Scramble SZ97?
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@captain:
You’re doing much better with conventional tactics than you did with the neutral crush. Having Germany moving towards the mideast and Japan moving on India is making it tough for the allies to do any offensives. I guess I’ll just have to dig in and hope the dice are with me!
Thanks for the feedback. You’re right, I’m just following the Axis formula. I think the economics of the game are pretty even, but I’m holding a slight positional advantage. Now it’s up to me to not spoil it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 artilleries and 3 infantry moved from France to Northern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
95 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 62 / 81
Russians : 11 / 0
Japanese : 59 / 60
Americans : 55 / 75
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 15 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Malaya : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 fighter
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
37 Sea Zone : 1 transport
54 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 62 / 81
Russians : 11 / 0
Japanese : 56 / 60
Americans : 55 / 75
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 8 / 5
Italians : 15 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 62 / 81
Russians : 11 / 0
Japanese : 56 / 60
Americans : 55 / 75
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 8 / 5
Italians : 15 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 17 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
2 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Samara to Volgograd
2 artilleries and 2 infantry moved from Tambov to Volgograd
6 armour and 3 mech_infantrys moved from Tambov to Caucasus
2 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Russia to Caucasus
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Samara to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 17 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
2 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Samara to Volgograd
2 artilleries and 2 infantry moved from Tambov to Volgograd
6 armour and 3 mech_infantrys moved from Tambov to Caucasus
2 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Russia to Caucasus
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Samara to Volgograd
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 4 bombers and 1 destroyer
British defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 bombers and 1 destroyer in 125 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Shensi
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour, 5 artilleries, 10 infantry, 8 mech_infantrys and 4 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 10 armour, 5 artilleries, 10 infantry, 8 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 15/37 hits
Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 2/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour, 5 artilleries, 8 infantry, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Caucasus to Bulgaria
1 artillery and 9 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Slovakia Hungary to Yugoslavia
5 infantry moved from Western Germany to Denmark
1 aaGun, 3 fighters and 3 infantry moved from Holland Belgium to Western Germany
4 bombers moved from 125 Sea Zone to Southern Italy
3 mech_infantrys moved from Novgorod to Vyborg
1 aaGun moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Russia to Tambov
1 aaGun and 3 infantry moved from Vologda to Russia
1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Bryansk to Russia
5 infantry moved from Western Germany to Denmark
7 infantry moved from Germany to Greater Southern Germany
5 infantry moved from Northern Italy to Southern Italy
5 infantry moved from France to Northern Italy
Place Units - Germans
3 submarines placed in 113 Sea Zone
10 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
Germans undo move 2.
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in Russia
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Territory Summary for Germans :
Shensi : 1 flag, 2 armour and 2 mech_infantrys
Suiyuyan : 1 flag, 2 armour and 2 mech_infantrys
Kansu : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag, 1 armour and 1 mech_infantry
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 artillery and 1 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Greater Southern Germany : 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Germany : 1 factory_major and 1 infantry
Denmark : 10 infantry
Northern Italy : 10 infantry
Southern Italy : 4 bombers and 13 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 3 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 6 infantry
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 10 armour, 5 artilleries, 8 infantry and 8 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 1 cruiser, 3 submarines and 5 transports
Bulgaria : 1 flag, 1 artillery, 9 infantry and 4 tactical_bombers
Yugoslavia : 1 flag, 2 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 74 / 99
Russians : 4 / 0
Japanese : 56 / 60
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 8 / 5
Italians : 15 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Persia
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 mech_infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 74 / 99
Russians : 4 / 0
Japanese : 56 / 60
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 8 / 5
Italians : 15 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 armour and 5 mech_infantrys moved from Burma to Malaya
6 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
3 carriers, 3 fighters, 6 infantry, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour and 5 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 5 mech_infantrys in Malaya, round 2 : 0/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour and 4 mech_infantrys in Malaya, round 3 : 1/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour and 3 mech_infantrys in Malaya, round 4 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 7 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 : 3/8 hits
Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 aaGun owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
1 destroyer moved from 25 Sea Zone to 13 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 artilleries moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Hopei to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 3 infantry moved from Amur to Korea
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 armour and 2 mech_infantrys
Korea : 1 artillery and 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 2 artilleries, 1 fighter, 6 mech_infantrys and 3 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 1 armour, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 6 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
30 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 3 carriers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
27 Sea Zone : 1 destroyer
13 Sea Zone : 1 destroyer
12 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 2 submarines
Production/PUs Summary :
Germans : 74 / 99
Russians : 3 / 0
Japanese : 61 / 67
Americans : 54 / 75
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 15 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 54 Sea Zone to 30 Sea Zone
1 bomber moved from Queensland to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
2 submarines moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to 30 Sea Zone
2 submarines moved from 29 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from 10 Sea Zone to 13 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 12 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win, taking Borneo from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 27 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 27 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 30 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone
1 fighter moved from 13 Sea Zone to 10 Sea Zone
1 bomber moved from 12 Sea Zone to Western United States
2 mech_infantrys moved from Western United States to Eastern United States
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 bombers moved from Morocco to Egypt
1 mech_infantry moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Iraq to Persia
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Morocco to Egypt
2 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 bomber and 3 infantry placed in Western United States
1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Territory Summary for Americans :
Borneo : 2 infantry
Queensland : 1 artillery, 1 bomber and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
43 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
30 Sea Zone : 2 submarines
27 Sea Zone : 1 submarine
13 Sea Zone : 2 submarines
12 Sea Zone : 1 submarine
10 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Trans-Jordan : 2 artilleries and 4 infantry
Egypt : 2 bombers and 1 fighter
Morocco : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 3 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 2 armour
99 Sea Zone : 1 submarine
Iraq : 1 mech_infantry
101 Sea Zone : 2 transports
Persia : 2 artilleries and 4 infantry
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
91 Sea Zone : 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 74 / 99
Russians : 3 / 0
Japanese : 57 / 67
Americans : 54 / 69
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 9 / 5
Italians : 15 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 74 / 99
Russians : 3 / 0
Japanese : 57 / 67
Americans : 54 / 69
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 9 / 5
Italians : 15 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 armour and 2 mech_infantrys moved from West India to Burma
UK_Pacific take Burma from Japanese
5 infantry moved from India to Burma
5 artilleries moved from India to Burma
Combat - British
Battle in Shan State
Non Combat Move - British
1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from West India to India
2 fighters moved from India to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 artilleries moved from Northwest Persia to Persia
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Persia
1 fighter moved from United Kingdom to Morocco
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from West India to Persia
1 aaGun moved from India to Burma
Place Units - British
1 airfield placed in Egypt
1 destroyer placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 1 aaGun, 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
38 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
Gibraltar : 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 fighter
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
109 Sea Zone : 1 flag
Iraq : 4 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 6 infantry
Persia : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 74 / 99
Russians : 3 / 0
Japanese : 55 / 67
Americans : 54 / 69
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 11 / 13
Italians : 15 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hey Matt,
I edited a NCM and didn’t place all of the edited mechs in Egypt. I’m missing one now…can you edit that in for me?
Thanks, Steve
@captain:
Hey Matt,
I edited a NCM and didn’t place all of the edited mechs in Egypt. I’m missing one now…can you edit that in for me?
Thanks, Steve
Yep, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 1 airfield; Remaining resources: 1 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to Gibraltar
Combat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 2/2 hits
2 bombers killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Non Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 airfield placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total
Production/PUs Summary :
Germans : 74 / 99
Russians : 3 / 0
Japanese : 55 / 67
Americans : 54 / 69
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 11 / 13
Italians : 15 / 14
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
Non Combat Move - ANZAC
1 fighter moved from Celebes to Northern Territory
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Siam : 1 flag, 2 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
37 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 74 / 99
Russians : 3 / 0
Japanese : 54 / 67
Americans : 54 / 69
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 11 / 13
Italians : 15 / 14
ANZAC : 15 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 1 fighter
Production/PUs Summary :
Germans : 74 / 99
Russians : 3 / 0
Japanese : 54 / 67
Americans : 54 / 69
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 11 / 13
Italians : 15 / 14
ANZAC : 15 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 bombers moved from Southern Italy to 110 Sea Zone
10 armour, 5 artilleries, 8 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
4 tactical_bombers moved from Bulgaria to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
I can’t see a reason to scramble into 111; if you want to refight the battle in the forum and scramble, that’s fine with me. I’ll stand by my dice regardless.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 bombers moved from Southern Italy to 110 Sea Zone
10 armour, 5 artilleries, 8 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
4 tactical_bombers moved from Bulgaria to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 10 armour, 5 artilleries, 8 infantry, 10 mech_infantrys and 4 tactical_bombers
British defend with 6 infantry
Germans roll dice for 10 armour, 5 artilleries, 8 infantry, 10 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 10/37 hits
Russians roll dice for 6 infantry in Northwest Persia, round 2 : 2/6 hits
6 infantry owned by the British and 2 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 10 armour, 5 artilleries, 6 infantry, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 6 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Northwest Persia to Caucasus
1 artillery moved from Kazakhstan to Caucasus
3 artilleries and 3 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Tambov to Volgograd
2 aaGuns and 6 infantry moved from Russia to Tambov
1 infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Timguska to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Yunnan
2 armour and 2 mech_infantrys moved from Shensi to Yunnan
2 armour and 2 mech_infantrys moved from Suiyuyan to Szechwan
1 artillery and 9 infantry moved from Bulgaria to Greece
4 bombers moved from 110 Sea Zone to France
2 fighters moved from 110 Sea Zone to Northern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 cruiser and 5 transports moved from 113 Sea Zone to 112 Sea Zone
10 infantry moved from Northern Italy to Southern France
7 infantry moved from Greater Southern Germany to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery, 2 bombers, 2 fighters and 3 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Territory Summary for Germans :
Shensi : 1 flag
Yunnan : 3 armour and 3 mech_infantrys
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Szechwan : 2 armour and 2 mech_infantrys
Sikang : 1 flag
Evenkiyskiy : 1 flag
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 mech_infantry
Southern France : 10 infantry
France : 1 flag, 1 airfield, 2 artilleries, 4 bombers, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Germany : 1 factory_major and 1 infantry
Denmark : 10 infantry
Northern Italy : 2 fighters and 7 infantry
Southern Italy : 13 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun
Bryansk : 1 flag
Rostov : 1 flag, 1 artillery and 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 3 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 2 aaGuns and 6 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Turkmenistan : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 4 artilleries, 3 infantry and 4 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 5 transports
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 artillery and 9 infantry
Northwest Persia : 1 flag, 10 armour, 5 artilleries, 6 infantry and 10 mech_infantrys
Yugoslavia : 1 flag, 2 infantry
Finland : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 74 / 101
Russians : 3 / 0
Japanese : 54 / 67
Americans : 54 / 69
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 11 / 13
Italians : 15 / 14
ANZAC : 15 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Persia : 1 mech_infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 74 / 101
Russians : 3 / 0
Japanese : 54 / 67
Americans : 54 / 69
Chinese : 0 / 7
British : 34 / 39
UK_Pacific : 11 / 13
Italians : 15 / 14
ANZAC : 15 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0