Axis Bid of 13+ is as followed:
1x Sub in sz 106 and 1x Sub in sz 111
1 IPC to Italien Bank.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
7 bombers, 3 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 7 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 7 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 bombers, 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 carrier, 3 destroyers and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 submarine placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Adding units owned by Americans to Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
1 fighter and 2 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
3 infantry moved from Kweichow to Hunan
Place Units - Chinese
6 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,3,2,6,6,6,6,2
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 25 to 26
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 bomber, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
2 fighters moved from 108 Sea Zone to 103 Sea Zone
Combat - British
Battle in 103 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 3 submarines
2 submarines owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Persia to Egypt
2 infantry moved from Persia to Iraq
3 mech_infantrys moved from West India to India
1 artillery and 3 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Siam to Shan State
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
3 mech_infantrys moved from India to Burma
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 fighters moved from 103 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 108 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
Place Units - British
3 destroyers placed in 106 Sea Zone
1 bomber and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 mech_infantrys
EDIT: Adding units owned by British to India: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Nigeria: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Removing units owned by British from Burma: 1 armour and 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys
@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,3,2,6,6,6,6,2
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 25 to 26
EDIT: Turning off Edit Mode
FYI, China shouldn’t be convoy raided. So I added the dollar back.
This is going to bugger you right up. The AAA engine needs them to be British for combat purposes.
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Removing units owned by British from Burma: 1 armour and 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter, 2 infantry and 1 tactical_bomber moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
2 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
3 infantry moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
2 armour moved from Archangel to Eastern Poland
1 artillery and 1 infantry moved from Archangel to Belarus
2 infantry moved from Northern Italy to France
1 artillery moved from France to Northern Italy
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 2 infantry
Morocco : 1 flag
Algeria : 1 flag
France : 3 infantry
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Belarus : 1 flag, 1 artillery and 1 infantry
Rostov : 3 infantry
Archangel : 1 flag
Eastern Poland : 1 flag, 2 armour
Ukraine : 2 aaGuns and 4 infantry
96 Sea Zone : 1 cruiser, 3 destroyers and 1 transport
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 66
Russians : 24 / 26
Japanese : 39 / 54
Americans : 50 / 70
Chinese : 20 / 26
British : 35 / 33
UK_Pacific : 11 / 8
Italians : 18 / 33
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys
Yeah, but triplea automatically converts UK Pac into British after placement. Not sure if it only happens in India and the adjoining SZ or not, but my units are good. Thanks though!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 89 Sea Zone
Germans take 89 Sea Zone from British
1 submarine moved from 103 Sea Zone to 87 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
7 bombers and 3 fighters moved from Western Germany to 114 Sea Zone
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Ukraine to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
2 infantry and 1 tactical_bomber moved from Belarus to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 89 Sea Zone
Germans take 89 Sea Zone from British
1 submarine moved from 103 Sea Zone to 87 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
7 bombers and 3 fighters moved from Western Germany to 114 Sea Zone
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Ukraine to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
2 infantry and 1 tactical_bomber moved from Belarus to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 7 bombers, 1 destroyer and 3 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 7 bombers, 1 destroyer and 3 fighters in 114 Sea Zone, round 2 : 5/11 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 7 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
7 bombers and 3 fighters moved from 114 Sea Zone to Western Germany
2 aaGuns and 5 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
9 infantry moved from Eastern Poland to Western Ukraine
12 armour and 15 mech_infantrys moved from Belarus to Western Ukraine
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 6 infantry moved from Poland to Eastern Poland
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from France to Western Germany
2 infantry moved from France to Northern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 submarines and 1 transport placed in 113 Sea Zone
3 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 7 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Germany : 2 aaGuns, 1 factory_major and 9 infantry
Tobruk : 3 artilleries and 2 infantry
Northern Italy : 2 infantry
Belarus : 2 aaGuns, 6 artilleries and 14 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 artilleries, 6 infantry and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 infantry
Eastern Poland : 1 artillery and 6 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 3 tactical_bombers
Western Ukraine : 1 flag, 12 armour, 9 infantry and 15 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 submarines and 1 transport
96 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
87 Sea Zone : 1 submarine
89 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 2 submarines
114 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 80
Russians : 17 / 26
Japanese : 35 / 54
Americans : 50 / 70
Chinese : 20 / 26
British : 35 / 33
UK_Pacific : 11 / 8
Italians : 18 / 33
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Caucasus
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Samara
1 fighter moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Russia to Samara
2 infantry moved from Vologda to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 infantry and 7 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from French Indo China to 34 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 6 infantry moved from Korea to Manchuria
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
scramble Carolines (z33)?
Yes, scramble 3 fighters. 1 Aussie & 2 US fighters.
If you get poor/average dice in the battle I’d like to choose OOL. Otherwise choose cv tilt, 3dd, cv(d), Aussie fighter, 2 US fighters.
@seththenewb:
If you get poor/average dice in the battle I’d like to choose OOL. Otherwise choose cv tilt, 3dd, cv(d), Aussie fighter, 2 US fighters.
We’re both around, so I’ll give you hits and let you pick OOL in a wee bit.
Opening shot = 5 hits. OOL?
Let me pull that map back up since I started working on another game.
Actually, just keep the best D since I think I only had 3dds and the carrier in addition to the fighters.