Don’t get me started on the “odds calcs” ugh…I hate players that use them…it adds so much time to the game and takes 80% of the strategy out of it, IMHO.
I kinda like the idea, though a different flavor might be an armor instead of two inf. Though, I don’t think that’ll do much good in the long run since that German infantry isn’t likely to do much more then grab French West Africa and only long enough to give the Germans an extra IP for the round. (Assuming UK can take Libya and US can retake FWA in T1)
I’ve actually grabbed the Armor with Germany and used it in Europe and given up Africa. Sometimes it works, sometimes it doesnt, either way, an extra surviving tank isn’t going to hurt, especially when you have to counter 16 defensive points with your attack.
Finally, my odds calculator is in my mind: All defensive points added vs all attack points added. Common denominator is 6, obviously. If I don’t have at least 2:1 odds, I don’t attack, I prefer 3:1 odds, though I’ve been known to go 3 inf vs 1 inf defender. It’s 3:2, but it almost always wins. (Yea, there’s an exception to every, and I mean EVERY, rule.)