if not too late, i’ll move one more fig over from greece to rome
13L G40 wheatbeer (Axis) vs MrRoboto (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 121 Sea Zone to 106 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 48 / 63
Russians : 37 / 37
Japanese : 56 / 61
Americans : 50 / 71
Chinese : 8 / 10
British : 29 / 32
UK_Pacific : 6 / 10
Italians : 9 / 21
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Egypt, round 6 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 infantry moved from West India to IndiaPlace Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 46 / 63
Russians : 37 / 37
Japanese : 56 / 61
Americans : 50 / 71
Chinese : 8 / 9
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 9 / 21
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 artillery and 1 infantry moved from Alexandria to EgyptCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking 97 Sea Zone from British, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 airfield placed in Alexandria
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 46 / 63
Russians : 35 / 37
Japanese : 56 / 61
Americans : 50 / 71
Chinese : 8 / 9
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
france:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Alexandria to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 81 Sea Zone to Egypt
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Romania to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
8 mech_infantrys moved from Germany to Baltic States
1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 artillery moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
3 mech_infantrys moved from Western Germany to Poland
2 aaGuns, 6 armour, 15 artilleries and 23 infantry moved from Poland to Baltic StatesPlace Units - Germans
1 artillery and 2 infantry placed in France
2 mech_infantrys placed in Western Germany
1 artillery, 3 infantry and 2 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 2.
1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 37
Japanese : 56 / 61
Americans : 50 / 71
Chinese : 8 / 9
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 aaGuns, 1 artillery and 8 infantry moved from Novgorod to Archangel
2 artilleries and 12 infantry moved from Belarus to Smolensk
6 infantry moved from Russia to Bryansk
7 infantry moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs totalProduction/PUs Summary :
Germans : 46 / 61
Russians : 38 / 38
Japanese : 56 / 61
Americans : 50 / 71
Chinese : 8 / 9
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 12 / 23
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Kwangsi to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 33 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone -
need scramble orders SZ33
(if you do scramble, I need to know whether they are ANZAC or US or a mix)
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Hm how did I let that battle happen oO
I can’t remember, maybe I didn’t think you could get so many planes there.I won’t scramble and save, what’s possible.
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If you didn’t see that I had so many planes in the Philippines (able to land in Palau or Marianas rather than needing carriers), you can adjust your Pacific NCM retroactively maybe?
Losing the Pacific fleet will tip the game balance significantly.
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Ah I remember now, what happened.
One of the Anzac destroyers (from sydney) was supposed to block you at Palau.
Since you already offered a retroactive NCM change, I’ll gladly accept it! I can’t stress enough, how honorable that is from you. Thank you very much dude.
Just edit it in your turn.
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If you mean a destroyer to SZ34, that won’t actually block my fleet.
I could sail over it (SZ21 to SZ22 to SZ33) or under it (SZ45 to SZ46 to SZ33).
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Yeah I was just about to write that. That was not it.
I somehow just didnt count so many planes. Maybe I didn’t see some of them or whatever, I can’t remember.
Well if you really allow me to reposition my two fleets (although I don’t deserve it), I would place them in SZ 54 off Queensland, with 2 destroyer blockers (one anzac, one us) in 46 and 55. Of course with ground units in queensland.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 3 destroyers and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 42 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from 55 Sea Zone to Philippines
1 bomber moved from 46 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters moved from Japan to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Japan to Kwangsi
1 artillery and 8 infantry moved from Anhwe to Hunan
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 factory_minor placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Manchuria
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 38 / 38
Japanese : 59 / 64
Americans : 50 / 71
Chinese : 6 / 9
British : 29 / 31
UK_Pacific : 5 / 6
Italians : 12 / 23
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 38 / 38
Japanese : 59 / 64
Americans : 50 / 71
Chinese : 6 / 9
British : 29 / 31
UK_Pacific : 5 / 6
Italians : 12 / 23
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 46 / 61
Russians : 38 / 38
Japanese : 57 / 64
Americans : 50 / 71
Chinese : 8 / 8
British : 29 / 31
UK_Pacific : 5 / 6
Italians : 12 / 23
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer, 1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 38 / 38
Japanese : 56 / 64
Americans : 50 / 71
Chinese : 8 / 8
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 12 / 23
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 armour moved from Baltic States to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 37 / 38
Japanese : 56 / 64
Americans : 50 / 71
Chinese : 8 / 8
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 14 / 19
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to Algeria
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery and 2 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone





