend with 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
                        Germans roll dice for 5 artilleries, 9 infantry and 1 mech_infantry in United Kingdom, round 2 :  4/15 hits
                        British roll dice for 1 artillery, 5 fighters and 7 infantry in United Kingdom, round 2 :  4/13 hits
                        4 infantry owned by the British and 4 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in United Kingdom, round 3 :  3/11 hits
                        British roll dice for 1 artillery, 5 fighters and 3 infantry in United Kingdom, round 3 :  4/9 hits
                        3 infantry owned by the British and 4 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 4 :  2/7 hits
                        British roll dice for 1 artillery and 5 fighters in United Kingdom, round 4 :  3/6 hits
                        1 infantry owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 artilleries in United Kingdom, round 5 :  1/4 hits
                        British roll dice for 4 fighters in United Kingdom, round 5 :  3/4 hits
                        1 fighter owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 artillery in United Kingdom, round 6 :  0/1 hits
                        British roll dice for 3 fighters in United Kingdom, round 6 :  2/3 hits
                        1 artillery owned by the Germans lost in United Kingdom
                    British win with 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 5 artilleries, 9 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery, 2 fighters and 7 infantry

    Non Combat Move - Germans
                2 aaGuns and 2 infantry moved from Germany to Slovakia Hungary
                5 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Poland

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,1,1,6,5,3,4,6,3
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 37
        Japanese : 62 / 68
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 9
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    Actually, my math was wrong, the odds were 20% not 2% … not sure what I entered wrong.

    Failed, but did a smidge better than average  :-)

    Alright, will post surrender in a moment.

    Shall we rebid or do you want to the Allies at 12 again?


  • I’ll take allies at 12 again unless you want to go lower on it  :wink:

    It’s actually hard to stop sealion if germany is really determined…

  • 17

    Do you want the same bid placement?


  • put a fighter in scotland and give the 2 ipcs to uk

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