@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
League13 G40 Arathorn (Axis) vs Wheatbeer (Allies +16) Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery moved from Iraq to Persia
2 artilleries moved from Northern Italy to 97 Sea Zone
4 infantry moved from Greece to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 81 Sea ZoneCombat - Italians
Italians creates battle in territory 125 Sea ZoneNon Combat Move - Italians
2 fighters moved from Bulgaria to 81 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Bulgaria to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 artilleries and 4 infantry moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - Italians
1 carrier placed in 81 Sea Zone
1 factory_minor placed in Iraq
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 3 artilleries and 4 infantry
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Bryansk : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 3 aaGuns, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag, 1 factory_minor
81 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Northwest Persia : 1 flag
Persia : 1 artilleryProduction/PUs Summary :
Germans : 42 / 59
Russians : 24 / 33
Japanese : 53 / 67
Americans : 59 / 77
Chinese : 9 / 17
British : 25 / 25
UK_Pacific : 10 / 12
Italians : 29 / 48
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 fighter moved from New South Wales to 42 Sea Zone
1 bomber moved from Queensland to India
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 42 / 59
Russians : 24 / 33
Japanese : 49 / 67
Americans : 59 / 77
Chinese : 9 / 17
British : 25 / 25
UK_Pacific : 10 / 12
Italians : 29 / 48
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Karelia to RussiaTurn Complete - French
Production/PUs Summary :
Germans : 42 / 59
Russians : 24 / 33
Japanese : 49 / 67
Americans : 59 / 77
Chinese : 9 / 17
British : 25 / 25
UK_Pacific : 10 / 12
Italians : 29 / 48
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
1 bomber moved from Germany to NorwayCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Novgorod
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - Germans
2 aaGuns, 4 armour, 12 artilleries, 21 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Norway to Germany
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 6 transports moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to Northwest Persia
4 armour, 3 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 fighter and 2 tactical_bombers moved from Holland Belgium to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
3 aaGuns moved from Holland Belgium to Western GermanyPlace Units - Germans
1 factory_minor placed in Persia
1 fighter and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Russia to Caucasus
2 armour and 15 infantry moved from Chahar to Buyant-UhaaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Buyant-Uhaa
Russians attack with 2 armour and 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 15 infantry in Buyant-Uhaa, round 2 : 1/17 hits
Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
Russians win, taking Buyant-Uhaa from Japanese with 2 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 4 : 2/3 hits
Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
16 artilleries moved from Russia to Tambov
2 aaGuns moved from Chahar to Buyant-Uhaa
1 infantry moved from Finland to Vyborg
2 infantry moved from Szechwan to Sikang
1 infantry moved from Rostov to Caucasus
1 aaGun and 9 infantry moved from Rostov to Volgograd
2 fighters moved from Bryansk to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 aaGun, 5 artilleries and 16 infantry moved from Rostov to Tambov
1 armour and 6 mech_infantrys moved from Russia to VolgogradPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 46 / 64
Russians : 22 / 25
Japanese : 49 / 67
Americans : 59 / 77
Chinese : 9 / 17
British : 25 / 25
UK_Pacific : 10 / 12
Italians : 27 / 48
ANZAC : 14 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
2 bombers moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
2 bombers moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
3 destroyers moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to French Indo China
4 artilleries moved from Kwangsi to French Indo China
3 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 bombers moved from India to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 armour, 1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
Bump
You there? Have you forgotten about me?
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Sorry for the slow play. I am wracking my brain to see how I can achieve anything more than a slow demise.
Would it be unsporting to surrender at this stage? Or do you want to see how it plays out.
Russia and European Britain aren’t even capable of defending their remaining territory beyond their capitols. Japan is under some pressure, but far from contained.
Even if I go full bore Atlantic with the USA, by the time I build a fleet capable of surviving the German airforce, Russia will be shrunk to Moscow.
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Sorry for the slow play. I am wracking my brain to see how I can achieve anything more than a slow demise.
Would it be unsporting to surrender at this stage? Or do you want to see how it plays out.
Russia and European Britain aren’t even capable of defending their remaining territory beyond their capitols. Japan is under some pressure, but far from contained.
Even if I go full bore Atlantic with the USA, by the time I build a fleet capable of surviving the German airforce, Russia will be shrunk to Moscow.
No problem!
I would not count it as unsporting to surrender. Your assessment of the situation is the same as mine.
If you want to end the game here, I will accept your sword, and we could start game 2.
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…. we could start game 2.
That is if you want to start game 2 for this league. If you’d rather wait till next year’s league, that is fine with me also.
:)
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Alright, I surrender.
I can see a few things I’d do differently, but I really don’t want to play as Allies again against you (right now) nor offer such high bids.
If you want to switch sides with this same bid amount (+16 with a 1 unit per tt limit), then I’ll play a rematch as Axis.
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Hey guys, sorry to just appear here but I had at the game at an earlier stage and was happy to seen an update but surrendering at this stage really surprised me.
I am not even close to the experience you guys have but I would not assess the situation as hopeless for the Allies.
- Russia has a huge army, it takes some time to threaten them
- Japan has a lot of pressure (Money islands gone plus severe losses of territory on the Chinese mainland will follow
- Russia has a nice army in the east having the potential to reclaim Russian territories
- Monster Italy is nice on the one hand, but for a finishing move one would imo rather take 10 IT IPC and hand them over to the Germans^^
So I’d say if the Allies manage to get the Japanese empire down Moscow could hold forever, couldn’t it? Also in terms of income the Axis have not equalized yet.
I don’t want to say the Axis aren’t in a very good shape, but I would not consider the Allies situation as hopeless. Maybe boldfresh would assess the situation by even expecting the resignation of the Axis ASAP :lol:
One question about the bid. Was the +16 agreed to be only used in Russia? I see some merits of a strong Russia but so far I thought an bids are placed best where having an immediate impact or a significant strategic impact in future stages (e.g. Inf New Guinea)
So aren’t things like:
Fighter Scotland, sub sz98
or Arty Sudan, Inf Kenia, Sub sz98, Inf New Guinea
a bit more “demanding” to the Axis?
Or if supporting Russia, give them the bomber and add an Arty in Sudan or Sze or so?Cheers,
Tobias -
@JapanDOWRound1Fan:
Hey guys, sorry to just appear here but I had at the game at an earlier stage and was happy to seen an update but surrendering at this stage really surprised me.
I am not even close to the experience you guys have but I would not assess the situation as hopeless for the Allies.
- Russia has a huge army, it takes some time to threaten them
- Japan has a lot of pressure (Money islands gone plus severe losses of territory on the Chinese mainland will follow
- Russia has a nice army in the east having the potential to reclaim Russian territories
- Monster Italy is nice on the one hand, but for a finishing move one would imo rather take 10 IT IPC and hand them over to the Germans^^
So I’d say if the Allies manage to get the Japanese empire down Moscow could hold forever, couldn’t it? Also in terms of income the Axis have not equalized yet.
I don’t want to say the Axis aren’t in a very good shape, but I would not consider the Allies situation as hopeless. Maybe boldfresh would assess the situation by even expecting the resignation of the Axis ASAP :lol:
One question about the bid. Was the +16 agreed to be only used in Russia? I see some merits of a strong Russia but so far I thought an bids are placed best where having an immediate impact or a significant strategic impact in future stages (e.g. Inf New Guinea)
So aren’t things like:
Fighter Scotland, sub sz98
or Arty Sudan, Inf Kenia, Sub sz98, Inf New Guinea
a bit more “demanding” to the Axis?
Or if supporting Russia, give them the bomber and add an Arty in Sudan or Sze or so?Cheers,
TobiasHi Tobias,
First off, he was free to use the bid where he wanted to, the only restriction was max 1 unit per territory.
You would have to ask Wheatbeer what his reasoning was to place his bid there.The situation in Europe was not good at all - no pressure on Italy and Germany from the West, and it would be a matter of time before Russian income would be reduced to very little.
Japan was doing ok and was healthy, because though the Allies have more forces, they can’t attack collectively, only defend, thus they don’t provide enough pressure against Japan.
If this game had played out, Axis would great out produce the Allies in a turn or two. Africa is about to completely fall, and the swing of IPC is always twice the gain for the capturing side.
Remember, +2 for Axis is also -2 for Allies, so that is an IPC swing of 4.
If Axis go up 10, allies go down 10, which gives a swing of 20. Russia was forced to retreat, since the forces being split up can’t withstand alone, thus they need to gather it, which means that the siege of Russia is only 2 turns away. In objectives alone, European Axis would get 40 extra IPC per round within two turns.
And the USA can’t provide enough pressure to stop that even if they went all Europe.
The positioning was strongly favouring the Axis. It was only a matter of time at this point.
Hope that helps.
Alex
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Alright, I surrender.
I can see a few things I’d do differently, but I really don’t want to play as Allies again against you (right now) nor offer such high bids.
If you want to switch sides with this same bid amount (+16 with a 1 unit per tt limit), then I’ll play a rematch as Axis.
Then we should perhaps wait until you’re ready to play the Allies, because I’ll bid you up ;)
I prefer to play the Axis ;) -
For +16 I would btw be interested to play the Allies vs you Arathorn. I guess gamerman can give you reference of me being at least tier 2 which would allow you to climb the leaderboard by defeating me. Please let me know if you are interested.
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To clarify: I saw some discussions about Tier 1 players like you having a disadvantage by playing Tier3 or 4 because you could drop in ranking despite a win, that’s what I thought I mention that.
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I know some worry about it, but I don’t mind playing those that want to play me. I know it can hurt my ranking, but everybody deserves a shot. :)
We can play, but I would like to start bidding over. The reason why I was willing to give such a high bid to Wheatbeer was because we’re both Axis experts :)
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JapanDOWRound1Fan,
No worries about commenting, I follow other people’s games too.
On paper, I don’t look so bad … But I can’t project power where I need to, as fast as I need to. Germany will be pumping troops on all sides of Moscow (soon from Volgograd as well, since I can’t split forces much longer to guard the south).
Germany will have basically uncontested control of 7 VCs in a couple turns. If they can’t crack Moscow, they can use their massive income and fleet to crush London (which will actually be easier than Moscow after Italy overruns Africa).
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Sidenote:
Arathorn could be threatening London almost immediately if he had landed some planes on Gibraltar to stop American liberation.
As it sits, my best Atlantic move would be to liberate Gib. with the US then build an airbase there with the UK and land the UK fighters there (preventing an Italian recapture).
That would keep Germany’s fleet stuck in the Mediterranean for a little while, but ultimately, that would be a futile gesture.





