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L13 G40 PGMatt (axis) vs Cpt Walker (allies +10), game 2

  • 16

    @captain:

    You’re doing much better with conventional tactics than you did with the neutral crush. Having Germany moving towards the mideast and Japan moving on India is making it tough for the allies to do any offensives. I guess I’ll just have to dig in and hope the dice are with me!

    Thanks for the feedback.  You’re right, I’m just following the Axis formula.  I think the economics of the game are pretty even, but I’m holding a slight positional advantage.  Now it’s up to me to not spoil it

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 artilleries and 3 infantry moved from France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 7 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        95 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 5 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 59 / 60
        Americans : 55 / 75
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 15 / 16
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Malaya : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Celebes : 1 fighter
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        37 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 17 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                2 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan
                      Germans take Kansu from Chinese
                2 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
                      Germans take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Samara to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                1 artillery, 2 infantry and 1 mech_infantry moved from Samara to Volgograd
                2 artilleries and 2 infantry moved from Tambov to Volgograd
                6 armour and 3 mech_infantrys moved from Tambov to Caucasus
                2 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Rostov to Caucasus
                1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 tactical_bombers moved from Russia to Caucasus
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                1 mech_infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Samara to Volgograd

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 17 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                2 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan
                      Germans take Kansu from Chinese
                2 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
                      Germans take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Samara to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                1 artillery, 2 infantry and 1 mech_infantry moved from Samara to Volgograd
                2 artilleries and 2 infantry moved from Tambov to Volgograd
                6 armour and 3 mech_infantrys moved from Tambov to Caucasus
                2 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Rostov to Caucasus
                1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 tactical_bombers moved from Russia to Caucasus
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                1 mech_infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Samara to Volgograd

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 4 bombers and 1 destroyer
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 bombers and 1 destroyer in 125 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the British lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from British with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Shensi
                    Germans attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Volgograd, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    Germans win, taking Suiyuyan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 10 armour, 5 artilleries, 10 infantry, 8 mech_infantrys and 4 tactical_bombers
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 10 armour, 5 artilleries, 10 infantry, 8 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 :  15/37 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 :  2/5 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 10 armour, 5 artilleries, 8 infantry, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry

    Non Combat Move - Germans
                4 tactical_bombers moved from Caucasus to Bulgaria
                1 artillery and 9 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Slovakia Hungary to Yugoslavia
                5 infantry moved from Western Germany to Denmark
                1 aaGun, 3 fighters and 3 infantry moved from Holland Belgium to Western Germany
                4 bombers moved from 125 Sea Zone to Southern Italy
                3 mech_infantrys moved from Novgorod to Vyborg
                1 aaGun moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Russia to Tambov
                1 aaGun and 3 infantry moved from Vologda to Russia
                1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Bryansk to Russia
                5 infantry moved from Western Germany to Denmark
                7 infantry moved from Germany to Greater Southern Germany
                5 infantry moved from Northern Italy to Southern Italy
                5 infantry moved from France to Northern Italy

    Place Units - Germans
                3 submarines placed in 113 Sea Zone
                10 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                Germans undo move 2.
                1 artillery and 9 infantry placed in Western Germany
                3 infantry placed in Russia
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 2 armour and 2 mech_infantrys
        Suiyuyan : 1 flag, 2 armour and 2 mech_infantrys
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag, 1 armour and 1 mech_infantry
        Evenkiyskiy : 1 flag, 1 infantry
        Timguska : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag, 1 artillery and 1 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
        Greater Southern Germany : 7 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Germany : 1 factory_major and 1 infantry
        Denmark : 10 infantry
        Northern Italy : 10 infantry
        Southern Italy : 4 bombers and 13 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag, 1 aaGun
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag, 3 mech_infantrys
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 6 infantry
        Tambov : 1 flag, 1 artillery and 2 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 10 armour, 5 artilleries, 8 infantry and 8 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        113 Sea Zone : 1 cruiser, 3 submarines and 5 transports
        Bulgaria : 1 flag, 1 artillery, 9 infantry and 4 tactical_bombers
        Yugoslavia : 1 flag, 2 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 4 / 0
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 4 / 0
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Philippines to 37 Sea Zone
                1 armour and 5 mech_infantrys moved from Burma to Malaya
                6 infantry moved from Midway to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                3 carriers, 3 fighters, 6 infantry, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour and 5 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour and 5 mech_infantrys in Malaya, round 2 :  0/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Malaya, round 3 :  1/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Malaya, round 4 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in Malaya, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 7 infantry
                    Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 :  3/8 hits
                        Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 :  1/1 hits
                        1 aaGun owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 aaGun and 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 destroyer moved from 25 Sea Zone to 13 Sea Zone
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer moved from 25 Sea Zone to 27 Sea Zone
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                2 artilleries moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
                3 mech_infantrys moved from Kweichow to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                3 mech_infantrys moved from Hopei to Yunnan
                1 mech_infantry moved from Shantung to Hunan
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 3 infantry moved from Amur to Korea

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 artillery and 1 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 1 armour and 2 mech_infantrys
        Korea : 1 artillery and 3 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 2 artilleries, 1 fighter, 6 mech_infantrys and 3 tactical_bombers
        Kweichow : 1 flag
        Hunan : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        Malaya : 1 flag, 1 armour, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 6 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        30 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        26 Sea Zone : 1 battleship, 3 carriers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
        27 Sea Zone : 1 destroyer
        13 Sea Zone : 1 destroyer
        12 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 2 submarines

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 3 / 0
        Japanese : 61 / 67
        Americans : 54 / 75
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 54 Sea Zone to 30 Sea Zone
                1 bomber moved from Queensland to 12 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                2 submarines moved from 10 Sea Zone to 13 Sea Zone
                1 bomber moved from Western United States to 30 Sea Zone
                2 submarines moved from 29 Sea Zone to 27 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 27 Sea Zone
                1 fighter moved from 10 Sea Zone to 13 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in 12 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 12 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 12 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 12 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 13 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 13 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 13 Sea Zone
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 27 Sea Zone
                    Americans attack with 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 27 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 27 Sea Zone
                    Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 30 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 30 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 30 Sea Zone
                    Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 30 Sea Zone to Queensland
                1 destroyer moved from 54 Sea Zone to 49 Sea Zone
                1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone
                1 fighter moved from 13 Sea Zone to 10 Sea Zone
                1 bomber moved from 12 Sea Zone to Western United States
                2 mech_infantrys moved from Western United States to Eastern United States
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 bombers moved from Morocco to Egypt
                1 mech_infantry moved from Egypt to Iraq
                2 artilleries and 4 infantry moved from Iraq to Persia
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Morocco to Egypt
                2 armour moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 bomber and 3 infantry placed in Western United States
                1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 10 Sea Zone
                Americans undo move 1.
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Borneo : 2 infantry
        Queensland : 1 artillery, 1 bomber and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Celebes : 1 flag, 1 infantry
        43 Sea Zone : 1 transport
        49 Sea Zone : 1 destroyer
        30 Sea Zone : 2 submarines
        27 Sea Zone : 1 submarine
        13 Sea Zone : 2 submarines
        12 Sea Zone : 1 submarine
        10 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Trans-Jordan : 2 artilleries and 4 infantry
        Egypt : 2 bombers and 1 fighter
        Morocco : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 3 infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 2 armour
        99 Sea Zone : 1 submarine
        Iraq : 1 mech_infantry
        101 Sea Zone : 2 transports
        Persia : 2 artilleries and 4 infantry
        98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
        91 Sea Zone : 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 3 / 0
        Japanese : 57 / 67
        Americans : 54 / 69
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 9 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 7 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 3 / 0
        Japanese : 57 / 67
        Americans : 54 / 69
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 9 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 airfield, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Shan State
                1 armour and 2 mech_infantrys moved from West India to Burma
                      UK_Pacific take Burma from Japanese
                5 infantry moved from India to Burma
                5 artilleries moved from India to Burma

    Combat - British
                Battle in Shan State

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                1 artillery moved from West India to India
                2 fighters moved from India to Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 artilleries moved from Northwest Persia to Persia
                4 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Iraq to Persia
                1 fighter moved from United Kingdom to Morocco
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from West India to Persia
                1 aaGun moved from India to Burma

    Place Units - British
                1 airfield placed in Egypt
                1 destroyer placed in 98 Sea Zone
                1 transport placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                1 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
                EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 2 infantry
        Burma : 1 aaGun, 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
        India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        38 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 3 infantry
        Gibraltar : 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 fighter
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
        109 Sea Zone : 1 flag
        Iraq : 4 infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 6 infantry
        Persia : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 3 / 0
        Japanese : 55 / 67
        Americans : 54 / 69
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 11 / 13
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    Hey Matt,
    I edited a NCM and didn’t place all of the edited mechs in Egypt. I’m missing one now…can you edit that in for me?
    Thanks, Steve

  • 16

    @captain:

    Hey Matt,
    I edited a NCM and didn’t place all of the edited mechs in Egypt. I’m missing one now…can you edit that in for me?
    Thanks, Steve

    Yep, no problem.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 airfield; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to Gibraltar

    Combat - Italians
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  2/2 hits
                    2 bombers killed by AA
                    Bombing raid in Gibraltar causes 0 damage total.

    Non Combat Move - Italians
                1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 airfield placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
                Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 3 / 0
        Japanese : 55 / 67
        Americans : 54 / 69
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 11 / 13
        Italians : 15 / 14
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                1 fighter moved from Celebes to Northern Territory

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 2 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Northern Territory : 1 fighter
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        37 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 3 / 0
        Japanese : 54 / 67
        Americans : 54 / 69
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 11 / 13
        Italians : 15 / 14
        ANZAC : 15 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Morocco

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 1 fighter

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 3 / 0
        Japanese : 54 / 67
        Americans : 54 / 69
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 11 / 13
        Italians : 15 / 14
        ANZAC : 15 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 2 fighters, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                4 bombers moved from Southern Italy to 110 Sea Zone
                10 armour, 5 artilleries, 8 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                4 tactical_bombers moved from Bulgaria to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia

  • 16

    I can’t see a reason to scramble into 111; if you want to refight the battle in the forum and scramble, that’s fine with me.  I’ll stand by my dice regardless.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 2 fighters, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                4 bombers moved from Southern Italy to 110 Sea Zone
                10 armour, 5 artilleries, 8 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                4 tactical_bombers moved from Bulgaria to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 3 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 4 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 10 armour, 5 artilleries, 8 infantry, 10 mech_infantrys and 4 tactical_bombers
                    British defend with 6 infantry
                        Germans roll dice for 10 armour, 5 artilleries, 8 infantry, 10 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 :  10/37 hits
                        Russians roll dice for 6 infantry in Northwest Persia, round 2 :  2/6 hits
                        6 infantry owned by the British and 2 infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 10 armour, 5 artilleries, 6 infantry, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for British: 6 infantry

    Non Combat Move - Germans
                4 tactical_bombers moved from Northwest Persia to Caucasus
                1 artillery moved from Kazakhstan to Caucasus
                3 artilleries and 3 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Tambov to Volgograd
                2 aaGuns and 6 infantry moved from Russia to Tambov
                1 infantry moved from Evenkiyskiy to Timguska
                1 mech_infantry moved from Timguska to Kazakhstan
                1 armour and 1 mech_infantry moved from Sikang to Yunnan
                2 armour and 2 mech_infantrys moved from Shensi to Yunnan
                2 armour and 2 mech_infantrys moved from Suiyuyan to Szechwan
                1 artillery and 9 infantry moved from Bulgaria to Greece
                4 bombers moved from 110 Sea Zone to France
                2 fighters moved from 110 Sea Zone to Northern Italy
                1 fighter moved from 110 Sea Zone to Western Germany
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 cruiser and 5 transports moved from 113 Sea Zone to 112 Sea Zone
                10 infantry moved from Northern Italy to Southern France
                7 infantry moved from Greater Southern Germany to Northern Italy

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 artillery, 2 bombers, 2 fighters and 3 infantry placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

    Territory Summary for Germans :

    Shensi : 1 flag
        Yunnan : 3 armour and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Szechwan : 2 armour and 2 mech_infantrys
        Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 mech_infantry
        Southern France : 10 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 4 bombers, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
        Germany : 1 factory_major and 1 infantry
        Denmark : 10 infantry
        Northern Italy : 2 fighters and 7 infantry
        Southern Italy : 13 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag, 1 aaGun
        Bryansk : 1 flag
        Rostov : 1 flag, 1 artillery and 2 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag, 3 mech_infantrys
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 2 aaGuns and 6 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
        Turkmenistan : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 4 artilleries, 3 infantry and 4 tactical_bombers
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 5 transports
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 artillery and 9 infantry
        Northwest Persia : 1 flag, 10 armour, 5 artilleries, 6 infantry and 10 mech_infantrys
        Yugoslavia : 1 flag, 2 infantry
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 74 / 101
        Russians : 3 / 0
        Japanese : 54 / 67
        Americans : 54 / 69
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 11 / 13
        Italians : 15 / 14
        ANZAC : 15 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Persia : 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 74 / 101
        Russians : 3 / 0
        Japanese : 54 / 67
        Americans : 54 / 69
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 11 / 13
        Italians : 15 / 14
        ANZAC : 15 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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