XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • '12

    alright AWN and Hank - we have the final plans all set.  now it’s all in the hands of the dice gods.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Americans repair 4 damage on 4 airfields; Remaining resources: 85 PUs;
                Americans buy 6 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
                3 mech_infantrys moved from Central America to 89 Sea Zone
                5 infantry, 3 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                5 bombers moved from Algeria to Gibraltar
                2 bombers moved from Eastern United States to Gibraltar
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 carrier, 5 destroyers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
                2 fighters moved from Caroline Islands to Queensland
                1 fighter moved from 33 Sea Zone to Queensland

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 7 bombers, 1 fighter, 8 infantry and 4 mech_infantrys
                    Germans defend with 1 artillery and 3 infantry; Italians defend with 1 harbour, 7 infantry and 1 mech_infantry
                    Americans win, taking Gibraltar from Italians with 7 bombers, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Italians: 7 infantry and 1 mech_infantry
                    Casualties for Americans: 6 infantry and 2 mech_infantrys
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Queensland
                    Americans attack with 4 fighters
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Queensland to New South Wales
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 artillery moved from Shantung to Kiangsu
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Brazil to British Guiana
                2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                5 bombers moved from Gibraltar to Tobruk
                2 bombers and 1 fighter moved from Gibraltar to Algeria
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 fighters placed in Western United States
                1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 harbour placed in Rio de Oro

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                14 infantry moved from Shantung to Kiangsu

    Place Units - Chinese
                3 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

  • '10

    NOT ACTUAL MAP.

    Sorry all. That was a practice in local.  The real map will follow the dicey from Marti later via email.  Still messing around with combat movements.

    Hank, Awn, sent PM.

  • '12

    ok, you now have the current, up to the minute, official US/CH/UK13 map in your inboxes.

    cheers dudes, let’s resume the action.

  • TripleA

    ital 13 sent

  • '12

    france 13 sent

  • '12

    french edit sent got a little confused with all these
    frenchmen running around.

  • TripleA

    g14 sent

  • '12

    @allweneedislove:

    g14 sent

    received.  you will get a russia14 tonight or tomorrow morning.

  • '12

    russia 14 sent - wake up hank!!  :wink:  :lol:

  • '12

    haha oops forgot about the dudes in china - resending.

  • '12

    the russian tac is on a USA acc by itself.  the other usa acc has 1 usa ftr aboard.

  • TripleA

    Jap14 in your inbox. Perhaps the last turn Japan will have this game….

  • TripleA

    Spoke too soon. A “small” Russian edit will allow the game to continue…

    Posting revised J14 to the forum soon.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians
                12 artilleries and 82 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns moved from Volgograd to Caucasus
                1 bomber moved from Finland to Tobruk

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 bombers and 1 harbour; Remaining resources: 1 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 2 infantry
                EDIT: Adding units owned by Russians to Volgograd: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans
                2 armour and 3 mech_infantrys moved from Manchuria to Jehol
                1 mech_infantry moved from Hopei to Anhwe
                1 mech_infantry moved from Kweichow to Anhwe
                1 bomber moved from Philippines to 44 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                2 fighters and 1 tactical_bomber moved from South Australia to Queensland
                2 bombers moved from Japan to Anhwe

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 1 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Japanese roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Volgograd
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Queensland
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Queensland, round 2 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Queensland, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 armour and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 3 mech_infantrys in Jehol, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 mech_infantrys in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Anhwe to Shan State
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from India to West India
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                2 mech_infantrys moved from Yunnan to Shan State
                2 mech_infantrys moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Kiangsi
                1 aaGun and 1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 bomber moved from Philippines to Shan State
                1 bomber moved from 44 Sea Zone to Shan State
                1 bomber moved from South Australia to Shan State
                2 fighters and 1 tactical_bomber moved from Queensland to South Australia
                1 fighter and 2 tactical_bombers moved from Philippines to South Australia
                1 fighter moved from Philippines to South Australia

    Place Units - Japanese
                3 bombers placed in India
                1 airfield placed in Shan State
                1 harbour placed in West India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,5,1,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
                Japanese collect 63 PUs (4 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 flag
        Korea : 1 factory_minor, 1 harbour and 1 mech_infantry
        Kiangsi : 1 flag, 1 aaGun, 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag, 2 armour and 2 mech_infantrys
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 1 airfield, 5 bombers and 4 mech_infantrys
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 flag
        South Australia : 1 flag, 3 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers
        Western Australia : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        Buyant-Uhaa : 1 flag
        West India : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Turkmenistan : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag
        Eastern Persia : 1 flag
        79 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 11 / 0
        Japanese : 67 / 69
        Americans : 61 / 89
        Chinese : 5 / 8
        British : 25 / 86
        UK_Pacific : 0 / 0
        Italians : 41 / 53
        ANZAC : 8 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    there are actually 3 infantry in volgo.  so please just edit one more there, to be killed mercilessly by the germans.

  • '12

    Ok, i’m happy to announce that this game is moving back onto the forum.  We will give cow another chance to stay quiet.  Cow, please make no strategy comments and the rest of the community can watch the game at their leisure.

    I need to report that AWN and Hank have made a very honorable choice in allowing a russian edit to occur here.  There was 1 japanese infantry in samara.  the russian stack moved to caucasus and left no one behind in volgo to stop the japanese infantry from walking in.  the allies are playing to retake a european VC prior to G16.  Even if the allies manage to take a VC prior to G16, the axis has a large income advantage and will still be difficult to stop in europe.

    all this to say, both teams have agreed that a victory coming from a japanese walkin to volgo is just not appropriate and would be technically unacceptable.  the russian obviously moved counting on a G15 take of volgo starting the clock.

    thank you AWN and Hank for doing the honorable thing.

    cheers, and looking forward to the many rounds of heavy action to come (hopefully).

    attached is the official map.  russians leave 3 inf in volgo and the japanese leave their infantry in samara.

  • Liaison TripleA '11 '10

    @Boldfresh:

    Ok, i’m happy to announce that this game is moving back onto the forum.  We will give cow another chance to stay quiet.  Cow, please make no strategy comments and the rest of the community can watch the game at their leisure.

    I need to report that AWN and Hank have made a very honorable choice in allowing a russian edit to occur here.  There was 1 japanese infantry in samara.  the russian stack moved to caucasus and left no one behind in volgo to stop the japanese infantry from walking in.  the allies are playing to retake a european VC prior to G16.  Even if the allies manage to take a VC prior to G16, the axis has a large income advantage and will still be difficult to stop in europe.

    all this to say, both teams have agreed that a victory coming from a japanese walkin to volgo is just not appropriate and would be technically unacceptable.  the russian obviously moved counting on a G15 take of volgo starting the clock.

    thank you AWN and Hank for doing the honorable thing.

    cheers, and looking forward to the many rounds of heavy action to come (hopefully).

    attached is the official map.  russians leave 3 inf in volgo and the japanese leave their infantry in samara.

    +1 for epic sportsmanship!

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