Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40 wheatbeer (Axis) vs Amon-Sul (Allies +12) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Combat - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Iraq : 1 infantry
Northwest Persia : 1 infantry
98 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 artilleries and 9 infantry moved from Poland to Eastern Poland
2 infantry moved from Archangel to Novgorod
1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Germany to United Kingdom
1 fighter moved from Archangel to Germany
1 aaGun moved from Western Germany to France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Novgorod to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Poland to Western Germany
1 bomber moved from Novgorod to Western Germany
1 infantry moved from Western Germany to Northern Italy
2 tactical_bombers moved from Novgorod to Western Germany
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
5 transports moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in United Kingdom
4 mech_infantrys placed in Western Germany
3 artilleries placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Novgorod
Germans undo move 1.
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 58 / 68
Russians : 22 / 30
Japanese : 64 / 65
Americans : 52 / 72
Chinese : 0 / 1
British : 26 / 0
UK_Pacific : 5 / 5
Italians : 17 / 17
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I just noticed that you left Hawaii undefended … do you want to tweak any of your Allied NCM?
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No, I am fine, thanks :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour moved from Belarus to Archangel
Russians take Archangel from Italians
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 armour and 1 mech_infantry moved from Bryansk to Vologda
1 artillery and 14 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Samara to Vologda
2 aaGuns and 10 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Kansu : 1 infantry
Yenisey : 2 infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 3 artilleries and 26 infantry
Rostov : 1 infantry
Archangel : 1 armour
Russia : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 10 infantry
Vologda : 1 armour, 3 infantry and 1 mech_infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Burma to India
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 bomber moved from Malaya to India
3 bombers moved from Shensi to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Anhwe to Buyant-Uhaa
1 tactical_bomber moved from Shensi to Kansu
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Anhwe to Jehol
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone -
need scramble orders SZ39
(not sure if I am supposed to declare this at this stage or not, but Japan does not intend to attack the UK transport)
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so u can have combine bombardmnet?
i thought the tra will block u
i should of bring dd in
nevermind
i ll look the map and tell u the order
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Burma to India
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 bomber moved from Malaya to India
3 bombers moved from Shensi to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Anhwe to Buyant-Uhaa
1 tactical_bomber moved from Shensi to Kansu
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Anhwe to Jehol
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in India
Japanese attack with 1 artillery, 4 bombers, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 14 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA fire in India : 0/6 hits
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 4 bombers, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 10/20 hits
UK_Pacific roll dice for 2 aaGuns, 1 fighter, 14 infantry and 1 tactical_bomber in India, round 2 : 7/16 hits
10 infantry owned by the British , 2 infantry owned by the Japanese , 3 fighters owned by the Japanese , 2 aaGuns owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 4 bombers, 4 fighters and 4 tactical_bombers in India, round 3 : 4/13 hits
UK_Pacific roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in India, round 3 : 2/6 hits
4 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 4 bombers, 3 fighters and 3 tactical_bombers in India, round 4 : 7/11 hits
UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in India, round 4 : 1/2 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Hawaiian Islands from Americans, taking India from UK_Pacific with 1 artillery, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 fighter, 14 infantry and 1 tactical_bomber
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 aaGun moved from Shensi to Kansu
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Kansu to Suiyuyan
2 fighters moved from Japan to 35 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from India to Burma
4 bombers moved from India to Burma
1 aaGun and 3 infantry moved from Shan State to BurmaPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
2 armour placed in Manchuria
1 infantry and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 58 / 68
Russians : 20 / 25
Japanese : 73 / 88
Americans : 51 / 72
Chinese : 0 / 1
British : 26 / 0
UK_Pacific : 2 / 0
Italians : 14 / 17
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Even without the bombardment, Japan had a 96% chance of taking Calcutta :|
The Allies have until J8 to take a VC away from Japan.
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U were better, I resign!
Great axis play on Ur part, congrats.
Can U please post the game result my PC is running slow it takes too much time sometimes.
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Thank you … if you ever want a rematch let me know.
Thanks for being a good sport …we weren’t too far apart since the European Axis were nowhere close to taking Moscow or Cairo.
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Have too many games so far, but I`ll let U know :)
Thanks man, was a good game :)





