13L G40 wheatbeer (Axis) vs hobo (Allies +12)

  • 17

    If that happens, I would like a rematch if you’re interested.


  • no comment on what might affect your strategy but I will play you a second game regardless.

  • 17

    Waiting on ANZAC/France in case I get lucky.

    I know it may seem foolish to go for a 2% battle, but I think that’s better odds than winning against the Allies when the UK is stronger than Italy and the Soviets are stronger than Germany.

    The Allies have a huge window of time to contain Japan. Even if I do take out the UK, it will be an uphill struggle.


  • oh sorry didn’t know you actually moved italy  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 artillery moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 transports moved from 110 Sea Zone to 112 Sea Zone
                5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                5 artilleries, 9 infantry, 1 mech_infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
                5 artilleries, 9 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 9 infantry and 1 mech_infantry
                    French defend with 1 fighter; British defend with 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
                        Germans roll dice for 5 artilleries, 9 infantry and 1 mech_infantry in United Kingdom, round 2 :  4/15 hits
                        British roll dice for 1 artillery, 5 fighters and 7 infantry in United Kingdom, round 2 :  4/13 hits
                        4 infantry owned by the British and 4 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in United Kingdom, round 3 :  3/11 hits
                        British roll dice for 1 artillery, 5 fighters and 3 infantry in United Kingdom, round 3 :  4/9 hits
                        3 infantry owned by the British and 4 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 4 :  2/7 hits
                        British roll dice for 1 artillery and 5 fighters in United Kingdom, round 4 :  3/6 hits
                        1 infantry owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 artilleries in United Kingdom, round 5 :  1/4 hits
                        British roll dice for 4 fighters in United Kingdom, round 5 :  3/4 hits
                        1 fighter owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 artillery in United Kingdom, round 6 :  0/1 hits
                        British roll dice for 3 fighters in United Kingdom, round 6 :  2/3 hits
                        1 artillery owned by the Germans lost in United Kingdom
                    British win with 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 5 artilleries, 9 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery, 2 fighters and 7 infantry

    Non Combat Move - Germans
                2 aaGuns and 2 infantry moved from Germany to Slovakia Hungary
                5 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Poland

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,1,1,6,5,3,4,6,3
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 37
        Japanese : 62 / 68
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 9
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    Actually, my math was wrong, the odds were 20% not 2% … not sure what I entered wrong.

    Failed, but did a smidge better than average  :-)

    Alright, will post surrender in a moment.

    Shall we rebid or do you want to the Allies at 12 again?


  • I’ll take allies at 12 again unless you want to go lower on it  :wink:

    It’s actually hard to stop sealion if germany is really determined…

  • 17

    Do you want the same bid placement?


  • put a fighter in scotland and give the 2 ipcs to uk

  • 17

    Will do

  • 17

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